Decompiled source of Elmo Scrap v1.0.1

plugins/elmoDoll/elmoMod.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("elmoMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("elmoMod")]
[assembly: AssemblyTitle("elmoMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ElmoMod;

[BepInPlugin("nobrain98.elmoMod", "Elmo Mod", "1.0")]
public class Plugin : BaseUnityPlugin
{
	private const string GUID = "nobrain98.elmoMod";

	private const string NAME = "Elmo Mod";

	private const string VERSION = "1.0";

	public static Plugin Instance;

	private void Awake()
	{
		Instance = this;
		string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "elmomod");
		AssetBundle val = AssetBundle.LoadFromFile(text);
		Item val2 = val.LoadAsset<Item>("Assets/elmoDoll.asset");
		NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
		Utilities.FixMixerGroups(val2.spawnPrefab);
		Items.RegisterScrap(val2, 30, (LevelTypes)(-1));
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Elmo Doll Mod");
	}
}