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RollingGiant
Adds the Rolling Giant as a new enemy type. Sounds are included.
Date uploaded | 10 months ago |
Version | 2.1.3 |
Download link | NomnomAB-RollingGiant-2.1.3.zip |
Downloads | 7608 |
Dependency string | NomnomAB-RollingGiant-2.1.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Rolling Giant
Made by Andrew Burke
Adds the Rolling Giant as a new enemy type into Lethal Company. Sounds are included.
Features:
- Adds the Rolling Giant as a new enemy
- Adds a custom scrap poster for the Rolling Giant
- Rolling Giants can be scanned to read their own unique bestiary entry
- Multiple AI behaviours to choose from
- Can change the scale of the Rolling Giant between two values
- Can change the Rolling Giant's movement speed, wait durations, move durations, and more
- Rolling Giants have the option to rotate to face the player if they have been still for some time
- Can change the AI type of all Rolling Giants on the fly:
- A hot key to reload the entire config file
- Hotkeys to cycle between AI types
Installation
Put the /BepInEx/
folder inside your /steamapps/common/Lethal Company/
folder after installing all the dependencies.
Config
Generated after launching the game for the first time.
General
GiantScaleMin
- The minimum scale of the Rolling Giant's model- This changes how small the Giant can be
GiantScaleMax
- The maximum scale of the Rolling Giant's model- This changes how big the Giant can be
Spawn Conditions
These do not update when reloading the config in-game!
SpawnIn
- Levels that the Rolling Giant can spawn in, separated by their chances of spawning- Vanilla caps at 100, but you can go farther.
- This chance is also a weight, not a percentage
- Higher chance = higher chance to get picked
- The names are what you see in the terminal
Vow:45,March:45,Rend:54,Dine:65,Offense:45,Titan:65
CanSpawnInside
- If the Rolling Giant should spawn inside the dungeonCanSpawnOutside
- If the Rolling Giant should spawn outsideDisableOutsideAtNight
- If the Rolling Giant will turn off if it is outside at night.SpawnPosterIn
- Where the Rolling Giant poster scrap can spawn, separated by their chances of spawning- Vanilla caps at 100, but you can go farther.
- This chance is also a weight, not a percentage
- Higher chance = higher chance to get picked
- The names are what you see in the terminal
Vow:12,March:12,Rend:12,Dine:12,Offense:12,Titan:12
AI
AiType
- Type of AI the Rolling Giant uses- Coilhead - Move when the player is not looking at it
- MoveWhenLooking - Move when the player is looking at it
- RandomlyMoveWhileLooking - Randomly move while the player is looking at it
WaitTimeMin
- The minimum duration in seconds that the Rolling Giant waits before moving againWaitTimeMax
- The maximum duration in seconds that the Rolling Giant waits before moving againRandomMoveTimeMin
- The minimum duration in seconds that the Rolling Giant moves toward the playerRandomMoveTimeMax
- The maximum duration in seconds that the Rolling Giant moves toward the player
- LookingTooLongKeepsAgro - If the player looks at it for too long it doesn't stop chasing
LookTimeBeforeAgro
- How long the player can look at the Rolling Giant before it starts chasing.
- FollowOnceAgro - Once the player is noticed, the Rolling Giant will follow the player constantly
- OnceSeenAgroAfterTimer - Once the player sees the Rolling Giant, it will agro after a timer
WaitTimeMin
- The minimum duration in seconds that the Rolling Giant waits before chasing the playerWaitTimeMax
- The minimum duration in seconds that the Rolling Giant waits before chasing the player
MoveSpeed
- Speed of the Rolling Giant's movement in m/s²MoveAcceleration
- How long it takes the Rolling Giant to get to its movement speed in secondsMoveDeceleration
- How long it takes the Rolling Giant to stop moving in secondsRotateToLookAtPlayer
- If the Rolling Giant should rotate to face the player if it has been still for some timeDelayBeforeLookingAtPlayer
- The delay before the Rolling Giant looks at the playerLookAtPlayerDuration
- The duration the Rolling Giant takes to look at the player
Host
These do not update when reloading the config in-game!
