Decompiled source of Sunflowered v1.0.0

Sunflowered.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Sunflowered;
using Sunflowered.NetcodePatcher;
using Unity.Mathematics;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Sunflowered")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Sunflowered")]
[assembly: AssemblyTitle("Sunflowered")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class FlowerManager : NetworkBehaviour
{
	public PlayerControllerB? Controller;

	public GameObject? FlowerInstance;

	[ClientRpc]
	public void SpawnFlowerClientRpc()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
		{
			ClientRpcParams val = default(ClientRpcParams);
			FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(4182626042u, val, (RpcDelivery)0);
			((NetworkBehaviour)this).__endSendClientRpc(ref val2, 4182626042u, val, (RpcDelivery)0);
		}
		if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && (Object)(object)FlowerInstance == (Object)null && (Object)(object)Controller != (Object)null)
		{
			FlowerInstance = Object.Instantiate<GameObject>(global::Sunflowered.Sunflowered.Instance.flowerprefab, ((Component)Controller).transform.position, quaternion.op_Implicit(quaternion.identity));
			NetworkObject component = FlowerInstance.GetComponent<NetworkObject>();
			if ((Object)(object)component != (Object)null)
			{
				component.Spawn(false);
			}
		}
	}

	[ClientRpc]
	public void DeSpawnFlowerClientRpc()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
		{
			ClientRpcParams val = default(ClientRpcParams);
			FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3563514973u, val, (RpcDelivery)0);
			((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3563514973u, val, (RpcDelivery)0);
		}
		if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost) || !((Object)(object)FlowerInstance != (Object)null))
		{
			return;
		}
		if (((GrabbableObject)FlowerInstance.GetComponent<PhysicsProp>()).isHeld)
		{
			((GrabbableObject)FlowerInstance.GetComponent<PhysicsProp>()).playerHeldBy.DropAllHeldItemsAndSync();
		}
		if (((NetworkBehaviour)this).IsServer)
		{
			NetworkObject component = FlowerInstance.GetComponent<NetworkObject>();
			if ((Object)(object)component != (Object)null)
			{
				component.Despawn(true);
			}
		}
		Object.Destroy((Object)(object)FlowerInstance);
	}

	protected override void __initializeVariables()
	{
		((NetworkBehaviour)this).__initializeVariables();
	}

	[RuntimeInitializeOnLoadMethod]
	internal static void InitializeRPCS_FlowerManager()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Expected O, but got Unknown
		NetworkManager.__rpc_func_table.Add(4182626042u, new RpcReceiveHandler(__rpc_handler_4182626042));
		NetworkManager.__rpc_func_table.Add(3563514973u, new RpcReceiveHandler(__rpc_handler_3563514973));
	}

	private static void __rpc_handler_4182626042(NetworkBehaviour? target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((FlowerManager)(object)target).SpawnFlowerClientRpc();
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_3563514973(NetworkBehaviour? target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((FlowerManager)(object)target).DeSpawnFlowerClientRpc();
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	protected internal override string? __getTypeName()
	{
		return "FlowerManager";
	}
}
public class SunflowerItem : GrabbableObject
{
	public override void EquipItem()
	{
		((GrabbableObject)this).EquipItem();
	}

	protected override void __initializeVariables()
	{
		((GrabbableObject)this).__initializeVariables();
	}

	protected internal override string __getTypeName()
	{
		return "SunflowerItem";
	}
}
namespace Sunflowered
{
	public static class AssetLoader
	{
		private static AssetBundle? _assetBundle;

		public static AssetBundle LoadAssetBundle()
		{
			if ((Object)(object)_assetBundle == (Object)null)
			{
				string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
				if (directoryName == null)
				{
					throw new InvalidOperationException("Unable to determine assembly location.");
				}
				string text = Path.Combine(directoryName, "sunfloweredassets");
				_assetBundle = AssetBundle.LoadFromFile(text);
				if ((Object)(object)_assetBundle == (Object)null)
				{
					throw new InvalidOperationException("Failed to load Sunflowered AssetBundle.");
				}
			}
			return _assetBundle;
		}

