Decompiled source of Extendo Zapper v1.0.1

NoteBoxz.Zapper.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using NoteBoxz.Zapper.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("NoteBoxz.Zapper")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("Zapper")]
[assembly: AssemblyTitle("NoteBoxz.Zapper")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Zapper
{
	[BepInPlugin("NoteBoxz.Zapper", "Zapper", "1.0.1")]
	public class Zapper : BaseUnityPlugin
	{
		internal static AssetBundle assetBundle;

		public static Zapper Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			NetcodePatcher();
			Patch();
			LoadAssetBundle();
			Item val = assetBundle.LoadAsset<Item>("Assets/LethalCompany/Mods/ZapMod/Zapper.asset");
			Utilities.FixMixerGroups(val.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			TerminalNode val2 = assetBundle.LoadAsset<TerminalNode>("Assets/LethalCompany/Mods/ZapMod/ZapperInfo.asset");
			Items.RegisterShopItem(val, (TerminalNode)null, (TerminalNode)null, val2, 625);
			Logger.LogInfo((object)"NoteBoxz.Zapper v1.0.1 has loaded!");
		}

		internal static void LoadAssetBundle()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			if (directoryName == null)
			{
				throw new InvalidOperationException("Unable to determine assembly location.");
			}
			string text = Path.Combine(directoryName, "zapmod");
			assetBundle = AssetBundle.LoadFromFile(text);
			if ((Object)(object)assetBundle == (Object)null)
			{
				throw new InvalidOperationException("Failed to load AssetBundle.");
			}
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("NoteBoxz.Zapper");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}

		private void NetcodePatcher()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public class ZapperItem : GrabbableObject
	{
		[CompilerGenerated]
		private sealed class <ZapCorutine>d__13 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Vector3 origin;

			public Vector3 forward;

			public float coneAngleDegrees;

			public float maxDistance;

			public ZapperItem <>4__this;

			private Collider[] <hits>5__1;

			private int <i>5__2;

			private Collider[] <>s__3;

			private int <>s__4;

			private Collider <col>5__5;

			private PlayerControllerB <player>5__6;

			private EnemyAI <enemy>5__7;

			private Vector3 <targetPos>5__8;

			private Vector3 <toTarget>5__9;

			private float <angle>5__10;

			private GameObject <spawned>5__11;

			private float <targetDistance>5__12;

			private RaycastHit <rayHit>5__13;

			private bool <hitSomething>5__14;

			private Renderer <rend>5__15;

			private Vector3 <rayPoint>5__16;

