Decompiled source of Team Company 2 v0.2.2

plugins/BepInEx/Nordbo.TF2Skins.dll

Decompiled 7 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Nordbo.TF2Skins")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TF2Skins")]
[assembly: AssemblyTitle("Nordbo.TF2Skins")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TF2Skins
{
	public class EngineerReplacement : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("engineer");
			if ((Object)(object)val == (Object)null)
			{
				Plugin.Logger.LogError((object)"engineer asset is not found in the asset bundle.");
			}
			else
			{
				Plugin.Logger.LogInfo((object)"engineer asset loaded successfully.");
			}
			return val;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (emoteId == 1)
			{
				AudioClip randomAudio = Assets.engineerE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
			if (emoteId == 2)
			{
				AudioClip randomAudio2 = Assets.engineerE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
			}
		}
	}
	public class SpyReplacement : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("spy");
			if ((Object)(object)val == (Object)null)
			{
				Plugin.Logger.LogError((object)"spy asset is not found in the asset bundle.");
			}
			else
			{
				Plugin.Logger.LogInfo((object)"spy asset loaded successfully.");
			}
			return val;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (emoteId == 1)
			{
				AudioClip randomAudio = Assets.spyE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
			if (emoteId == 2)
			{
				AudioClip randomAudio2 = Assets.spyE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
			}
		}
	}
	public class SniperReplacement : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("sniper");
			if ((Object)(object)val == (Object)null)
			{
				Plugin.Logger.LogError((object)"sniper asset is not found in the asset bundle.");
			}
			else
			{
				Plugin.Logger.LogInfo((object)"sniper asset loaded successfully.");
			}
			return val;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (emoteId == 1)
			{
				AudioClip randomAudio = Assets.sniperE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
			if (emoteId == 2)
			{
				AudioClip randomAudio2 = Assets.sniperE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
			}
		}
	}
	public class ScoutReplacement : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("scout");
			if ((Object)(object)val == (Object)null)
			{
				Plugin.Logger.LogError((object)"scout asset is not found in the asset bundle.");
			}
			else
			{
				Plugin.Logger.LogInfo((object)"scout asset loaded successfully.");
			}
			return val;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (emoteId == 1)
			{
				AudioClip randomAudio = Assets.scoutE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
			if (emoteId == 2)
			{
				AudioClip randomAudio2 = Assets.scoutE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
			}
		}
	}
	public class PyroReplacement : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("pyro");
			if ((Object)(object)val == (Object)null)
			{
				Plugin.Logger.LogError((object)"pyro asset is not found in the asset bundle.");
			}
			else
			{
				Plugin.Logger.LogInfo((object)"pyro asset loaded successfully.");
			}
			return val;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (emoteId == 1)
			{
				AudioClip randomAudio = Assets.pyroE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
			if (emoteId == 2)
			{
				AudioClip randomAudio2 = Assets.pyroE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
			}
		}
	}
	public class DemoReplacement : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("demoman");
			if ((Object)(object)val == (Object)null)
			{
				Plugin.Logger.LogError((object)"demoman asset is not found in the asset bundle.");
			}
			else
			{
				Plugin.Logger.LogInfo((object)"demoman asset loaded successfully.");
			}
			return val;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (emoteId == 1)
			{
				AudioClip randomAudio = Assets.demoE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
			if (emoteId == 2)
			{
				AudioClip randomAudio2 = Assets.demoE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
			}
		}
	}
	public class SoldierReplacement : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("soldier");
			if ((Object)(object)val == (Object)null)
			{
				Plugin.Logger.LogError((object)"soldier asset is not found in the asset bundle.");
			}
			else
			{
				Plugin.Logger.LogInfo((object)"soldier asset loaded successfully.");
			}
			return val;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (emoteId == 1)
			{
				AudioClip randomAudio = Assets.soldierE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
			if (emoteId == 2)
			{
				AudioClip randomAudio2 = Assets.soldierE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
			}
		}
	}
	public class HeavyReplacement : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("heavy");
			if ((Object)(object)val == (Object)null)
			{
				Plugin.Logger.LogError((object)"heavy asset is not found in the asset bundle.");
			}
			else
			{
				Plugin.Logger.LogInfo((object)"heavy asset loaded successfully.");
			}
			return val;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (emoteId == 1)
			{
				AudioClip randomAudio = Assets.heavyE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
			if (emoteId == 2)
			{
				AudioClip randomAudio2 = Assets.heavyE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
			}
		}
	}
	public class MedicReplacement : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("medic");
			if ((Object)(object)val == (Object)null)
			{
				Plugin.Logger.LogError((object)"medic asset is not found in the asset bundle.");
			}
			else
			{
				Plugin.Logger.LogInfo((object)"medic asset loaded successfully.");
			}
			return val;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (emoteId == 1)
			{
				AudioClip randomAudio = Assets.medicE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
			if (emoteId == 2)
			{
				AudioClip randomAudio2 = Assets.medicE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
			}
		}
	}
	public class SaxtonReplacement : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Saxton");
			if ((Object)(object)val == (Object)null)
			{
				Plugin.Logger.LogError((object)"Saxton asset is not found in the asset bundle.");
			}
			else
			{
				Plugin.Logger.LogInfo((object)"Saxton asset loaded successfully.");
			}
			return val;
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (emoteId == 1)
			{
				AudioClip randomAudio = Assets.saxtonE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
			if (emoteId == 2)
			{
				AudioClip randomAudio2 = Assets.saxtonE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
			}
		}
	}
	[BepInPlugin("nordbo.TF2Skins", "Team Fortress 2 Models", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "nordbo.TF2Skins";