		public static T LoadAsset<T>(string assetName) where T : Object
		{
			if (!assetName.EndsWith(".asset") && !assetName.EndsWith(".prefab") && !assetName.EndsWith(".wav") && !assetName.EndsWith(".mat") && !assetName.EndsWith(".ogg") && !assetName.EndsWith(".mp3") && !assetName.EndsWith(".mp4") && !assetName.EndsWith(".anim") && !assetName.EndsWith(".png"))
			{
				assetName += ".asset";
			}
			AssetBundle val = LoadAssetBundle();
			T val2 = val.LoadAsset<T>(assetName);
			if (!val.Contains(assetName))
			{
				throw new InvalidOperationException("Asset not found in bundle: " + assetName);
			}
			if ((Object)(object)val2 == (Object)null)
			{
				throw new InvalidOperationException("Failed to load asset: " + assetName + ". Asset exists in bundle but couldn't be loaded.");
			}
			return val2;
		}
	}
	[HarmonyPatch(typeof(GameNetworkManager))]
	internal class GameNetworkManagerPatch
	{
		public static bool HasInitalized;

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void Init()
		{
			if (HasInitalized)
			{
				Sunflowered.Logger.LogWarning((object)"Already initalized Sunflowermod!!");
				return;
			}
			if ((Object)(object)Sunflowered.Instance.flowerprefab != (Object)null)
			{
				NetworkManager.Singleton.AddNetworkPrefab(Sunflowered.Instance.flowerprefab);
				Sunflowered.Logger.LogInfo((object)"Added flower.prefab to network prefabs!");
			}
			else
			{
				Sunflowered.Logger.LogError((object)"Failed to load flower.prefab!");
			}
			if ((Object)(object)Sunflowered.Instance.FlowerManagerPre != (Object)null)
			{
				NetworkManager.Singleton.AddNetworkPrefab(Sunflowered.Instance.FlowerManagerPre);
				Sunflowered.Logger.LogInfo((object)"Added flowerMan.prefab to network prefabs!");
			}
			else
			{
				Sunflowered.Logger.LogError((object)"Failed to load flowerMan.prefab!");
			}
			HasInitalized = true;
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void StartPostfix(PlayerControllerB __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner)
			{
				((MonoBehaviour)__instance).StartCoroutine(SpawnFlowerManagerWhenReady(__instance));
			}
		}

		private static IEnumerator SpawnFlowerManagerWhenReady(PlayerControllerB player)
		{
			while ((Object)(object)((NetworkBehaviour)player).NetworkObject == (Object)null || !((NetworkBehaviour)player).NetworkObject.IsSpawned)
			{
				yield return null;
			}
			if (NetworkManager.Singleton.IsServer)
			{
				GameObject FlowerManagerInstance = Object.Instantiate<GameObject>(Sunflowered.Instance.FlowerManagerPre, ((Component)player).transform.position, Quaternion.identity);
				NetworkObject networkObject = FlowerManagerInstance.GetComponent<NetworkObject>();
				if ((Object)(object)networkObject != (Object)null)
				{
					try
					{
						networkObject.SpawnWithOwnership(((NetworkBehaviour)player).NetworkObject.OwnerClientId, false);
						FlowerManager FlowerManager = FlowerManagerInstance.GetComponent<FlowerManager>();
						if ((Object)(object)FlowerManager != (Object)null)
						{
							FlowerManager.Controller = player;
						}
						if (NetworkManager.Singleton.IsServer)
						{
							FlowerManagerInstance.transform.SetParent(((Component)player).transform);
						}
						Sunflowered.Logger.LogInfo((object)("Spawned and parented FlowerManager for player: " + player.playerUsername));
					}
					catch (Exception ex2)
					{
						Exception ex = ex2;
						Sunflowered.Logger.LogInfo((object)$"Failed to spawn FlowerManager for player: {player.playerUsername} Due to : {ex}");
					}
				}
				else
				{
					Sunflowered.Logger.LogError((object)"FlowerManager prefab is missing NetworkObject component!");
					Object.Destroy((Object)(object)FlowerManagerInstance);
				}
			}
			else
			{
				Sunflowered.Logger.LogInfo((object)("Requested FlowerManager spawn for player: " + player.playerUsername));
				SpawnFlowerManagerServerRpc(((NetworkBehaviour)player).NetworkObject.OwnerClientId);
			}
		}

