using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("NoteBoxz.EndOfDayCountdown")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("2.0.2.0")]
[assembly: AssemblyInformationalVersion("2.0.2")]
[assembly: AssemblyProduct("EndOfDayCountdown")]
[assembly: AssemblyTitle("NoteBoxz.EndOfDayCountdown")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace EndOfDayCountdown
{
[BepInPlugin("NoteBoxz.EndOfDayCountdown", "EndOfDayCountdown", "2.0.2")]
public class EndOfDayCountdown : BaseUnityPlugin
{
internal static AssetBundle assetBundle;
public static Countdown? CountDownInstace;
public static GameObject countdownPrefab;
public static ConfigEntry<string> TextColor;
public static ConfigEntry<string> CircleColor;
public static ConfigEntry<float> CountdownAlertDuration;
public static EndOfDayCountdown Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
public static ConfigEntry<bool> SpawnCountdownInfrountOfUI { get; private set; }
public static ConfigEntry<bool> StopCountdownWhenDead { get; private set; }
public static ConfigEntry<bool> StopCountdownWhenShipLeave { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
BindConfigs();
LoadAssetBundle();
countdownPrefab = assetBundle.LoadAsset<GameObject>("Assets/CountDownAssets/Countdown.prefab");
Logger.LogInfo((object)"NoteBoxz.EndOfDayCountdown v2.0.2 has loaded!");
}
private void BindConfigs()
{
SpawnCountdownInfrountOfUI = ((BaseUnityPlugin)this).Config.Bind<bool>("Countdown", "Show coundown in front", false, "Spawns the countdown infront of the main UI");
TextColor = ((BaseUnityPlugin)this).Config.Bind<string>("Colors", "Text Color", "(214,98,41,255)", "Color for the text. Format: (R,G,B,A)");
CircleColor = ((BaseUnityPlugin)this).Config.Bind<string>("Colors", "Circle Color", "(214,98,41,255)", "Color for the circle. Format: (R,G,B,A)");
CountdownAlertDuration = ((BaseUnityPlugin)this).Config.Bind<float>("Countdown", "Countdown Alert Duration", 3.5f, "Duration of the countdown alert in seconds.");
StopCountdownWhenDead = ((BaseUnityPlugin)this).Config.Bind<bool>("Countdown", "Stop Countdown When Dead", true, "Stops the countdown when the player is dead.");
StopCountdownWhenShipLeave = ((BaseUnityPlugin)this).Config.Bind<bool>("Countdown", "Stop Countdown When Ship Leaves", true, "Stops the countdown when the ship is leaving.");
}
internal static void LoadAssetBundle()
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
if (directoryName == null)
{
throw new InvalidOperationException("Unable to determine assembly location.");
}
string text = Path.Combine(directoryName, "endofdaycountdown");
assetBundle = AssetBundle.LoadFromFile(text);
if ((Object)(object)assetBundle == (Object)null)
{
throw new InvalidOperationException("Failed to load AssetBundle.");
}
}
internal static Color ParseColor(string colorString)
{
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
string[] array = colorString.Trim('(', ')').Split(',');
if (array.Length == 4 && int.TryParse(array[0], out var result) && int.TryParse(array[1], out var result2) && int.TryParse(array[2], out var result3) && int.TryParse(array[3], out var result4))
{
return new Color((float)result / 255f, (float)result2 / 255f, (float)result3 / 255f, (float)result4 / 255f);
}
Logger.LogWarning((object)("Unable to parse color config!!!: Input " + colorString + " The input should be somthing like (000,000,000,000) for (R,G,B,A)"));
return Color.white;
}
public static string GetClock(float timeNormalized, float numberOfHours)
{
int num = (int)(timeNormalized * (60f * numberOfHours)) + 360;
int num2 = (int)Mathf.Floor((float)(num / 60));
string text = "AM";
if (num2 >= 24)
{
return "12:00\nAM";
}
text = ((num2 >= 12) ? "PM" : "AM");
if (num2 > 12)
{
num2 %= 12;
}
int num3 = num % 60;
return $"{num2:00}:{num3:00}".TrimStart('0') + text;
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("NoteBoxz.EndOfDayCountdown");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public class Countdown : MonoBehaviour
{
public Animator anim = null;
public AudioSource sfx = null;
public TMP_Text text = null;
public Image sprite = null;
public static Dictionary<float, string> TimeMap = new Dictionary<float, string>();
public const int numbCountdownAlerts = 11;
private void Awake()
{
anim = ((Component)this).GetComponent<Animator>();
sfx = ((Component)this).GetComponentInChildren<AudioSource>();
