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Decompiled source of LastMoment v1.2.1
NoteBoxz.LastMoment.dll
Decompiled 10 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoteBoxz.LastMoment")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.2.1.0")] [assembly: AssemblyInformationalVersion("1.2.1")] [assembly: AssemblyProduct("LastMoment")] [assembly: AssemblyTitle("NoteBoxz.LastMoment")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.2.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LastMoment { [HarmonyPatch(typeof(GameNetworkManager))] internal class GameNetworkManagerPatch { [HarmonyPatch("Disconnect")] [HarmonyPostfix] public static void DisconnectPatch(GameNetworkManager __instance) { if (!LastMoment.IsClosinGame && LastMoment.takeScreenshotOnQuit.Value) { LastMoment.TakeScreenshot2(); } } } [BepInPlugin("NoteBoxz.LastMoment", "LastMoment", "1.2.1")] public class LastMoment : BaseUnityPlugin { [CompilerGenerated] private sealed class <TakeScreenshotDelay>d__19 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public float delay; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <TakeScreenshotDelay>d__19(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(delay); <>1__state = 1; return true; case 1: <>1__state = -1; TakeScreenshot(); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public static ConfigEntry<string> screenshotPath; public static ConfigEntry<bool> takeScreenshotOnQuit; public static ConfigEntry<bool> takeScreenshotOnDeath; public static ConfigEntry<float> deathScreenshotDelay; public static bool IsClosinGame; public static LastMoment Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; screenshotPath = ((BaseUnityPlugin)this).Config.Bind<string>("General", "ScreenshotPath", "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Lethal Company\\LastMomentScreenShots", "Path to save screenshots"); takeScreenshotOnQuit = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "TakeScreenshotOnQuit", true, "Take a screenshot when the game is closed"); takeScreenshotOnDeath = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "TakeScreenshotOnDeath", true, "Take a screenshot when the player dies"); deathScreenshotDelay = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DeathScreenshotDelay", 0.25f, "Delay in seconds before taking a screenshot after death (make -1 for random delay)"); Patch(); Logger.LogInfo((object)"NoteBoxz.LastMoment v1.2.1 has loaded!"); Application.quitting += OnApplicationQuit; } private void OnApplicationQuit() { if (takeScreenshotOnQuit.Value) { IsClosinGame = true; TakeScreenshot(); } } [IteratorStateMachine(typeof(<TakeScreenshotDelay>d__19))] public static IEnumerator TakeScreenshotDelay(float delay) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <TakeScreenshotDelay>d__19(0) { delay = delay }; } public static void TakeScreenshot() { //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_008c: Unknown result type (might be due to invalid IL or missing references) string value = screenshotPath.Value; value = Environment.ExpandEnvironmentVariables(value); if (!Path.IsPathRooted(value)) { value = Path.Combine(Directory.GetCurrentDirectory(), value); } if (!Directory.Exists(value)) { Directory.CreateDirectory(value); } string text = Path.Combine(value, $"screenshot_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.png"); Texture2D val = new Texture2D(Screen.width, Screen.height, (TextureFormat)3, false); val.ReadPixels(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), 0, 0); val.Apply(); byte[] bytes = ImageConversion.EncodeToPNG(val); File.WriteAllBytes(text, bytes); Object.Destroy((Object)(object)val); Logger.LogInfo((object)("Screenshot saved to " + text)); } public static void TakeScreenshot2() { //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Expected O, but got Unknown //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Expected O, but got Unknown //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Expected O, but got Unknown //IL_0139: Unknown result type (might be due to invalid IL or missing references) Camera val = null; string text = screenshotPath.Value; val = (StartOfRound.Instance.localPlayerController.isPlayerDead ? StartOfRound.Instance.spectateCamera : StartOfRound.Instance.localPlayerController.gameplayCamera); if ((Object)(object)val == (Object)null) { Logger.LogWarning((object)"Unable to find camera"); return; } if (!Path.IsPathRooted(text)) { text = Path.Combine(Directory.GetCurrentDirectory(), text); } if (!Directory.Exists(text)) { Directory.CreateDirectory(text); } GameObject val2 = new GameObject("CopyCamera"); Camera val3 = val2.AddComponent<Camera>(); val3.CopyFrom(val); val2.transform.position = ((Component)val).transform.position; val2.transform.rotation = ((Component)val).transform.rotation; int width = Screen.width; int height = Screen.height; RenderTexture val6 = (RenderTexture.active = (val3.targetTexture = new RenderTexture(width, height, 24))); val3.Render(); Texture2D val7 = new Texture2D(width, height, (TextureFormat)3, false); val7.ReadPixels(new Rect(0f, 0f, (float)width, (float)height), 0, 0); val7.Apply(); byte[] bytes = ImageConversion.EncodeToPNG(val7); string text2 = Path.Combine(text, $"screenshot_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.png"); File.WriteAllBytes(text2, bytes); Logger.LogInfo((object)("Screenshot saved to " + text2)); RenderTexture.active = null; val3.targetTexture = null; Object.Destroy((Object)(object)val6); Object.Destroy((Object)(object)val7); Object.Destroy((Object)(object)val2); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("NoteBoxz.LastMoment"); } Harmony.PatchAll(); } internal static void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("KillPlayer")] [HarmonyPostfix] public static void KillPlayerPatch(PlayerControllerB __instance) { if (((NetworkBehaviour)__instance).IsOwner && LastMoment.takeScreenshotOnDeath.Value) { float num = LastMoment.deathScreenshotDelay.Value; if (num == -1f) { num = Random.Range(0f, 1f); } ((MonoBehaviour)__instance).StartCoroutine(LastMoment.TakeScreenshotDelay(num)); } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "NoteBoxz.LastMoment"; public const string PLUGIN_NAME = "LastMoment"; public const string PLUGIN_VERSION = "1.2.1"; } }