GotoPreviousAiTypeKey
- The key to go to the previous AI type- This uses Unity's New Input System's key-bind names
- Defaults to
Keypad 7
GotoNextAiTypeKey
- The key to go to the next AI type- This uses Unity's New Input System's key-bind names
- Defaults to
Keypad 8
ReloadConfigKey
- The key to reload the config. Does not update spawn conditions- This uses Unity's New Input System's key-bind names
- Defaults to
Keypad 9
Changelog
2.1.3
- Slightly increases the now too low default poster spawn weight
2.1.2
- Removed a multipler that was applied to the poster rarity for some reason
2.1.1
- Removed the soft dependency to LethalSettings, as it somehow broke through a try catch which broke the mod loading.
- Increased the default spawn weights slightly.
- Added a slight probability curve to the giant's spawning inside, outside, and outside during the day.
- Inside will slightly more common at the start
- Outside will be slightly more common at the start and a bit more common near the end
- Outside during the day will be slightly more common at the start
2.1.0
- Renamed
SpawnInside
toCanSpawnInside
, and is now just a toggle - Renamed
SpawnOutside
toCanSpawnOutside
, and is now just a toggle - Renamed
SpawnDaytime
toDisableOutsideAtNight
as it was too confusing for many people, and is now just a toggle - Added extra notes to various config options to make them more clear
- Added the Rolling Giant to the in-game dev enemy spawn list
- Fixed the Rolling Giant's outside AI
- Gave the Rolling Giant, when it is a daytime type, a disabled state
2.0.1
- Removed logs from ai modes that spammed the console :(
2.0.0
- Removed Terminal API dependency
- Converted the Rolling Giant into a completely custom enemy that can be added to the spawn pools
- Overhauled all AI behaviors
- Fixed many audio and networking sync issues
- All AI types will wander by default if all players get out of range
- Added a new player death type for when the Rolling Giant kills the player
- Removed wander settings
- Added config options:
GotoPreviousAiTypeKey
- The key to go to the previous AI type.- This uses Unity's New Input System's key-bind names
GotoNextAiTypeKey
- The key to go to the next AI type.- This uses Unity's New Input System's key-bind names
ReloadConfigKey
- The key to reload the config. Does not update spawn conditions.- This uses Unity's New Input System's key-bind names
SpawnIn
- Levels that the Rolling Giant can spawn in, separated by their chances of spawningSpawnInside
- If the Rolling Giant should spawn inside the dungeonSpawnDaytime
- If the Rolling Giant should spawn during the daySpawnOutside
- If the Rolling Giant should spawn outsideMoveDeceleration
- How long it takes the Rolling Giant to stop moving in secondsSpawnPosterIn
- Where the Rolling Giant poster scrap can spawn, separated by their chances of spawning
1.2.0
- Removed unused LC_API dependency
- Added a config option to tell the Rolling Giant to wander again if the player goes past a certain distance
- Added a config option to change that distance between the player and the Rolling Giant
- Added a config option to change how long it takes the Rolling Giant to get to its movement speed
- Added a config option to change the Rolling Giant's visual scale between two values
- Added a config option to change the duration the player has to look at the Rolling Giant before agro for the LookingTooLongKeepsAgro AI
- Audio volume scales based on the Rolling Giant's speed up to a cap of 1.0
- Added new AI types for the Rolling Giant:
- FollowOnceAgro = Once provoked, the Rolling Giant will follow the player constantly
- OnceSeenAgroAfterTimer = Once the player sees the Rolling Giant, it will agro after a timer
- Fixed RandomlyMoveWhileLooking AI not taking into account player viewing for timers
- Fixed movement speed not applying to AI tick loop
- Overhauled all settings to allow for per-AI type settings
- AI types are now grouped with the data they need
- Previous settings are removed automatically
1.1.1
- Made the Rolling Giant rng utilize the map seed to make results less samey
1.1.0
- Multiple AI types for the Rolling Giant:
- Coilhead = Coilhead AI
- MoveWhenLooking = Move when player is looking at it
- RandomlyMoveWhileLooking = Randomly move while the player is looking at it
- LookingTooLongKeepsAgro = If the player looks at it for too long it doesn't stop chasing
- Can change the scale of the Rolling Giant's model
- Can change the Rolling Giant's movement speed and wait/move random durations
- Rolling Giants have the option to rotate to face the player if they have been still for some time
- Rolling Giant variant is now synced visually across clients
1.0.0
- Initial release
Acknowledgments
Ayyobee
for a bunch of online testing and suggestions.