Decompiled source of Overwatch v1.2.0

BepInEx/plugins/Overwatch.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Overwatch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Overwatch")]
[assembly: AssemblyTitle("Overwatch")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Overwatch
{
	public class Dva : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Dva");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Dva asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Dva asset loaded successfully.");
			}
			return val;
		}
	}
	public class Reinhardt : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Reinhardt");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Reinhardt asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Reinhardt asset loaded successfully.");
			}
			return val;
		}
	}
	public class Genji : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Genji");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Genji asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Genji asset loaded successfully.");
			}
			return val;
		}
	}
	public class Hanzo : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Hanzo");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Hanzo asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Hanzo asset loaded successfully.");
			}
			return val;
		}
	}
	public class Ana : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Ana");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Ana asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Ana asset loaded successfully.");
			}
			return val;
		}
	}
	public class Mei : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Mei");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Mei asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Mei asset loaded successfully.");
			}
			return val;
		}
	}
	public class Reaper : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Reaper");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Reaper asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Reaper asset loaded successfully.");
			}
			return val;
		}
	}
	public class Torbjorn : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Torbjorn");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Torbjorn asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Torbjorn asset loaded successfully.");
			}
			return val;
		}
	}
	public class Tracer : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Tracer");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Tracer asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Tracer asset loaded successfully.");
			}
			return val;
		}
	}
	public class Widowmaker : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Windowmaker");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Windowmaker asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Windowmaker asset loaded successfully.");
			}
			return val;
		}
	}
	public class Lucio : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Lucio");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Lucio asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Lucio asset loaded successfully.");
			}
			return val;
		}
	}
	public class Mercy : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Mercy");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Mercy asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Mercy asset loaded successfully.");
			}
			return val;
		}
	}
	public class Moira : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Moira");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Moira asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Moira asset loaded successfully.");
			}
			return val;
		}
	}
	public class Ashe : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Ashe");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Ashe asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Ashe asset loaded successfully.");
			}
			return val;
		}
	}
	public class Bob : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Bob");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Bob asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Bob asset loaded successfully.");
			}
			return val;
		}
	}
	public class Brigitte : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Brigitte");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Brigitte asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Brigitte asset loaded successfully.");
			}
			return val;
		}
	}
	public class Hammond : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Hammond");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Hammond asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Hammond asset loaded successfully.");
			}
			return val;
		}
	}
	public class Ramattra : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Ramattra");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Ramattra asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Ramattra asset loaded successfully.");
			}
			return val;
		}
	}
	public class Zenyatta : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Zenyatta");
			if ((Object)(object)val == (Object)null)
			{
				Overwatch.Logger.LogError((object)"Zenyatta asset is not found in the asset bundle.");
			}
			else
			{
				Overwatch.Logger.LogInfo((object)"Zenyatta asset loaded successfully.");
			}
			return val;
		}
	}
	[BepInPlugin("nordbo.Overwatch", "Overwatch", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Overwatch : BaseUnityPlugin
	{
		public static Overwatch Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			string location = Assembly.GetExecutingAssembly().Location;
			string directoryName = Path.GetDirectoryName(location);
			Assets.PopulateAssets(directoryName);
			if ((Object)(object)Assets.mainAssetBundle == (Object)null)
			{
				Logger.LogError((object)"Asset bundle failed to load.");
				return;
			}
			RegisterModels();
			Patch();
			Logger.LogInfo((object)"Overwatch v1.0.0 has loaded!");
		}

		private void RegisterModels()
		{
			if ((Object)(object)Assets.mainAssetBundle != (Object)null)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement("Hanzo", typeof(Hanzo));
				ModelReplacementAPI.RegisterSuitModelReplacement("Genji", typeof(Genji));
				ModelReplacementAPI.RegisterSuitModelReplacement("Brigitte", typeof(Brigitte));
				ModelReplacementAPI.RegisterSuitModelReplacement("Hammond", typeof(Hammond));
				ModelReplacementAPI.RegisterSuitModelReplacement("Dva", typeof(Dva));
				ModelReplacementAPI.RegisterSuitModelReplacement("Reinhardt", typeof(Reinhardt));
				ModelReplacementAPI.RegisterSuitModelReplacement("Ana", typeof(Ana));
				ModelReplacementAPI.RegisterSuitModelReplacement("Mei", typeof(Mei));
				ModelReplacementAPI.RegisterSuitModelReplacement("Reaper", typeof(Reaper));
				ModelReplacementAPI.RegisterSuitModelReplacement("Torbjorn", typeof(Torbjorn));
				ModelReplacementAPI.RegisterSuitModelReplacement("Tracer", typeof(Tracer));
				ModelReplacementAPI.RegisterSuitModelReplacement("Widowmaker", typeof(Widowmaker));
				ModelReplacementAPI.RegisterSuitModelReplacement("Lucio", typeof(Lucio));
				ModelReplacementAPI.RegisterSuitModelReplacement("Mercy", typeof(Mercy));
				ModelReplacementAPI.RegisterSuitModelReplacement("Moira", typeof(Moira));
				ModelReplacementAPI.RegisterSuitModelReplacement("Ashe", typeof(Ashe));
				ModelReplacementAPI.RegisterSuitModelReplacement("Bob", typeof(Bob));
				ModelReplacementAPI.RegisterSuitModelReplacement("Ramattra", typeof(Ramattra));
				ModelReplacementAPI.RegisterSuitModelReplacement("Zenyatta", typeof(Zenyatta));
			}
			else
			{
				Logger.LogError((object)"Asset bundle failed to load.");
			}
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("Overwatch");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "overwatch";

		public static AssetBundle mainAssetBundle;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static AudioClip? GetAudioClipFromName(string name)
		{
			Object obj = mainAssetBundle.LoadAsset(name);
			return (AudioClip?)(object)((obj is AudioClip) ? obj : null);
		}

		public static void PopulateAssets(string path)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Invalid comparison between Unknown and O
			if ((object)(Object)mainAssetBundle == null)
			{
				mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(path, mainAssetBundleName));
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Overwatch";

		public const string PLUGIN_NAME = "Overwatch";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}