Decompiled source of CruiserSkinNarPatch v1.0.0

CruiserSkinNARPatch.dll

Decompiled 20 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CruiserSkin;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("CruiserSkinNARPatch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CruiserSkinNARPatch")]
[assembly: AssemblyTitle("CruiserSkinNARPatch")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace CruiserSkinNARPatch
{
	[BepInPlugin("CruiserSkinNARPatch", "CruiserSkinNARPatch", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class CruiserSkinNARPatch : BaseUnityPlugin
	{
		public static CruiserSkinNARPatch Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			Logger.LogInfo((object)"CruiserSkinNARPatch v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("CruiserSkinNARPatch");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "CruiserSkinNARPatch";

		public const string PLUGIN_NAME = "CruiserSkinNARPatch";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace CruiserSkinNARPatch.Patches
{
	[HarmonyPatch(typeof(VehicleController))]
	public class Patching
	{
		private static Texture2D main;

		private static Texture2D destroyed;

		[HarmonyPatch(typeof(VehicleController), "Start")]
		[HarmonyPrefix]
		private static void StartPatch(VehicleController __instance)
		{
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Expected O, but got Unknown
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Expected O, but got Unknown
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Expected O, but got Unknown
			main = Plugin.defaults[0];
			destroyed = Plugin.destroyeds[0];
			Transform[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<Transform>();
			Transform[] array = componentsInChildren;
			foreach (Transform val in array)
			{
				switch (((Object)val).name)
				{
				case "Wheels":
				{
					MeshRenderer[] componentsInChildren2 = ((Component)val).GetComponentsInChildren<MeshRenderer>();
					foreach (MeshRenderer val2 in componentsInChildren2)
					{
						((Renderer)((Component)val2).GetComponent<MeshRenderer>()).materials[0].mainTexture = (Texture)main;
					}
					break;
				}
				case "CabinWindowContainer":
					((Renderer)((Component)val).GetComponentInChildren<MeshRenderer>()).materials[0].mainTexture = (Texture)main;
					break;
				case "DriverSeatContainer":
					((Renderer)((Component)val).GetComponentInChildren<MeshRenderer>()).materials[0].mainTexture = (Texture)main;
					break;
				}
			}
		}

		[HarmonyPatch(typeof(VehicleController), "DestroyCar")]
		[HarmonyPostfix]
		private static void DestroyCarPatch(VehicleController __instance)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Expected O, but got Unknown
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Expected O, but got Unknown
			Transform[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<Transform>();
			Transform[] array = componentsInChildren;
			foreach (Transform val in array)
			{
				string name = ((Object)val).name;
				if (name == "CabinWindowContainer")
				{
					((Renderer)((Component)val).GetComponentInChildren<MeshRenderer>()).materials[0].mainTexture = (Texture)destroyed;
				}
				else if (name == "DriverSeatContainer")
				{
					((Renderer)((Component)val).GetComponentInChildren<MeshRenderer>()).materials[0].mainTexture = (Texture)destroyed;
				}
			}
		}
	}
}