		private const string modName = "Team Fortress 2 Models";

		private const string modVersion = "1.0.0";

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Expected O, but got Unknown
			Logger = Logger.CreateLogSource("Team Fortress 2 Models");
			Logger.LogInfo((object)"Loading plugin nordbo.TF2Skins");
			string location = Assembly.GetExecutingAssembly().Location;
			string directoryName = Path.GetDirectoryName(location);
			Assets.PopulateAssets(directoryName);
			if ((Object)(object)Assets.mainAssetBundle == (Object)null)
			{
				Logger.LogError((object)"Asset bundle failed to load.");
				return;
			}
			RegisterModels();
			Harmony = new Harmony("nordbo.TF2Skins");
			Harmony.PatchAll();
			Logger.LogInfo((object)"Plugin nordbo.TF2Skins is loaded!");
		}

		private void RegisterModels()
		{
			if ((Object)(object)Assets.mainAssetBundle != (Object)null)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement("Engineer", typeof(EngineerReplacement));
				ModelReplacementAPI.RegisterSuitModelReplacement("Spy", typeof(SpyReplacement));
				ModelReplacementAPI.RegisterSuitModelReplacement("Sniper", typeof(SniperReplacement));
				ModelReplacementAPI.RegisterSuitModelReplacement("Pyro", typeof(PyroReplacement));
				ModelReplacementAPI.RegisterSuitModelReplacement("Demoman", typeof(DemoReplacement));
				ModelReplacementAPI.RegisterSuitModelReplacement("Scout", typeof(ScoutReplacement));
				ModelReplacementAPI.RegisterSuitModelReplacement("Soldier", typeof(SoldierReplacement));
				ModelReplacementAPI.RegisterSuitModelReplacement("Heavy", typeof(HeavyReplacement));
				ModelReplacementAPI.RegisterSuitModelReplacement("Medic", typeof(MedicReplacement));
				ModelReplacementAPI.RegisterSuitModelReplacement("Saxton", typeof(SaxtonReplacement));
			}
			else
			{
				Logger.LogError((object)"Failed to load asset bundle.");
			}
		}
	}
	public static class Assets
	{
		public class RandomAudioClip
		{
			private List<AudioClip> audioClipList = new List<AudioClip>();

			public AudioClip GetRandomAudio(int seed)
			{
				Random random = new Random();
				int num = random.Next(audioClipList.Count);
				Console.WriteLine($"Get audio N {audioClipList.Count} > {num}");
				return audioClipList[num];
			}

			public void AddAudio(string name)
			{
				AudioClip audioClipFromName = GetAudioClipFromName(name);
				if ((Object)(object)audioClipFromName != (Object)null)
				{
					audioClipList.Add(audioClipFromName);
				}
				else
				{
					Console.WriteLine("Failed to load audio clip " + name);
				}
			}
		}

		public static string mainAssetBundleName = "tf2bundle";

		public static AssetBundle mainAssetBundle;

		public static RandomAudioClip scoutE1 = new RandomAudioClip();

		public static RandomAudioClip scoutE2 = new RandomAudioClip();

