using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("elmoMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("elmoMod")]
[assembly: AssemblyTitle("elmoMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ElmoMod;
[BepInPlugin("nobrain98.elmoMod", "Elmo Mod", "1.0")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "nobrain98.elmoMod";
private const string NAME = "Elmo Mod";
private const string VERSION = "1.0";
public static Plugin Instance;
private void Awake()
{
Instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "elmomod");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/elmoDoll.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 30, (LevelTypes)(-1));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Elmo Doll Mod");
}
}