Decompiled source of LastMoment v1.2.1

NoteBoxz.LastMoment.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoteBoxz.LastMoment")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.2.1.0")]
[assembly: AssemblyInformationalVersion("1.2.1")]
[assembly: AssemblyProduct("LastMoment")]
[assembly: AssemblyTitle("NoteBoxz.LastMoment")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LastMoment
{
	[HarmonyPatch(typeof(GameNetworkManager))]
	internal class GameNetworkManagerPatch
	{
		[HarmonyPatch("Disconnect")]
		[HarmonyPostfix]
		public static void DisconnectPatch(GameNetworkManager __instance)
		{
			if (!LastMoment.IsClosinGame && LastMoment.takeScreenshotOnQuit.Value)
			{
				LastMoment.TakeScreenshot2();
			}
		}
	}
	[BepInPlugin("NoteBoxz.LastMoment", "LastMoment", "1.2.1")]
	public class LastMoment : BaseUnityPlugin
	{
		[CompilerGenerated]
		private sealed class <TakeScreenshotDelay>d__19 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public float delay;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <TakeScreenshotDelay>d__19(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_0031: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(delay);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					TakeScreenshot();
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public static ConfigEntry<string> screenshotPath;

		public static ConfigEntry<bool> takeScreenshotOnQuit;

		public static ConfigEntry<bool> takeScreenshotOnDeath;

		public static ConfigEntry<float> deathScreenshotDelay;

		public static bool IsClosinGame;

		public static LastMoment Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			screenshotPath = ((BaseUnityPlugin)this).Config.Bind<string>("General", "ScreenshotPath", "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Lethal Company\\LastMomentScreenShots", "Path to save screenshots");
			takeScreenshotOnQuit = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "TakeScreenshotOnQuit", true, "Take a screenshot when the game is closed");
			takeScreenshotOnDeath = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "TakeScreenshotOnDeath", true, "Take a screenshot when the player dies");
			deathScreenshotDelay = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DeathScreenshotDelay", 0.25f, "Delay in seconds before taking a screenshot after death (make -1 for random delay)");
			Patch();
			Logger.LogInfo((object)"NoteBoxz.LastMoment v1.2.1 has loaded!");
			Application.quitting += OnApplicationQuit;
		}

		private void OnApplicationQuit()
		{
			if (takeScreenshotOnQuit.Value)
			{
				IsClosinGame = true;
				TakeScreenshot();
			}
		}

		[IteratorStateMachine(typeof(<TakeScreenshotDelay>d__19))]
		public static IEnumerator TakeScreenshotDelay(float delay)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <TakeScreenshotDelay>d__19(0)
			{
				delay = delay
			};
		}

		public static void TakeScreenshot()
		{
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Expected O, but got Unknown
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			string value = screenshotPath.Value;
			value = Environment.ExpandEnvironmentVariables(value);
			if (!Path.IsPathRooted(value))
			{
				value = Path.Combine(Directory.GetCurrentDirectory(), value);
			}
			if (!Directory.Exists(value))
			{
				Directory.CreateDirectory(value);
			}
			string text = Path.Combine(value, $"screenshot_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.png");
			Texture2D val = new Texture2D(Screen.width, Screen.height, (TextureFormat)3, false);
			val.ReadPixels(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), 0, 0);
			val.Apply();
			byte[] bytes = ImageConversion.EncodeToPNG(val);
			File.WriteAllBytes(text, bytes);
			Object.Destroy((Object)(object)val);
			Logger.LogInfo((object)("Screenshot saved to " + text));
		}

		public static void TakeScreenshot2()
		{
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Expected O, but got Unknown
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Expected O, but got Unknown
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Expected O, but got Unknown
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			Camera val = null;
			string text = screenshotPath.Value;
			val = (StartOfRound.Instance.localPlayerController.isPlayerDead ? StartOfRound.Instance.spectateCamera : StartOfRound.Instance.localPlayerController.gameplayCamera);
			if ((Object)(object)val == (Object)null)
			{
				Logger.LogWarning((object)"Unable to find camera");
				return;
			}
			if (!Path.IsPathRooted(text))
			{
				text = Path.Combine(Directory.GetCurrentDirectory(), text);
			}
			if (!Directory.Exists(text))
			{
				Directory.CreateDirectory(text);
			}
			GameObject val2 = new GameObject("CopyCamera");
			Camera val3 = val2.AddComponent<Camera>();
			val3.CopyFrom(val);
			val2.transform.position = ((Component)val).transform.position;
			val2.transform.rotation = ((Component)val).transform.rotation;
			int width = Screen.width;
			int height = Screen.height;
			RenderTexture val6 = (RenderTexture.active = (val3.targetTexture = new RenderTexture(width, height, 24)));
			val3.Render();
			Texture2D val7 = new Texture2D(width, height, (TextureFormat)3, false);
			val7.ReadPixels(new Rect(0f, 0f, (float)width, (float)height), 0, 0);
			val7.Apply();
			byte[] bytes = ImageConversion.EncodeToPNG(val7);
			string text2 = Path.Combine(text, $"screenshot_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.png");
			File.WriteAllBytes(text2, bytes);
			Logger.LogInfo((object)("Screenshot saved to " + text2));
			RenderTexture.active = null;
			val3.targetTexture = null;
			Object.Destroy((Object)(object)val6);
			Object.Destroy((Object)(object)val7);
			Object.Destroy((Object)(object)val2);
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("NoteBoxz.LastMoment");
			}
			Harmony.PatchAll();
		}

		internal static void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("KillPlayer")]
		[HarmonyPostfix]
		public static void KillPlayerPatch(PlayerControllerB __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner && LastMoment.takeScreenshotOnDeath.Value)
			{
				float num = LastMoment.deathScreenshotDelay.Value;
				if (num == -1f)
				{
					num = Random.Range(0f, 1f);
				}
				((MonoBehaviour)__instance).StartCoroutine(LastMoment.TakeScreenshotDelay(num));
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "NoteBoxz.LastMoment";

		public const string PLUGIN_NAME = "LastMoment";

		public const string PLUGIN_VERSION = "1.2.1";
	}
}