using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Nordbo.TF2Skins")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TF2Skins")]
[assembly: AssemblyTitle("Nordbo.TF2Skins")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TF2Skins
{
public class EngineerReplacement : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("engineer");
if ((Object)(object)val == (Object)null)
{
Plugin.Logger.LogError((object)"engineer asset is not found in the asset bundle.");
}
else
{
Plugin.Logger.LogInfo((object)"engineer asset loaded successfully.");
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1)
{
AudioClip randomAudio = Assets.engineerE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2)
{
AudioClip randomAudio2 = Assets.engineerE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class SpyReplacement : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("spy");
if ((Object)(object)val == (Object)null)
{
Plugin.Logger.LogError((object)"spy asset is not found in the asset bundle.");
}
else
{
Plugin.Logger.LogInfo((object)"spy asset loaded successfully.");
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1)
{
AudioClip randomAudio = Assets.spyE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2)
{
AudioClip randomAudio2 = Assets.spyE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class SniperReplacement : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("sniper");
if ((Object)(object)val == (Object)null)
{
Plugin.Logger.LogError((object)"sniper asset is not found in the asset bundle.");
}
else
{
Plugin.Logger.LogInfo((object)"sniper asset loaded successfully.");
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1)
{
AudioClip randomAudio = Assets.sniperE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2)
{
AudioClip randomAudio2 = Assets.sniperE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class ScoutReplacement : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("scout");
if ((Object)(object)val == (Object)null)
{
Plugin.Logger.LogError((object)"scout asset is not found in the asset bundle.");
}
else
{
Plugin.Logger.LogInfo((object)"scout asset loaded successfully.");
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1)
{
AudioClip randomAudio = Assets.scoutE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2)
{
AudioClip randomAudio2 = Assets.scoutE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class PyroReplacement : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("pyro");
if ((Object)(object)val == (Object)null)
{
Plugin.Logger.LogError((object)"pyro asset is not found in the asset bundle.");
}
else
{
Plugin.Logger.LogInfo((object)"pyro asset loaded successfully.");
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1)
{
AudioClip randomAudio = Assets.pyroE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2)
{
AudioClip randomAudio2 = Assets.pyroE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class DemoReplacement : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("demoman");
if ((Object)(object)val == (Object)null)
{
Plugin.Logger.LogError((object)"demoman asset is not found in the asset bundle.");
}
else
{
Plugin.Logger.LogInfo((object)"demoman asset loaded successfully.");
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1)
{
AudioClip randomAudio = Assets.demoE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2)
{
AudioClip randomAudio2 = Assets.demoE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class SoldierReplacement : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("soldier");
if ((Object)(object)val == (Object)null)
{
Plugin.Logger.LogError((object)"soldier asset is not found in the asset bundle.");
}
else
{
Plugin.Logger.LogInfo((object)"soldier asset loaded successfully.");
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1)
{
AudioClip randomAudio = Assets.soldierE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2)
{
AudioClip randomAudio2 = Assets.soldierE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class HeavyReplacement : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("heavy");
if ((Object)(object)val == (Object)null)
{
Plugin.Logger.LogError((object)"heavy asset is not found in the asset bundle.");
}
else
{
Plugin.Logger.LogInfo((object)"heavy asset loaded successfully.");
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1)
{
AudioClip randomAudio = Assets.heavyE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2)
{
AudioClip randomAudio2 = Assets.heavyE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class MedicReplacement : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("medic");
if ((Object)(object)val == (Object)null)
{
Plugin.Logger.LogError((object)"medic asset is not found in the asset bundle.");
}
else
{
Plugin.Logger.LogInfo((object)"medic asset loaded successfully.");
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1)
{
AudioClip randomAudio = Assets.medicE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2)
{
AudioClip randomAudio2 = Assets.medicE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class SaxtonReplacement : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Saxton");
if ((Object)(object)val == (Object)null)
{
Plugin.Logger.LogError((object)"Saxton asset is not found in the asset bundle.");
}
else
{
Plugin.Logger.LogInfo((object)"Saxton asset loaded successfully.");
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1)
{
AudioClip randomAudio = Assets.saxtonE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2)
{
AudioClip randomAudio2 = Assets.saxtonE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
[BepInPlugin("nordbo.TF2Skins", "Team Fortress 2 Models", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "nordbo.TF2Skins";
private const string modName = "Team Fortress 2 Models";
private const string modVersion = "1.0.0";