		public static RandomAudioClip engineerE1 = new RandomAudioClip();

		public static RandomAudioClip engineerE2 = new RandomAudioClip();

		public static RandomAudioClip spyE1 = new RandomAudioClip();

		public static RandomAudioClip spyE2 = new RandomAudioClip();

		public static RandomAudioClip sniperE1 = new RandomAudioClip();

		public static RandomAudioClip sniperE2 = new RandomAudioClip();

		public static RandomAudioClip pyroE1 = new RandomAudioClip();

		public static RandomAudioClip pyroE2 = new RandomAudioClip();

		public static RandomAudioClip demoE1 = new RandomAudioClip();

		public static RandomAudioClip demoE2 = new RandomAudioClip();

		public static RandomAudioClip soldierE1 = new RandomAudioClip();

		public static RandomAudioClip soldierE2 = new RandomAudioClip();

		public static RandomAudioClip heavyE1 = new RandomAudioClip();

		public static RandomAudioClip heavyE2 = new RandomAudioClip();

		public static RandomAudioClip medicE1 = new RandomAudioClip();

		public static RandomAudioClip medicE2 = new RandomAudioClip();

		public static RandomAudioClip saxtonE1 = new RandomAudioClip();

		public static RandomAudioClip saxtonE2 = new RandomAudioClip();

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static void PopulateAssets(string path)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			if ((Object)mainAssetBundle == (Object)null)
			{
				mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(path, mainAssetBundleName));
			}
			scoutE1.AddAudio("scout_laugh");
			scoutE1.AddAudio("scout_boink");
			scoutE1.AddAudio("scout_bonk");
			scoutE2.AddAudio("scout_yousuck");
			scoutE2.AddAudio("scout_dumbass");
			engineerE1.AddAudio("engineer_makinbacon");
			engineerE1.AddAudio("engineer_yipi");
			engineerE2.AddAudio("engineer_no01");
			engineerE2.AddAudio("engineer_taunts");
			spyE1.AddAudio("spy_mother");
			spyE1.AddAudio("spy_slaphand");
			spyE2.AddAudio("spy_no");
			spyE2.AddAudio("spy_yousuck");
			sniperE1.AddAudio("sniper_jarate");
			sniperE1.AddAudio("sniper_queen");
			sniperE2.AddAudio("sniper_thxmate");
			sniperE2.AddAudio("sniper_medic");
			pyroE1.AddAudio("pyro_laugh");
			pyroE2.AddAudio("pyro_taunts");
			pyroE2.AddAudio("pyro_taunts2");
			pyroE2.AddAudio("pyro_medic");
			demoE1.AddAudio("demoman_gibberish");
			demoE1.AddAudio("demoman_ka_booom");
			demoE2.AddAudio("demoman_medic");
			demoE2.AddAudio("demoman_no01");
			soldierE1.AddAudio("soldier_dominated");
			soldierE1.AddAudio("soldier_wannasee");
			soldierE2.AddAudio("soldier_medic");
			soldierE2.AddAudio("soldier_no");
			heavyE1.AddAudio("heavy_specialkaboom");
			heavyE2.AddAudio("heavy_kissme");
			heavyE2.AddAudio("heavy_medic01");
			heavyE2.AddAudio("heavy_no02");
			medicE1.AddAudio("medic_cheers");
			medicE1.AddAudio("medic_taunts03");
			medicE2.AddAudio("medic_medic");
			medicE2.AddAudio("medic_spy");
			saxtonE1.AddAudio("saxton_gravity");
			saxtonE1.AddAudio("saxton_rumble");
			saxtonE1.AddAudio("saxton_laugh");
			saxtonE2.AddAudio("saxton_highfive");
		}

		public static AudioClip? GetAudioClipFromName(string name)
		{
			Object obj = mainAssetBundle.LoadAsset(name);
			return (AudioClip?)(object)((obj is AudioClip) ? obj : null);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Nordbo.TF2Skins";

		public const string PLUGIN_NAME = "TF2Skins";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace TF2Skins.Patches
{
	[HarmonyPatch(typeof(TVScript))]
	public class ExampleTVPatch
	{
		[HarmonyPatch("SwitchTVLocalClient")]
		[HarmonyPrefix]
		private static void SwitchTVPrefix(TVScript __instance)
		{
			StartOfRound.Instance.shipRoomLights.SetShipLightsBoolean(__instance.tvOn);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}