You are viewing a potentially older version of this package. View all versions.
NomnomAB-RollingGiant-1.2.0 icon

RollingGiant

Adds the Rolling Giant as a Coilhead variant. Sounds are included.

Date uploaded 6 months ago
Version 1.2.0
Download link NomnomAB-RollingGiant-1.2.0.zip
Downloads 19735
Dependency string NomnomAB-RollingGiant-1.2.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Rolling Giant

Made by Andrew Burke

Adds the Rolling Giant as a Coilhead variant into Lethal Company. Sounds are included.

Features:

  • Adds a new Coilhead variant into the game with a configurable chance of spawning
  • Coilheads and Rolling Giants can co-exist
  • Rolling Giants can be scanned to read their own unique bestiary entry
  • Rolling Giants have their own scan id so it doesn't conflict with the existing Coilheads
  • Multiple AI behaviours to choose from
  • Can change the scale of the Rolling Giant's model
  • Can change the Rolling Giant's movement speed and wait/move random durations
  • Rolling Giants have the option to rotate to face the player if they have been still for some time

There should be the picture... Something went wrong. There should be the picture... Something went wrong.

Installation

Put the /BepInEx/ folder inside your /steamapps/common/Lethal Company/ folder after installing all the dependencies.

Config

Generated after launching the game for the first time.

General

  • ChanceForGiant = 0.0-1.0 - Chance for a Rolling Giant to spawn. Higher means more chances for a Rolling Giant
  • GiantScaleMin - The minimum scale of the Rolling Giant's model
  • GiantScaleMax - The maximum scale of the Rolling Giant's model

AI

  • AiType - Type of AI the Rolling Giant uses

    • Coilhead - Coilhead AI
    • MoveWhenLooking - Move when player is looking at it
    • RandomlyMoveWhileLooking - Randomly move while the player is looking at it
      • WaitTimeMin - The minimum duration the Rolling Giant waits before moving again
      • WaitTimeMax - The maximum duration the Rolling Giant waits before moving again
      • RandomMoveTimeMin - The minimum duration the Rolling Giant moves toward the player
      • RandomMoveTimeMax - The maximum duration the Rolling Giant moves toward the player
    • LookingTooLongKeepsAgro - If the player looks at it for too long it doesn't stop chasing
      • LookTimeBeforeAgro - How long the player can look at the Rolling Giant before it starts chasing.
    • FollowOnceAgro - Once provoked, the Rolling Giant will follow the player constantly
    • OnceSeenAgroAfterTimer - Once the player sees the Rolling Giant, it will agro after a timer
      • WaitTimeMin - The minimum duration the Rolling Giant waits before chasing the player
      • WaitTimeMax - The minimum duration the Rolling Giant waits before chasing the player
  • Shared settings

    • MoveSpeed - Speed of the Rolling Giant's movement
    • StartMoveDuration - How long it takes the Rolling Giant to get to its movement speed
    • RotateToLookAtPlayer - If the Rolling Giant should rotate to face the player if it has been still for some time
    • DelayBeforeLookingAtPlayer - The delay before the Rolling Giant looks at the player
    • LookAtPlayerDuration - The duration the Rolling Giant takes to look at the player
  • Wandering settings

    • CanWander - If the Rolling Giant goes back to wandering after the player gets far enough away from it
    • ChaseMaxDistance - The distance between the Rolling Giant and the player before it stops chasing and goes back to wandering

Changelog

1.2.0

  • Removed unused LC_API dependency
  • Added a config option to tell the Rolling Giant to wander again if the player goes past a certain distance
  • Added a config option to change that distance between the player and the Rolling Giant
  • Added a config option to change how long it takes the Rolling Giant to get to its movement speed
  • Added a config option to change the Rolling Giant's visual scale between two values
  • Added a config option to change the duration the player has to look at the Rolling Giant before agro for the LookingTooLongKeepsAgro AI
  • Audio volume scales based on the Rolling Giant's speed up to a cap of 1.0
  • Added new AI types for the Rolling Giant:
    • FollowOnceAgro = Once provoked, the Rolling Giant will follow the player constantly
    • OnceSeenAgroAfterTimer = Once the player sees the Rolling Giant, it will agro after a timer
  • Fixed RandomlyMoveWhileLooking AI not taking into account player viewing for timers
  • Fixed movement speed not applying to AI tick loop
  • Overhauled all settings to allow for per-AI type settings
    • AI types are now grouped with the data they need
    • Previous settings are removed automatically

1.1.1

  • Made the Rolling Giant rng utilize the map seed to make results less samey

1.1.0

  • Multiple AI types for the Rolling Giant:
    • Coilhead = Coilhead AI
    • MoveWhenLooking = Move when player is looking at it
    • RandomlyMoveWhileLooking = Randomly move while the player is looking at it
    • LookingTooLongKeepsAgro = If the player looks at it for too long it doesn't stop chasing
  • Can change the scale of the Rolling Giant's model
  • Can change the Rolling Giant's movement speed and wait/move random durations
  • Rolling Giants have the option to rotate to face the player if they have been still for some time
  • Rolling Giant variant is now synced visually across clients

1.0.0

Initial release

Send me a Coffee!

ko-fi