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Expected O, but got Unknown
Logger = Logger.CreateLogSource("Team Fortress 2 Models");
Logger.LogInfo((object)"Loading plugin nordbo.TF2Skins");
string location = Assembly.GetExecutingAssembly().Location;
string directoryName = Path.GetDirectoryName(location);
Assets.PopulateAssets(directoryName);
if ((Object)(object)Assets.mainAssetBundle == (Object)null)
{
Logger.LogError((object)"Asset bundle failed to load.");
return;
}
RegisterModels();
Harmony = new Harmony("nordbo.TF2Skins");
Harmony.PatchAll();
Logger.LogInfo((object)"Plugin nordbo.TF2Skins is loaded!");
}
private void RegisterModels()
{
if ((Object)(object)Assets.mainAssetBundle != (Object)null)
{
ModelReplacementAPI.RegisterSuitModelReplacement("Engineer", typeof(EngineerReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Spy", typeof(SpyReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Sniper", typeof(SniperReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Pyro", typeof(PyroReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Demoman", typeof(DemoReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Scout", typeof(ScoutReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Soldier", typeof(SoldierReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Heavy", typeof(HeavyReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Medic", typeof(MedicReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Saxton", typeof(SaxtonReplacement));
}
else
{
Logger.LogError((object)"Failed to load asset bundle.");
}
}
}
public static class Assets
{
public class RandomAudioClip
{
private List<AudioClip> audioClipList = new List<AudioClip>();
public AudioClip GetRandomAudio(int seed)
{
Random random = new Random();
int num = random.Next(audioClipList.Count);
Console.WriteLine($"Get audio N {audioClipList.Count} > {num}");
return audioClipList[num];
}
public void AddAudio(string name)
{
AudioClip audioClipFromName = GetAudioClipFromName(name);
if ((Object)(object)audioClipFromName != (Object)null)
{
audioClipList.Add(audioClipFromName);
}
else
{
Console.WriteLine("Failed to load audio clip " + name);
}
}
}
public static string mainAssetBundleName = "tf2bundle";
public static AssetBundle mainAssetBundle;
public static RandomAudioClip scoutE1 = new RandomAudioClip();
public static RandomAudioClip scoutE2 = new RandomAudioClip();
public static RandomAudioClip engineerE1 = new RandomAudioClip();
public static RandomAudioClip engineerE2 = new RandomAudioClip();
public static RandomAudioClip spyE1 = new RandomAudioClip();
public static RandomAudioClip spyE2 = new RandomAudioClip();
public static RandomAudioClip sniperE1 = new RandomAudioClip();
public static RandomAudioClip sniperE2 = new RandomAudioClip();
public static RandomAudioClip pyroE1 = new RandomAudioClip();
public static RandomAudioClip pyroE2 = new RandomAudioClip();
public static RandomAudioClip demoE1 = new RandomAudioClip();
public static RandomAudioClip demoE2 = new RandomAudioClip();
public static RandomAudioClip soldierE1 = new RandomAudioClip();
public static RandomAudioClip soldierE2 = new RandomAudioClip();
public static RandomAudioClip heavyE1 = new RandomAudioClip();
public static RandomAudioClip heavyE2 = new RandomAudioClip();
public static RandomAudioClip medicE1 = new RandomAudioClip();
public static RandomAudioClip medicE2 = new RandomAudioClip();
public static RandomAudioClip saxtonE1 = new RandomAudioClip();
public static RandomAudioClip saxtonE2 = new RandomAudioClip();
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
}
public static void PopulateAssets(string path)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
if ((Object)mainAssetBundle == (Object)null)
{
mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(path, mainAssetBundleName));
}
scoutE1.AddAudio("scout_laugh");
scoutE1.AddAudio("scout_boink");
scoutE1.AddAudio("scout_bonk");
scoutE2.AddAudio("scout_yousuck");
scoutE2.AddAudio("scout_dumbass");
engineerE1.AddAudio("engineer_makinbacon");
engineerE1.AddAudio("engineer_yipi");
engineerE2.AddAudio("engineer_no01");
engineerE2.AddAudio("engineer_taunts");
spyE1.AddAudio("spy_mother");
spyE1.AddAudio("spy_slaphand");
spyE2.AddAudio("spy_no");
spyE2.AddAudio("spy_yousuck");
sniperE1.AddAudio("sniper_jarate");
sniperE1.AddAudio("sniper_queen");
sniperE2.AddAudio("sniper_thxmate");
sniperE2.AddAudio("sniper_medic");
pyroE1.AddAudio("pyro_laugh");
pyroE2.AddAudio("pyro_taunts");
pyroE2.AddAudio("pyro_taunts2");
pyroE2.AddAudio("pyro_medic");
demoE1.AddAudio("demoman_gibberish");
demoE1.AddAudio("demoman_ka_booom");
demoE2.AddAudio("demoman_medic");
demoE2.AddAudio("demoman_no01");
soldierE1.AddAudio("soldier_dominated");
soldierE1.AddAudio("soldier_wannasee");
soldierE2.AddAudio("soldier_medic");
soldierE2.AddAudio("soldier_no");
heavyE1.AddAudio("heavy_specialkaboom");
heavyE2.AddAudio("heavy_kissme");
heavyE2.AddAudio("heavy_medic01");
heavyE2.AddAudio("heavy_no02");
medicE1.AddAudio("medic_cheers");
medicE1.AddAudio("medic_taunts03");
medicE2.AddAudio("medic_medic");
medicE2.AddAudio("medic_spy");
saxtonE1.AddAudio("saxton_gravity");
saxtonE1.AddAudio("saxton_rumble");
saxtonE1.AddAudio("saxton_laugh");
saxtonE2.AddAudio("saxton_highfive");
}
public static AudioClip? GetAudioClipFromName(string name)
{
Object obj = mainAssetBundle.LoadAsset(name);
return (AudioClip?)(object)((obj is AudioClip) ? obj : null);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Nordbo.TF2Skins";
public const string PLUGIN_NAME = "TF2Skins";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace TF2Skins.Patches
{
[HarmonyPatch(typeof(TVScript))]
public class ExampleTVPatch
{
[HarmonyPatch("SwitchTVLocalClient")]
[HarmonyPrefix]
private static void SwitchTVPrefix(TVScript __instance)
{
StartOfRound.Instance.shipRoomLights.SetShipLightsBoolean(__instance.tvOn);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}