using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ShipLeaveTeleport")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ShipLeaveTeleport")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("127E8838-FF9B-4F0A-8B67-272199E64A54")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ShipLeaveTeleport;
[BepInPlugin("ShipLeaveTeleport", "Ship Leave Teleport", "0.0.1")]
public class ShipLeaveTeleport : BaseUnityPlugin
{
[HarmonyPatch(typeof(StartOfRound))]
public class StartOfRound_Patches
{
[HarmonyPatch("ShipLeave")]
[HarmonyPrefix]
public static void ShipLeave(StartOfRound __instance)
{
WasOnShipWhenLeave = GameNetworkManager.Instance.localPlayerController.isInElevator;
}
}
[HarmonyPatch(typeof(ElevatorAnimationEvents))]
public class ElevatorAnimationEvents_Patches
{
[HarmonyPatch("ElevatorFullyRunning")]
[HarmonyPrefix]
public static void ElevatorFullyRunning(ElevatorAnimationEvents __instance)
{
if (!GameNetworkManager.Instance.localPlayerController.isInElevator && WasOnShipWhenLeave)
{
GameNetworkManager.Instance.localPlayerController.isInElevator = WasOnShipWhenLeave;
WasOnShipWhenLeave = false;
}
}
}
private const string ID = "ShipLeaveTeleport";
private const string NAME = "Ship Leave Teleport";
private const string VERSION = "0.0.1";
private static Harmony _Harmony;
private static ManualLogSource _Log;
private static bool WasOnShipWhenLeave;
private void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Expected O, but got Unknown
_Log = ((BaseUnityPlugin)this).Logger;
_Harmony = new Harmony("ShipLeaveTeleport");
_Harmony.PatchAll();
_Log.LogInfo((object)"The plugin was initialized!");
}
}