using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PermaFlashlight.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PermaFlashlight")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PermaFlashlight")]
[assembly: AssemblyTitle("PermaFlashlight")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PermaFlashlight
{
[BepInPlugin("PermaFlashlight", "PermaFlashlight", "1.0.0")]
public class PermaFlashlight : BaseUnityPlugin
{
public static PermaFlashlight Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
NetcodePatcher();
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
Logger.LogInfo((object)"PermaFlashlight v1.0.0 has loaded!");
}
private static void NetcodePatcher()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "PermaFlashlight";
public const string PLUGIN_NAME = "PermaFlashlight";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace PermaFlashlight.Patches
{
[HarmonyPatch]
public class NetworkObjectManager
{
private static GameObject networkPrefab;
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "Start")]
public static void Init()
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
if (!((Object)(object)networkPrefab != (Object)null))
{
AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lcasset"));
networkPrefab = (GameObject)val.LoadAsset("NetworkHandler");
networkPrefab.AddComponent<SpawnFlashlightNetworkHandler>();
NetworkManager.Singleton.AddNetworkPrefab(networkPrefab);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(StartOfRound), "Awake")]
private static void SpawnNetworkHandler()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
{
GameObject val = Object.Instantiate<GameObject>(networkPrefab, Vector3.zero, Quaternion.identity);
val.GetComponent<NetworkObject>().Spawn(false);
}
}
}
[HarmonyPatch]
public class SpawnFlashlight
{
[HarmonyPatch(typeof(RoundManager), "LoadNewLevelWait")]
[HarmonyPostfix]
private static void SpawnFlashlightFunc(RoundManager __instance)
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
GameObject spawnPrefab = Object.FindObjectOfType<Terminal>().buyableItemsList[4].spawnPrefab;
Transform middleOfShipNode = Object.FindObjectOfType<StartOfRound>().middleOfShipNode;
PlayerControllerB[] allPlayerScripts = __instance.playersManager.allPlayerScripts;
foreach (PlayerControllerB val in allPlayerScripts)
{
if (!hasFlashlightOrFullInventory(val))
{
GameObject val2 = Object.Instantiate<GameObject>(spawnPrefab, ((Component)val).transform.position, Quaternion.identity, __instance.playersManager.propsContainer);
NetworkObject component = val2.GetComponent<NetworkObject>();
component.Spawn(false);
SpawnFlashlightNetworkHandler.Instance.EventClientRpc(val.playerClientId, NetworkObjectReference.op_Implicit(component));
}
}
}
private static bool hasFlashlightOrFullInventory(PlayerControllerB player)
{
if (player.FirstEmptyItemSlot() == -1)
{
return true;
}
GrabbableObject[] itemSlots = player.ItemSlots;
foreach (GrabbableObject val in itemSlots)
{
if (val is FlashlightItem)
{
return true;
}
}
return false;
}
}
public class SpawnFlashlightNetworkHandler : NetworkBehaviour
{
public static SpawnFlashlightNetworkHandler Instance { get; private set; }
public override void OnNetworkSpawn()
{
Instance = this;
((NetworkBehaviour)this).OnNetworkSpawn();
}
[ClientRpc]
public void EventClientRpc(ulong clientId, NetworkObjectReference obj = default(NetworkObjectReference))
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(602128604u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, clientId);
((FastBufferWriter)(ref val2)).WriteValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 602128604u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && clientId == NetworkManager.Singleton.LocalClientId)
{
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
NetworkObject val3 = default(NetworkObject);
((NetworkObjectReference)(ref obj)).TryGet(ref val3, (NetworkManager)null);
localPlayerController.currentlyGrabbingObject = ((Component)val3).GetComponent<GrabbableObject>();
localPlayerController.GrabObjectServerRpc(obj);
Coroutine grabObjectCoroutine = localPlayerController.grabObjectCoroutine;
if (grabObjectCoroutine != null)
{
((MonoBehaviour)localPlayerController).StopCoroutine(grabObjectCoroutine);
}
localPlayerController.grabObjectCoroutine = ((MonoBehaviour)localPlayerController).StartCoroutine(localPlayerController.GrabObject());
}
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_SpawnFlashlightNetworkHandler()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(602128604u, new RpcReceiveHandler(__rpc_handler_602128604));
}
private static void __rpc_handler_602128604(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ulong clientId = default(ulong);
ByteUnpacker.ReadValueBitPacked(reader, ref clientId);
NetworkObjectReference obj = default(NetworkObjectReference);
((FastBufferReader)(ref reader)).ReadValueSafe<NetworkObjectReference>(ref obj, default(ForNetworkSerializable));
target.__rpc_exec_stage = (__RpcExecStage)2;
((SpawnFlashlightNetworkHandler)(object)target).EventClientRpc(clientId, obj);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
[MethodImpl(MethodImplOptions.NoInlining)]
protected internal override string __getTypeName()
{
return "SpawnFlashlightNetworkHandler";
}
}
}
namespace PermaFlashlight.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}