		[ServerRpc(RequireOwnership = false)]
		private static void SpawnFlowerManagerServerRpc(ulong ownerClientId)
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB component = ((Component)NetworkManager.Singleton.ConnectedClients[ownerClientId].PlayerObject).GetComponent<PlayerControllerB>();
			if ((Object)(object)component == (Object)null)
			{
				Sunflowered.Logger.LogError((object)$"Failed to find PlayerControllerB for client: {ownerClientId}");
				return;
			}
			GameObject val = Object.Instantiate<GameObject>(Sunflowered.Instance.FlowerManagerPre, ((Component)component).transform.position, Quaternion.identity);
			NetworkObject component2 = val.GetComponent<NetworkObject>();
			if ((Object)(object)component2 != (Object)null)
			{
				try
				{
					if (NetworkManager.Singleton.IsServer)
					{
						val.transform.SetParent(((Component)component).transform);
					}
					component2.SpawnWithOwnership(ownerClientId, false);
					FlowerManager component3 = val.GetComponent<FlowerManager>();
					if ((Object)(object)component3 != (Object)null)
					{
						component3.Controller = component;
					}
					Sunflowered.Logger.LogInfo((object)$"Spawned and parented FlowerManager for client: {ownerClientId}");
					return;
				}
				catch (Exception arg)
				{
					Sunflowered.Logger.LogInfo((object)$"Failed to spawn FlowerManager for client({ownerClientId}) Due to : {arg}");
					return;
				}
			}
			Sunflowered.Logger.LogError((object)"FlowerManager prefab is missing NetworkObject component!");
			Object.Destroy((Object)(object)val);
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRoundPatch
	{
		[HarmonyPatch("OnClientDisconnect")]
		[HarmonyPrefix]
		private static void getSunflowered(ulong clientId)
		{
			if (!NetworkManager.Singleton.IsServer || !StartOfRound.Instance.ClientPlayerList.TryGetValue(clientId, out var value))
			{
				return;
			}
			FlowerManager[] array = Object.FindObjectsOfType<FlowerManager>();
			FlowerManager[] array2 = array;
			foreach (FlowerManager flowerManager in array2)
			{
				if ((Object)(object)flowerManager.Controller == (Object)(object)StartOfRound.Instance.allPlayerScripts[value])
				{
					flowerManager.SpawnFlowerClientRpc();
					break;
				}
			}
		}

		[HarmonyPatch("OnClientConnect")]
		[HarmonyPostfix]
		private static void WeOnlyHaveOneSunflower(ulong clientId)
		{
			if (!NetworkManager.Singleton.IsServer || !StartOfRound.Instance.ClientPlayerList.TryGetValue(clientId, out var value))
			{
				return;
			}
			FlowerManager[] array = Object.FindObjectsOfType<FlowerManager>();
			FlowerManager[] array2 = array;
			foreach (FlowerManager flowerManager in array2)
			{
				if ((Object)(object)flowerManager.Controller == (Object)(object)StartOfRound.Instance.allPlayerScripts[value])
				{
					flowerManager.DeSpawnFlowerClientRpc();
					break;
				}
			}
		}
	}
	[BepInPlugin("Sunflowered", "Sunflowered", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Sunflowered : BaseUnityPlugin
	{
		public GameObject flowerprefab = null;

		public GameObject FlowerManagerPre = null;

		public static Sunflowered Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			NetcodePatcher();
			Patch();
			flowerprefab = AssetLoader.LoadAsset<GameObject>("Assets/Sunfloweredassets/Sunflower.prefab");
			FlowerManagerPre = AssetLoader.LoadAsset<GameObject>("Assets/Sunfloweredassets/lol.prefab");
			FlowerManagerPre.AddComponent<FlowerManager>();
			Item val = AssetLoader.LoadAsset<Item>("Assets/Sunfloweredassets/Sunflower.asset");
			val.creditsWorth = 5;
			Utilities.FixMixerGroups(val.spawnPrefab);
			Items.RegisterScrap(val, 0, (LevelTypes)(-1));
			Logger.LogInfo((object)"Sunflowered v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("Sunflowered");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}

		private void NetcodePatcher()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Sunflowered";

		public const string PLUGIN_NAME = "Sunflowered";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace Sunflowered.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}