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2.2.1
- Updated PikminItemSettings script
2.2.0
- Modded Onions can now fuse with vanilla onions
- Added Fusion Rules to Base Game Refernces
- Base Game Refs are now embeded in the assembly
- Fixed some issues with the way .LethalMin files were imported into the editor
2.1.1
- Renamed AttackRange to AttackDistance
2.1.0
- Added ModInfo to allow custom Pikmin Type Depedeinces
- Added Way for modders to refernce Pikmin Types from the base mod
- Tweeked Editor Icons
2.0.2
- added more fields to pikmin type
2.0.1
2.0.0
- Updated for LethalMin's Full Version
1.0
1.4.0
- Added "GenerateConfigFile" To PikminType
1.3.0
1.2.0
- Added "PikminItemOverrideSettings" script
- Added AttackRange to Pikmin Type
1.1.0
- Added "ExtraIdleAnimsCount" and "YayAnimationsCount" to PikminType
- Added more attack settings to PikminType
1.0.0