			private int <i>5__17;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ZapCorutine>d__13(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<hits>5__1 = null;
				<>s__3 = null;
				<col>5__5 = null;
				<player>5__6 = null;
				<enemy>5__7 = null;
				<spawned>5__11 = null;
				<rend>5__15 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_031e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0324: Unknown result type (might be due to invalid IL or missing references)
				//IL_035e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0369: Unknown result type (might be due to invalid IL or missing references)
				//IL_0374: Unknown result type (might be due to invalid IL or missing references)
				//IL_0379: Unknown result type (might be due to invalid IL or missing references)
				//IL_037e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0389: Unknown result type (might be due to invalid IL or missing references)
				//IL_038e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0393: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_04a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_04b0: Expected O, but got Unknown
				//IL_03f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_03ff: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
				//IL_01db: Unknown result type (might be due to invalid IL or missing references)
				//IL_01df: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
				//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
				//IL_0202: Unknown result type (might be due to invalid IL or missing references)
				//IL_0208: Unknown result type (might be due to invalid IL or missing references)
				//IL_023f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0245: Unknown result type (might be due to invalid IL or missing references)
				//IL_024a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0280: Unknown result type (might be due to invalid IL or missing references)
				//IL_0285: Unknown result type (might be due to invalid IL or missing references)
				//IL_0289: Unknown result type (might be due to invalid IL or missing references)
				//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
				//IL_02fb: Expected O, but got Unknown
				Bounds bounds;
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					if (((NetworkBehaviour)((GrabbableObject)<>4__this).playerHeldBy).IsOwner)
					{
						<>4__this.DarkenScreen.SetActive(true);
					}
					<i>5__2 = <>4__this.zapTargets.Count - 1;
					while (<i>5__2 >= 0)
					{
						if ((Object)(object)<>4__this.zapTargets[<i>5__2] != (Object)null)
						{
							Object.Destroy((Object)(object)<>4__this.zapTargets[<i>5__2]);
						}
						<i>5__2--;
					}
					<>4__this.zapTargets.Clear();
					<hits>5__1 = Physics.OverlapSphere(origin, maxDistance);
					<>s__3 = <hits>5__1;
					<>s__4 = 0;
					goto IL_0486;
				case 1:
					<>1__state = -1;
					<targetDistance>5__12 = ((Vector3)(ref <toTarget>5__9)).magnitude;
					<hitSomething>5__14 = Physics.Raycast(origin, forward, ref <rayHit>5__13, <targetDistance>5__12, StartOfRound.Instance.collidersAndRoomMaskAndDefault);
					if (!<hitSomething>5__14)
					{
						<rayPoint>5__16 = origin + ((Vector3)(ref forward)).normalized * <targetDistance>5__12;
						bounds = <col>5__5.bounds;
						if (((Bounds)(ref bounds)).Contains(<rayPoint>5__16))
						{
							Zapper.Logger.LogInfo((object)("Zapped " + ((Object)<col>5__5).name));
							if ((Object)(object)<player>5__6 != (Object)null && ((NetworkBehaviour)<player>5__6).IsOwner)
							{
								<player>5__6.DamagePlayer(25, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
							}
							else
							{
								if (!((Object)(object)<enemy>5__7 != (Object)null) || !((NetworkBehaviour)<enemy>5__7).IsOwner)
								{
									goto IL_044d;
								}
								<enemy>5__7.HitEnemy(1, ((GrabbableObject)<>4__this).playerHeldBy, true, -1);
							}
							goto IL_0499;
						}
					}
					goto IL_044d;
				case 2:
					{
						<>1__state = -1;
						<>4__this.DarkenScreen.SetActive(false);
						<i>5__17 = <>4__this.zapTargets.Count - 1;
						while (<i>5__17 >= 0)
						{
							if ((Object)(object)<>4__this.zapTargets[<i>5__17] != (Object)null)
							{
								Object.Destroy((Object)(object)<>4__this.zapTargets[<i>5__17]);
							}
							<i>5__17--;
						}
						<>4__this.zapTargets.Clear();
						<>4__this.zapCoroutine = null;
						return false;
					}
					IL_0499:
					<>s__3 = null;
					<>2__current = (object)new WaitForSeconds(0.01f);
					<>1__state = 2;
					return true;
					IL_044d:
					Object.Destroy((Object)(object)<spawned>5__11);
					goto IL_045a;
					IL_0462:
					<player>5__6 = null;
					<enemy>5__7 = null;
					<col>5__5 = null;
					goto IL_0478;
					IL_045a:
					<spawned>5__11 = null;
					goto IL_0462;
					IL_0478:
					<>s__4++;
					goto IL_0486;
					IL_0486:
					if (<>s__4 < <>s__3.Length)
					{
						<col>5__5 = <>s__3[<>s__4];
						if (!((Object)(object)<col>5__5 == (Object)null) && (((Component)<col>5__5).CompareTag("Enemy") || ((Component)<col>5__5).CompareTag("Player")))
						{
							<player>5__6 = ((Component)<col>5__5).gameObject.GetComponentInParent<PlayerControllerB>();
							<enemy>5__7 = ((Component)<col>5__5).gameObject.GetComponentInParent<EnemyAI>();
							if (!((Object)(object)<player>5__6 != (Object)null) || !((Object)(object)<player>5__6 == (Object)(object)((GrabbableObject)<>4__this).playerHeldBy))
							{
								bounds = <col>5__5.bounds;
								<targetPos>5__8 = ((Bounds)(ref bounds)).center;
								<toTarget>5__9 = <targetPos>5__8 - origin;
								<angle>5__10 = Vector3.Angle(forward, <toTarget>5__9);
								if (<angle>5__10 <= coneAngleDegrees)
								{
									<spawned>5__11 = Object.Instantiate<GameObject>(<>4__this.zapTargetPrefab, <targetPos>5__8, Quaternion.LookRotation(forward));
									if ((Object)(object)<spawned>5__11 != (Object)null)
									{
										Transform transform = <spawned>5__11.transform;
										bounds = <col>5__5.bounds;
										transform.localScale = ((Bounds)(ref bounds)).size;
										<>4__this.zapTargets.Add(<spawned>5__11);
										if (!((NetworkBehaviour)((GrabbableObject)<>4__this).playerHeldBy).IsOwner)
										{
											<rend>5__15 = <spawned>5__11.GetComponentInChildren<Renderer>();
											<rend>5__15.enabled = false;
											<rend>5__15 = null;
										}
										<>2__current = (object)new WaitForSeconds(0.01f);
										<>1__state = 1;
										return true;
									}
									goto IL_045a;
								}
								goto IL_0462;
							}
						}
						goto IL_0478;
					}
					goto IL_0499;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public GameObject DebugArrow = null;

		public GameObject zapTargetPrefab = null;

		public GameObject DarkenScreen = null;

		public AudioSource gunShootAudio = null;

		public AudioClip zapSound = null;

		public List<GameObject> zapTargets = new List<GameObject>();

		private bool localClientSendingShootGunRPC;

		private Coroutine? zapCoroutine;

