You are viewing a potentially older version of this package. View all versions.
NomnomAB-RollingGiant-1.1.0 icon

RollingGiant

Adds the Rolling Giant as a Coilhead variant. Sounds are included.

Date uploaded 11 months ago
Version 1.1.0
Download link NomnomAB-RollingGiant-1.1.0.zip
Downloads 9354
Dependency string NomnomAB-RollingGiant-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Rolling Giant

Made by Andrew Burke

Adds the Rolling Giant as a Coilhead variant into Lethal Company. Sounds are included.

Features:

  • Adds a new Coilhead variant into the game with a configurable chance of spawning
  • Coilheads and Rolling Giants can co-exist
  • Rolling Giants can be scanned to read their own unique bestiary entry
  • Rolling Giants have their own scan id so it doesn't conflict with the existing Coilheads
  • Multiple AI behaviours to choose from
  • Can change the scale of the Rolling Giant's model
  • Can change the Rolling Giant's movement speed and wait/move random durations
  • Rolling Giants have the option to rotate to face the player if they have been still for some time

There should be the picture... Something went wrong. There should be the picture... Something went wrong.

Installation

Put the /BepInEx/ folder inside your /steamapps/common/Lethal Company/ folder after installing all the dependencies.

Config

Generated after launching the game for the first time.

General

  • ChanceForGiant = 0.0-1.0 - Chance for a Rolling Giant to spawn. Higher means more chances for a Rolling Giant
  • GiantScale - Scale of the Rolling Giant's model
  • RotateToLookAtPlayer - If the Rolling Giant should rotate to face the player if it has been still for some time
  • DelayBeforeLookingAtPlayer - The delay before the Rolling Giant looks at the player
  • LookAtPlayerDuration - The duration the Rolling Giant takes to look at the player

AI

  • AiType - Type of AI the Rolling Giant uses
    • Coilhead - Coilhead AI
    • MoveWhenLooking - Move when player is looking at it
    • RandomlyMoveWhileLooking - Randomly move while the player is looking at it
    • LookingTooLongKeepsAgro - If the player looks at it for too long it doesn't stop chasing
  • AiMoveSpeed - Speed of the Rolling Giant's movement
  • AiWaitTimeMin - The minimum time the Rolling Giant waits before moving again
  • AiWaitTimeMax - The maximum time the Rolling Giant waits before moving again
  • AiRandomMoveTimeMin - The minimum time the Rolling Giant moves toward the player
  • AiRandomMoveTimeMax - The maximum time the Rolling Giant moves toward the player

Changelog

1.1.0

  • Multiple AI types for the Rolling Giant:
    • Coilhead = Coilhead AI
    • MoveWhenLooking = Move when player is looking at it
    • RandomlyMoveWhileLooking = Randomly move while the player is looking at it
    • LookingTooLongKeepsAgro = If the player looks at it for too long it doesn't stop chasing
  • Can change the scale of the Rolling Giant's model
  • Can change the Rolling Giant's movement speed and wait/move random durations
  • Rolling Giants have the option to rotate to face the player if they have been still for some time
  • Rolling Giant variant is now synced visually across clients

1.0.0

Initial release

Send me a Coffee!

ko-fi