using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Overwatch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Overwatch")]
[assembly: AssemblyTitle("Overwatch")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Overwatch
{
public class Dva : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Dva");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Dva asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Dva asset loaded successfully.");
}
return val;
}
}
public class Reinhardt : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Reinhardt");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Reinhardt asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Reinhardt asset loaded successfully.");
}
return val;
}
}
public class Genji : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Genji");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Genji asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Genji asset loaded successfully.");
}
return val;
}
}
public class Hanzo : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Hanzo");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Hanzo asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Hanzo asset loaded successfully.");
}
return val;
}
}
public class Ana : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Ana");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Ana asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Ana asset loaded successfully.");
}
return val;
}
}
public class Mei : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Mei");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Mei asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Mei asset loaded successfully.");
}
return val;
}
}
public class Reaper : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Reaper");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Reaper asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Reaper asset loaded successfully.");
}
return val;
}
}
public class Torbjorn : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Torbjorn");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Torbjorn asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Torbjorn asset loaded successfully.");
}
return val;
}
}
public class Tracer : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Tracer");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Tracer asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Tracer asset loaded successfully.");
}
return val;
}
}
public class Widowmaker : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Windowmaker");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Windowmaker asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Windowmaker asset loaded successfully.");
}
return val;
}
}
public class Lucio : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Lucio");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Lucio asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Lucio asset loaded successfully.");
}
return val;
}
}
public class Mercy : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Mercy");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Mercy asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Mercy asset loaded successfully.");
}
return val;
}
}
public class Moira : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Moira");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Moira asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Moira asset loaded successfully.");
}
return val;
}
}
public class Ashe : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Ashe");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Ashe asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Ashe asset loaded successfully.");
}
return val;
}
}
public class Bob : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Bob");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Bob asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Bob asset loaded successfully.");
}
return val;
}
}
public class Brigitte : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Brigitte");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Brigitte asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Brigitte asset loaded successfully.");
}
return val;
}
}
public class Hammond : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Hammond");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Hammond asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Hammond asset loaded successfully.");
}
return val;
}
}
public class Ramattra : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Ramattra");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Ramattra asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Ramattra asset loaded successfully.");
}
return val;
}
}
public class Zenyatta : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Zenyatta");
if ((Object)(object)val == (Object)null)
{
Overwatch.Logger.LogError((object)"Zenyatta asset is not found in the asset bundle.");
}
else
{
Overwatch.Logger.LogInfo((object)"Zenyatta asset loaded successfully.");
}
return val;
}
}
[BepInPlugin("nordbo.Overwatch", "Overwatch", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Overwatch : BaseUnityPlugin
{
public static Overwatch Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
string location = Assembly.GetExecutingAssembly().Location;
string directoryName = Path.GetDirectoryName(location);
Assets.PopulateAssets(directoryName);
if ((Object)(object)Assets.mainAssetBundle == (Object)null)
{
Logger.LogError((object)"Asset bundle failed to load.");
return;
}
RegisterModels();
Patch();
Logger.LogInfo((object)"Overwatch v1.0.0 has loaded!");
}
private void RegisterModels()
{
if ((Object)(object)Assets.mainAssetBundle != (Object)null)
{
ModelReplacementAPI.RegisterSuitModelReplacement("Hanzo", typeof(Hanzo));
ModelReplacementAPI.RegisterSuitModelReplacement("Genji", typeof(Genji));
ModelReplacementAPI.RegisterSuitModelReplacement("Brigitte", typeof(Brigitte));
ModelReplacementAPI.RegisterSuitModelReplacement("Hammond", typeof(Hammond));
ModelReplacementAPI.RegisterSuitModelReplacement("Dva", typeof(Dva));
ModelReplacementAPI.RegisterSuitModelReplacement("Reinhardt", typeof(Reinhardt));
ModelReplacementAPI.RegisterSuitModelReplacement("Ana", typeof(Ana));
ModelReplacementAPI.RegisterSuitModelReplacement("Mei", typeof(Mei));
ModelReplacementAPI.RegisterSuitModelReplacement("Reaper", typeof(Reaper));
ModelReplacementAPI.RegisterSuitModelReplacement("Torbjorn", typeof(Torbjorn));
ModelReplacementAPI.RegisterSuitModelReplacement("Tracer", typeof(Tracer));
ModelReplacementAPI.RegisterSuitModelReplacement("Widowmaker", typeof(Widowmaker));
ModelReplacementAPI.RegisterSuitModelReplacement("Lucio", typeof(Lucio));
ModelReplacementAPI.RegisterSuitModelReplacement("Mercy", typeof(Mercy));
ModelReplacementAPI.RegisterSuitModelReplacement("Moira", typeof(Moira));
ModelReplacementAPI.RegisterSuitModelReplacement("Ashe", typeof(Ashe));
ModelReplacementAPI.RegisterSuitModelReplacement("Bob", typeof(Bob));
ModelReplacementAPI.RegisterSuitModelReplacement("Ramattra", typeof(Ramattra));
ModelReplacementAPI.RegisterSuitModelReplacement("Zenyatta", typeof(Zenyatta));
}
else
{
Logger.LogError((object)"Asset bundle failed to load.");
}
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Overwatch");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "overwatch";
public static AssetBundle mainAssetBundle;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
}
public static AudioClip? GetAudioClipFromName(string name)
{
Object obj = mainAssetBundle.LoadAsset(name);
return (AudioClip?)(object)((obj is AudioClip) ? obj : null);
}
public static void PopulateAssets(string path)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Invalid comparison between Unknown and O
if ((object)(Object)mainAssetBundle == null)
{
mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(path, mainAssetBundleName));
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Overwatch";
public const string PLUGIN_NAME = "Overwatch";
public const string PLUGIN_VERSION = "1.0.0";
}
}