Lethal Company
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Details

Date Uploaded
3 years ago
Downloads
1.5M
Size
88KB

Brutal Company PLUS

A hardcore mod that randomizes events ranging between insanity and normal.

  • This is based off the Original modpack "Brutal Company" created by: "2018"
  • This was made to branch off the Original and add more events, more customization, and constant updates.
  • This will be updated constantly with the intent of adding more unique and mind twisting events

Features

  • Over 20+ Unique Events and Counting
  • Increased Spawn Rates
  • Any Enemy Any Map Any Time
  • Increased Loot drop Rates

Notes

  • As of now this is a HOST ONLY mod, clients will not need this mod at all to enjoy the experience.
  • I will be adding tons of new events as much as I can.

Coming Soon

  • Config options for customization
  • Inside Out ( It's a suprise c: )
  • Solar Malfunction (The teleporting mechanisms are acting a bit strange... "Wait where am I?")

Releases

Version 1.0.0

  • Adjusted Quota Settings" Deadline is now set to 4 Days Starting Quota is now 400$

  • Fixed "Spontanious Combustion Event" landmines will now disable when flipping the lever to take the ship into orbit.

    • This should allow players to play the event out and also have a chance of leaving with the ship and not explode during the takeoff.

Version 1.1.0

  • New Event Added: They have EVOLVED?!? (Blobs have evolved to open doors and be more aggresive)

Version 1.2.0

  • New Event Added: Pop Goes The... HOLY FUC- (Do I really need to add a description)

Version 1.2.1

  • Fixed an issue with Quota Settings not applying!

Version 1.2.2

  • Fix an issue where not all AI spawned on each level
  • Fix an issue where Blobs never opened doors
  • Now when a turret spawns on the ship, it will disable itself when you pull the lever
    • This was implemented to prevent the turret spamming shots in orbit mode.

Version 2.0.0

  • Massive code cleanup, optimization.
    • This was done to allow me to eventually allow a config option to customize your own experience!
  • Redesigned several events and how they playout.
    • Example: Spontanious Combustion will now only spawn landmines when your standing on the planets surface.
    • Many more changes
  • Redesigned Level event names, print outs, rarity chances.
  • Adjust moon heat dissipation when no longer on moon
  • Removed usless events, codes, and other things causing minor lag or unwanted resource loss.

Version 2.0.1

  • Fixed Event Randomizer bug ( Sorry :p )

Version 2.1.0

  • Added a stable randomized rarity on Factory enemy spawns based on Heat level
    • This will fix any previous issues where past events lingered into new events
    • This will SOON be a fully customizable option via Config when added (You choose what can spawn during heat %)
    • Small tweaks with old code that was useless

Version 2.2.0

Add New Events:

  • The Rumbling (We are gunna need a Levi!)
    • Spawns a ton of giants that have lower chase speed
  • The Beast Inside (Be vewy vewy quiet)
    • Spawns dogs inside the Factory (this hurt to code and sync with others without sharing the mod to all clients, but it works c:)

Version 2.2.1

  • Minor update to Initialize Component on Start() instead of onDestroy()
    • This will align with new updates coming to bepinex

Version 2.2.2

  • Fixed a bug causing some events to not trigger properly

Version 2.3.0

Add New Event:

  • The Hunger Games (You don't want to participate)

  • Fixed a bug causing wrong enemies to spawn for Events like "The Rumbling" and "The Beasts Inside" on Paid Moons

    • Adjusted spawn rates on those events as well
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