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (((NetworkBehaviour)this).IsOwner && zapCoroutine == null)
			{
				ShootGunAndSync();
			}
		}

		public void ShootGunAndSync()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			Vector3 shotgunPosition = ((Component)GameNetworkManager.Instance.localPlayerController.gameplayCamera).transform.position - ((Component)GameNetworkManager.Instance.localPlayerController.gameplayCamera).transform.up * 0.45f;
			Vector3 forward = ((Component)GameNetworkManager.Instance.localPlayerController.gameplayCamera).transform.forward;
			Zapper.Logger.LogInfo((object)"Calling shoot gun....");
			ShootGun(shotgunPosition, forward);
			Zapper.Logger.LogInfo((object)"Calling shoot gun and sync");
			localClientSendingShootGunRPC = true;
			ShootGunServerRpc(shotgunPosition, forward);
		}

		[ServerRpc(RequireOwnership = false)]
		public void ShootGunServerRpc(Vector3 shotgunPosition, Vector3 shotgunForward)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
				{
					ServerRpcParams val = default(ServerRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2786371283u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe(ref shotgunPosition);
					((FastBufferWriter)(ref val2)).WriteValueSafe(ref shotgunForward);
					((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2786371283u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
				{
					((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
					ShootGunClientRpc(shotgunPosition, shotgunForward);
				}
			}
		}

		[ClientRpc]
		public void ShootGunClientRpc(Vector3 shotgunPosition, Vector3 shotgunForward)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1548251590u, val, (RpcDelivery)0);
				((FastBufferWriter)(ref val2)).WriteValueSafe(ref shotgunPosition);
				((FastBufferWriter)(ref val2)).WriteValueSafe(ref shotgunForward);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1548251590u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0;
				Zapper.Logger.LogInfo((object)"Shoot gun client rpc received");
				if (localClientSendingShootGunRPC)
				{
					localClientSendingShootGunRPC = false;
					Zapper.Logger.LogInfo((object)"localClientSendingShootGunRPC was true");
				}
				else
				{
					ShootGun(shotgunPosition, shotgunForward);
				}
			}
		}

		public void ShootGun(Vector3 shotgunPosition, Vector3 shotgunForward)
		{
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			if (base.isHeld && (Object)(object)base.playerHeldBy != (Object)null && (Object)(object)base.playerHeldBy == (Object)(object)GameNetworkManager.Instance.localPlayerController)
			{
				base.playerHeldBy.playerBodyAnimator.SetTrigger("ShootShotgun");
			}
			gunShootAudio.PlayOneShot(zapSound);
			WalkieTalkie.TransmitOneShotAudio(gunShootAudio, zapSound, 1f);
			DebugArrow.transform.SetParent((Transform)null);
			DebugArrow.transform.position = shotgunPosition;
			DebugArrow.transform.forward = shotgunForward;
			if (zapCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(zapCoroutine);
			}
			zapCoroutine = ((MonoBehaviour)this).StartCoroutine(ZapCorutine(shotgunPosition, shotgunForward));
		}

		[IteratorStateMachine(typeof(<ZapCorutine>d__13))]
		private IEnumerator ZapCorutine(Vector3 origin, Vector3 forward, float coneAngleDegrees = 90f, float maxDistance = 50f)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ZapCorutine>d__13(0)
			{
				<>4__this = this,
				origin = origin,
				forward = forward,
				coneAngleDegrees = coneAngleDegrees,
				maxDistance = maxDistance
			};
		}

		protected override void __initializeVariables()
		{
			((GrabbableObject)this).__initializeVariables();
		}

		protected override void __initializeRpcs()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			((NetworkBehaviour)this).__registerRpc(2786371283u, new RpcReceiveHandler(__rpc_handler_2786371283), "ShootGunServerRpc");
			((NetworkBehaviour)this).__registerRpc(1548251590u, new RpcReceiveHandler(__rpc_handler_1548251590), "ShootGunClientRpc");
			((GrabbableObject)this).__initializeRpcs();
		}

		private static void __rpc_handler_2786371283(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				Vector3 shotgunPosition = default(Vector3);
				((FastBufferReader)(ref reader)).ReadValueSafe(ref shotgunPosition);
				Vector3 shotgunForward = default(Vector3);
				((FastBufferReader)(ref reader)).ReadValueSafe(ref shotgunForward);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((ZapperItem)(object)target).ShootGunServerRpc(shotgunPosition, shotgunForward);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1548251590(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				Vector3 shotgunPosition = default(Vector3);
				((FastBufferReader)(ref reader)).ReadValueSafe(ref shotgunPosition);
				Vector3 shotgunForward = default(Vector3);
				((FastBufferReader)(ref reader)).ReadValueSafe(ref shotgunForward);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((ZapperItem)(object)target).ShootGunClientRpc(shotgunPosition, shotgunForward);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "ZapperItem";
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "NoteBoxz.Zapper";

		public const string PLUGIN_NAME = "Zapper";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace __GEN
{
	internal class NetworkVariableSerializationHelper
	{
		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeSerialization()
		{
		}
	}
}
namespace NoteBoxz.Zapper.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}