text = ((Component)this).GetComponentInChildren<TMP_Text>();
sprite = ((Component)this).GetComponentInChildren<Image>();
}
public void CountdownAlert(string message, Color? OverrideColor = null)
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
if (OverrideColor.HasValue)
{
((Graphic)text).color = OverrideColor.Value;
((Graphic)sprite).color = OverrideColor.Value;
}
else
{
((Graphic)text).color = EndOfDayCountdown.ParseColor(EndOfDayCountdown.TextColor.Value);
((Graphic)sprite).color = EndOfDayCountdown.ParseColor(EndOfDayCountdown.CircleColor.Value);
}
text.text = message;
anim.Play("CountDown");
sfx.Play();
}
public static void UpdateTimeMap(float? overrideEndTime = null)
{
TimeMap.Clear();
TimeOfDay instance = TimeOfDay.Instance;
int numberOfHours = instance.numberOfHours;
float totalTime = instance.totalTime;
float num = instance.shipLeaveAutomaticallyTime * totalTime;
if (overrideEndTime.HasValue)
{
num = overrideEndTime.Value;
}
float num2 = num - EndOfDayCountdown.CountdownAlertDuration.Value * 11f;
for (int i = 0; i < 11; i++)
{
float key = num2 + (float)i * EndOfDayCountdown.CountdownAlertDuration.Value;
TimeMap.Add(key, $"{10 - i}");
}
EndOfDayCountdown.Logger.LogInfo((object)"═══════════════════════════════════");
EndOfDayCountdown.Logger.LogInfo((object)" TIME MAP ");
EndOfDayCountdown.Logger.LogInfo((object)"═══════════════════════════════════");
foreach (KeyValuePair<float, string> item in TimeMap)
{
EndOfDayCountdown.Logger.LogInfo((object)$"({item.Value}) Time: {item.Key:F2} - Clock: {EndOfDayCountdown.GetClock(item.Key / totalTime, numberOfHours)}");
}
EndOfDayCountdown.Logger.LogInfo((object)"═══════════════════════════════════");
}
}
[HarmonyPatch(typeof(HUDManager))]
internal class HUDManagerPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void MakeCountdown(HUDManager __instance)
{
try
{
EndOfDayCountdown.CountDownInstace = Object.Instantiate<GameObject>(EndOfDayCountdown.countdownPrefab, __instance.HUDContainer.transform.parent).AddComponent<Countdown>();
Transform val = __instance.HUDContainer.transform.parent.Find("Panel");
if ((Object)(object)val != (Object)null && !EndOfDayCountdown.SpawnCountdownInfrountOfUI.Value)
{
((Component)EndOfDayCountdown.CountDownInstace).transform.SetSiblingIndex(val.GetSiblingIndex() + 1);
}
else if (!EndOfDayCountdown.SpawnCountdownInfrountOfUI.Value)
{
EndOfDayCountdown.Logger.LogWarning((object)"No 'pannle' found");
}
EndOfDayCountdown.Logger.LogInfo((object)"Created countdown instance");
}
catch (Exception ex)
{
EndOfDayCountdown.Logger.LogError((object)("Error in HUDManagerPatch: " + ex.Message + "\n" + ex.StackTrace));
}
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[CompilerGenerated]
private sealed class <MesureTimeDelayed>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public StartOfRound __instance;
private TimeOfDay <time>5__1;
private float <timeSpeedMultiplier>5__2;
private float <hourLength>5__3;
private int <hoursCount>5__4;
private float <dayLength>5__5;
private float <dayEndTime>5__6;
private float <startOffset>5__7;
private float <realTimeSecondsPerHour>5__8;
private float <realTimeToReachDayEnd>5__9;
private string <endClock>5__10;
private int <i>5__11;
private float <actualHourIndex>5__12;
private float <gameTimeAtHour>5__13;
private float <realTimeToReachHour>5__14;
private string <gameClock>5__15;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <MesureTimeDelayed>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<time>5__1 = null;
<endClock>5__10 = null;
<gameClock>5__15 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitUntil((Func<bool>)(() => TimeOfDay.Instance.timeHasStarted));
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<time>5__1 = TimeOfDay.Instance;
<timeSpeedMultiplier>5__2 = <time>5__1.globalTimeSpeedMultiplier;
<hourLength>5__3 = <time>5__1.lengthOfHours;
<hoursCount>5__4 = <time>5__1.numberOfHours;
<dayLength>5__5 = <time>5__1.totalTime;
<dayEndTime>5__6 = <time>5__1.shipLeaveAutomaticallyTime * <dayLength>5__5;
<startOffset>5__7 = 100f;
<realTimeSecondsPerHour>5__8 = <hourLength>5__3 / <timeSpeedMultiplier>5__2;
EndOfDayCountdown.Logger.LogDebug((object)"═══════════════════════════════════");
EndOfDayCountdown.Logger.LogDebug((object)" TIME CALCULATION RESULTS ");
EndOfDayCountdown.Logger.LogDebug((object)"═══════════════════════════════════");
