using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalInternship.Core.Interns;
using LethalInternship.Core.Interns.AI;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("LethalInternship.Core")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("NoteBoxz.DontLeaveInterns")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("DontLeaveTheInterns")]
[assembly: AssemblyTitle("NoteBoxz.DontLeaveInterns")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DontLeaveTheInterns
{
[BepInPlugin("NoteBoxz.DontLeaveInterns", "DontLeaveTheInterns", "1.0.1")]
public class DontLeaveTheInterns : BaseUnityPlugin
{
public static DontLeaveTheInterns Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"NoteBoxz.DontLeaveInterns v1.0.1 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("NoteBoxz.DontLeaveInterns");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "NoteBoxz.DontLeaveInterns";
public const string PLUGIN_NAME = "DontLeaveTheInterns";
public const string PLUGIN_VERSION = "1.0.1";
}
}
namespace DontLeaveTheInterns.Patches
{
[HarmonyPatch(typeof(InternCullingBodyInfo))]
public class ExampleTVPatch3
{
[HarmonyPatch("CheckIsInFOV")]
[HarmonyPrefix]
public static bool PrefixResetFlag(InternCullingBodyInfo __instance, ref bool __result)
{
try
{
if (StartOfRound.Instance.localPlayerController.isPlayerDead)
{
__result = true;
return false;
}
}
catch
{
}
return true;
}
}
[HarmonyPatch(typeof(InternAI))]
public class ExampleTVPatch2
{
private static bool IsClientRpcPrefixValid(NetworkBehaviour __instance)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Invalid comparison between Unknown and I4
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
string name = new StackTrace().GetFrame(1).GetMethod().Name;
NetworkManager networkManager = __instance.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)__instance.__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
{
DontLeaveTheInterns.Logger.LogDebug((object)$"IsClientRpcPrefixValid (Yes): RpcExecStage is {__instance.__rpc_exec_stage}, IsClient: {networkManager.IsClient}, IsHost: {networkManager.IsHost} {name}");
return true;
}
DontLeaveTheInterns.Logger.LogDebug((object)$"IsClientRpcPrefixValid (No): RpcExecStage is {__instance.__rpc_exec_stage}, IsClient: {networkManager.IsClient}, IsHost: {networkManager.IsHost} {name}");
return false;
}
DontLeaveTheInterns.Logger.LogDebug((object)("IsClientRpcPrefixValid (No): NetworkManager is null or not listening " + name));
return false;
}
[HarmonyPatch("KillInternClientRpc")]
[HarmonyPrefix]
public static void PrefixResetFlag(InternAI __instance)
{
if (!IsClientRpcPrefixValid((NetworkBehaviour)(object)__instance))
{
return;
}
int num = 0;
List<InternAI> list = Object.FindObjectsOfType<InternAI>().ToList();
foreach (InternAI item in list)
{
if ((Object)(object)item != (Object)(object)__instance && !item.IsEnemyDead)
{
num++;
}
}
if (num == 0)
{
StartOfRound val = Object.FindObjectOfType<StartOfRound>();
if (val.livingPlayers == 0)
{
val.allPlayersDead = true;
val.ShipLeaveAutomatically(false);
DontLeaveTheInterns.Logger.LogInfo((object)"All interns are dead. Ship is leaving automatically.");
}
}
else
{
DontLeaveTheInterns.Logger.LogInfo((object)$"Intern killed. {num} interns still alive.");
}
}
}
[HarmonyPatch(typeof(StartOfRound))]
public class ExampleTVPatch
{
public static bool PreventedLeaving;
[HarmonyPatch("Start")]
[HarmonyPrefix]
public static void PrefixResetFlag()
{
PreventedLeaving = false;
}
[HarmonyPatch("ShipHasLeft")]
[HarmonyPrefix]
public static void PrefixResetFlag2()
{
PreventedLeaving = false;
}
[HarmonyPatch("ShipLeaveAutomatically")]
[HarmonyPrefix]
public static bool Prefix(StartOfRound __instance, bool leavingOnMidnight)
{
if (PreventedLeaving)
{
return true;
}
int num = 0;
List<InternAI> list = Object.FindObjectsOfType<InternAI>().ToList();
foreach (InternAI item in list)
{
if (!item.IsEnemyDead)
{
num++;
__instance.localPlayerController.spectatedPlayerScript = item.Npc;
}
}
if (!leavingOnMidnight && num > 0)
{
DontLeaveTheInterns.Logger.LogInfo((object)$"Prevented ship from leaving with {num} alive interns.");
PreventedLeaving = true;
return false;
}
return true;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}