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NotezyTeam-Recede-0.0.6 icon

Recede

A moon with a malfunctioning Time Machine...

Date uploaded 2 weeks ago
Version 0.0.6
Download link NotezyTeam-Recede-0.0.6.zip
Downloads 2660
Dependency string NotezyTeam-Recede-0.0.6

This mod requires the following mods to function

MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
IAmBatby-LethalLevelLoader-1.4.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)

Preferred version: 1.4.11
NotezyTeam-NotezyLib-0.1.3 icon
NotezyTeam-NotezyLib

A library made for adding special mechanics to custom moons.

Preferred version: 0.1.3

README

RECEDE

ico

A custom moon with a time travel mechanic

Preview

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Info

Content Tags: Tundra, Anomaly, Cold, Desolate, Free

POPULATION: Abandoned

CONDITIONS: Terrain is an unatural light blue, Most likely caused by the constant exposure to the time machine

HISTORY: Recede appears to have been a testing site, not intended for housing. The time machine cannot be turned off because the two Tesla coils powering it will zap almost anything that gets near them. The coils always retain a charge from reserved solar power. There is no remote way to turn the machine off other than getting close to it.

FAUNA: Most species remain inside.

Risk Lv: A
Fire Exits: 1
Min Scrap: 18
Max Scrap: 38
Min Total Value: 350
Max Total Value: 900

Side Note

This is my fourth custom moon!

Guide

Every so often, the time machine malfunctions and sends players a few in-game hours into the past, the future, or keeps them in the present.

When traveling to the past, players will be sent back to where the were before the time travel happened.

Players that aren't in the same timeline as you appear as "Echo Ghosts."

Players that are in the past/future cannot hear each other.

Enemies are pre-spawned but don't appear physically until the in-game time reaches the point when they would have spawned.

For example, lets say an eyeless dog appears at 10:00AM. For players that it's not 10:00AM, the eyeless dog cannot harm them and will appear as an echo ghost. For players that is at or past 10:00AM, the eyeless dog will appear and can harm them.

However, some enemies are resistant to time travel and will always appear no matter the time.

The ship is in a fixed timeline, aka the "True" timeline. This is represented by a light blue clock that appaers after time travling.

The ship will only leave once it hits 12AM in the true timeline, so time traveling won't make the ship leave early.

The number of malfunctions is dubled on eclipsed moons

Don't go near the tesla coils

CHANGELOG

V0.0.8

  • Fixed players teleporting out of bounds or dying when time traveling while on elevators
  • Fixed more out of bounds AI nodes

V0.0.7

  • Fixed Reverb triggers
  • Added more trees
  • The spectate UI now shows if a player that is being spectated is in the past or future
  • Fixed tesla coil electrocution SFX
  • The lights from the tesla coil's lighting now affect the time machine's model
  • Changed main's light fixture
  • Players that die are automatically reverted to the present.
  • Fixed that one AI node that was out of bounds for some reason

V0.0.6

  • Fixed Butlers crashing the game when they spawn their hornets

V0.0.5

  • Reduced overall enemy spawns
  • Reduced spawn chances of coil heads
  • Reduced spawn chances of jesters
  • Enemies can no longer instantly be set in the player's Timeline

V0.0.4

  • Reduced Nutcracker overall spawning odds
  • Nutcrackers can no longer see players in other timelines
  • Enemies can no longer see players in other timelines
  • Players appear as echo ghosts no matter if they are in the past or future for consistency reasons
  • Tweaked power levels
  • Tweaked spawning "curves"
  • More overall enemies spawn
  • Fixed clock showing up after time traveling inside
  • The giant kiwi (Giant Sapsucker) can no longer spawn

V0.0.3

  • Enemies in the future now appear as echo ghosts
  • Fixed Model Replacement API causing players in the future to not vanish to players in the past
  • Fixed Suits breaking after time traveling
  • Fixed time travel effect for widescreen players
  • Added tip when landing on the moon for the very first time
  • Fixed True Timeline Clock not hiding with the normal clock
  • Added tip when time traveling for the very first time

V0.0.2

  • Fixed Assembly Version
  • Separated Fire Exit and main
  • Moved Main a bit closer

V0.0.1

  • Alpha Launch