NotARobotII-MysteryMachineCruiserPlus icon

MysteryMachineCruiserPlus

Retextures the cruiser to be the Mystery Machine, and is plus for historical reasons

Last updated 8 hours ago
Total downloads 3267
Total rating 0 
Categories Equipment Cosmetics Asset Replacements
Dependency string NotARobotII-MysteryMachineCruiserPlus-1.1.0
Dependants 3 other packages depend on this package

This mod requires the following mods to function

EffMapis-CruiserSkin-1.1.0 icon
EffMapis-CruiserSkin

Allows to change skin (texture) of Company Cruiser (1.1.0!)

Preferred version: 1.1.0

README

The Mystery Machine!

It's the mystery machine in lethal company, what else is there to say?

Besides what's new Scooby Doo?

What Makes it Plus?

A few more things are changed, the tires and hatch specifically, this required a patch to make possible so I separated incase that patch isn't working.

Here's the Standard Version if my patch doesn't work

With CruiserSkin 1.1.0, base CruiserSkin now does what that patch did, so that patch has no reason to exist anymore, so now the standard version and this one are the same. Perhaps you can use the plus as a felx if you desire.

Why Does This Exist?

This section is only for any archaelogists

Back in the summer of 2025 when I made MysterMachineCruiser, I noticed that the wheel color wasn't changing despite changing the color in the new cruiser texture. Which I knew to be working since the main body changed texture. Looking at the CruiserSkin source, I noticed that the tire objects were not selected, in the texture replacement selection.

As a fun project, I made a patch that would add the tires to the selected objects, allowing for the texture of the wheels and a few other things to be changed. Since I did not want to force people to include my perhaps unstable plugin just to have differently colored wheels, I made two versions.

Then the good developer EffMapis updated CruiserSkin to include these changes (and some other cool things). Thus that patch is now obsolete, and now both the plus and standard version are the exact same.

I would like to thank EffMapis for their work and their thanks. Very cool!

Note to Other Mod Developers

If you're trying to test if your cruiser skin thing still works, use CruiserCourier or spawn the vehicle actually in a level. In CruiserSkin 1.1.0 spawning it in the LethalDevMode test level does not change the cruiser texture, unlike in earlier versions.

Also I put my cruiser number as "2452", so my texture is called "2452cruiser.png"

I don't know what cruiserskin does if there are multiple of the same number but it seems like something to avoid.