EndOfDayCountdown.Logger.LogDebug((object)$"Time Speed: {<timeSpeedMultiplier>5__2}x");
EndOfDayCountdown.Logger.LogDebug((object)$"Starting Time Offset: {<startOffset>5__7:F2}");
EndOfDayCountdown.Logger.LogDebug((object)("1 Game Hour = " + FormatTime(<realTimeSecondsPerHour>5__8) + " real time"));
EndOfDayCountdown.Logger.LogDebug((object)"───────────────────────────────────");
EndOfDayCountdown.Logger.LogDebug((object)"HOUR-BY-HOUR BREAKDOWN:");
<i>5__11 = 0;
while (<i>5__11 < <hoursCount>5__4)
{
<actualHourIndex>5__12 = <i>5__11;
<gameTimeAtHour>5__13 = <actualHourIndex>5__12 * <hourLength>5__3 + <startOffset>5__7;
<realTimeToReachHour>5__14 = (<gameTimeAtHour>5__13 - <startOffset>5__7) / <timeSpeedMultiplier>5__2;
<gameClock>5__15 = EndOfDayCountdown.GetClock(<gameTimeAtHour>5__13 / <dayLength>5__5, <hoursCount>5__4);
EndOfDayCountdown.Logger.LogDebug((object)$"► Hour {<gameClock>5__15} ({<i>5__11}) - Reached after {FormatTime(<realTimeToReachHour>5__14)} real time");
<gameClock>5__15 = null;
<i>5__11++;
}
EndOfDayCountdown.Logger.LogDebug((object)"───────────────────────────────────");
<realTimeToReachDayEnd>5__9 = (<dayEndTime>5__6 - <startOffset>5__7) / <timeSpeedMultiplier>5__2;
<endClock>5__10 = EndOfDayCountdown.GetClock(<dayEndTime>5__6 / <dayLength>5__5, <hoursCount>5__4);
EndOfDayCountdown.Logger.LogDebug((object)("⚠ SHIP LEAVES (" + <endClock>5__10 + ") - Reached after " + FormatTime(<realTimeToReachDayEnd>5__9) + " real time"));
EndOfDayCountdown.Logger.LogDebug((object)"═══════════════════════════════════");
Countdown.UpdateTimeMap();
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[HarmonyPatch("openingDoorsSequence")]
[HarmonyPostfix]
private static void MesureTime(StartOfRound __instance)
{
try
{
((MonoBehaviour)__instance).StartCoroutine(MesureTimeDelayed(__instance));
}
catch (Exception ex)
{
EndOfDayCountdown.Logger.LogError((object)("Error in StartOfRoundPatch: " + ex.Message + "\n" + ex.StackTrace));
}
}
[IteratorStateMachine(typeof(<MesureTimeDelayed>d__1))]
private static IEnumerator MesureTimeDelayed(StartOfRound __instance)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <MesureTimeDelayed>d__1(0)
{
__instance = __instance
};
}
private static string FormatTime(float seconds)
{
TimeSpan timeSpan = TimeSpan.FromSeconds(seconds);
if (timeSpan.TotalHours >= 1.0)
{
return $"{(int)timeSpan.TotalHours}h {timeSpan.Minutes}m {timeSpan.Seconds}s";
}
if (timeSpan.TotalMinutes >= 1.0)
{
return $"{timeSpan.Minutes}m {timeSpan.Seconds}s";
}
return $"{timeSpan.Seconds}s";
}
}
[HarmonyPatch(typeof(TimeOfDay))]
internal class TimeOfDayPatch
{
[HarmonyPatch("MoveGlobalTime")]
[HarmonyPostfix]
private static void checkForCountdown(TimeOfDay __instance)
{
try
{
if ((Object)(object)EndOfDayCountdown.CountDownInstace == (Object)null || (!StartOfRound.Instance.localPlayerController.isPlayerControlled && EndOfDayCountdown.StopCountdownWhenDead.Value) || (StartOfRound.Instance.shipIsLeaving && EndOfDayCountdown.StopCountdownWhenShipLeave.Value))
{
return;
}
float globalTime = __instance.globalTime;
float? num = null;
foreach (KeyValuePair<float, string> item in Countdown.TimeMap)
{
if (Mathf.Abs(globalTime - item.Key) < 0.1f)
{
EndOfDayCountdown.Logger.LogDebug((object)$"Time match found: {globalTime:F2} matches {item.Key:F2} - {item.Value}");
EndOfDayCountdown.CountDownInstace.CountdownAlert(item.Value);
num = item.Key;
break;
}
}
if (num.HasValue)
{
Countdown.TimeMap.Remove(num.Value);
num = null;
}
}
catch (Exception ex)
{
EndOfDayCountdown.Logger.LogError((object)("Error in TimeOfDayPatch: " + ex.Message + "\n" + ex.StackTrace));
}
}
[HarmonyPatch("SetShipLeaveEarlyClientRpc")]
[HarmonyPrefix]
private static void MesureTime(TimeOfDay __instance, float timeToLeaveEarly, int votes)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Invalid comparison between Unknown and I4
NetworkManager networkManager = ((NetworkBehaviour)__instance).NetworkManager;
if (networkManager != null && networkManager.IsListening && (int)((NetworkBehaviour)__instance).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
Countdown.UpdateTimeMap(timeToLeaveEarly * TimeOfDay.Instance.totalTime);
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "NoteBoxz.EndOfDayCountdown";
public const string PLUGIN_NAME = "EndOfDayCountdown";
public const string PLUGIN_VERSION = "2.0.2";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}