Decompiled source of SpawnWithFlashlight v1.1.0

PermaFlashlight.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PermaFlashlight.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PermaFlashlight")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PermaFlashlight")]
[assembly: AssemblyTitle("PermaFlashlight")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PermaFlashlight
{
	[BepInPlugin("PermaFlashlight", "PermaFlashlight", "1.0.0")]
	public class PermaFlashlight : BaseUnityPlugin
	{
		public static PermaFlashlight Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			NetcodePatcher();
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
			Logger.LogInfo((object)"PermaFlashlight v1.0.0 has loaded!");
		}

		private static void NetcodePatcher()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "PermaFlashlight";

		public const string PLUGIN_NAME = "PermaFlashlight";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace PermaFlashlight.Patches
{
	[HarmonyPatch]
	public class NetworkObjectManager
	{
		private static GameObject networkPrefab;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GameNetworkManager), "Start")]
		public static void Init()
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			if (!((Object)(object)networkPrefab != (Object)null))
			{
				AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lcasset"));
				networkPrefab = (GameObject)val.LoadAsset("NetworkHandler");
				networkPrefab.AddComponent<SpawnFlashlightNetworkHandler>();
				NetworkManager.Singleton.AddNetworkPrefab(networkPrefab);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		private static void SpawnNetworkHandler()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				GameObject val = Object.Instantiate<GameObject>(networkPrefab, Vector3.zero, Quaternion.identity);
				val.GetComponent<NetworkObject>().Spawn(false);
			}
		}
	}
	[HarmonyPatch]
	public class SpawnFlashlight
	{
		[HarmonyPatch(typeof(RoundManager), "LoadNewLevelWait")]
		[HarmonyPostfix]
		private static void SpawnFlashlightFunc(RoundManager __instance)
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			GameObject spawnPrefab = Object.FindObjectOfType<Terminal>().buyableItemsList[4].spawnPrefab;
			Transform middleOfShipNode = Object.FindObjectOfType<StartOfRound>().middleOfShipNode;
			PlayerControllerB[] allPlayerScripts = __instance.playersManager.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (!hasFlashlightOrFullInventory(val))
				{
					GameObject val2 = Object.Instantiate<GameObject>(spawnPrefab, ((Component)val).transform.position, Quaternion.identity, __instance.playersManager.propsContainer);
					NetworkObject component = val2.GetComponent<NetworkObject>();
					component.Spawn(false);
					SpawnFlashlightNetworkHandler.Instance.EventClientRpc(val.playerClientId, NetworkObjectReference.op_Implicit(component));
				}
			}
		}

		private static bool hasFlashlightOrFullInventory(PlayerControllerB player)
		{
			if (player.FirstEmptyItemSlot() == -1)
			{
				return true;
			}
			GrabbableObject[] itemSlots = player.ItemSlots;
			foreach (GrabbableObject val in itemSlots)
			{
				if (val is FlashlightItem)
				{
					return true;
				}
			}
			return false;
		}
	}
	public class SpawnFlashlightNetworkHandler : NetworkBehaviour
	{
		public static SpawnFlashlightNetworkHandler Instance { get; private set; }

		public override void OnNetworkSpawn()
		{
			Instance = this;
			((NetworkBehaviour)this).OnNetworkSpawn();
		}

		[ClientRpc]
		public void EventClientRpc(ulong clientId, NetworkObjectReference obj = default(NetworkObjectReference))
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(602128604u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, clientId);
				((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 602128604u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && clientId == NetworkManager.Singleton.LocalClientId)
			{
				PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
				NetworkObject val3 = default(NetworkObject);
				((NetworkObjectReference)(ref obj)).TryGet(ref val3, (NetworkManager)null);
				localPlayerController.currentlyGrabbingObject = ((Component)val3).GetComponent<GrabbableObject>();
				localPlayerController.GrabObjectServerRpc(obj);
				Coroutine grabObjectCoroutine = localPlayerController.grabObjectCoroutine;
				if (grabObjectCoroutine != null)
				{
					((MonoBehaviour)localPlayerController).StopCoroutine(grabObjectCoroutine);
				}
				localPlayerController.grabObjectCoroutine = ((MonoBehaviour)localPlayerController).StartCoroutine(localPlayerController.GrabObject());
			}
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_SpawnFlashlightNetworkHandler()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(602128604u, new RpcReceiveHandler(__rpc_handler_602128604));
		}

		private static void __rpc_handler_602128604(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong clientId = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref clientId);
				NetworkObjectReference obj = default(NetworkObjectReference);
				((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SpawnFlashlightNetworkHandler)(object)target).EventClientRpc(clientId, obj);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "SpawnFlashlightNetworkHandler";
		}
	}
}
namespace PermaFlashlight.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}