Decompiled source of Lethal Missions v1.1.8

LethalMissions.dll

Decompiled 10 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using LethalMissions.Input;
using LethalMissions.Localization;
using LethalMissions.Networking;
using LethalMissions.Patches;
using LethalMissions.Scripts;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using TMPro;
using TerminalApi;
using TerminalApi.Classes;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("LethalMissions")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod that adds missions to the game.")]
[assembly: AssemblyFileVersion("1.1.8.0")]
[assembly: AssemblyInformationalVersion("1.1.8")]
[assembly: AssemblyProduct("LethalMissions")]
[assembly: AssemblyTitle("LethalMissions")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/valentin-marquez/LethalMissions")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.8.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class ItemExtra : MonoBehaviour
{
	public string uniqueID;

	private void Awake()
	{
		uniqueID = Guid.NewGuid().ToString();
	}
}
public class MissionItem : MonoBehaviour
{
	[NonSerialized]
	public MissionType Type;

	public string Name;

	public string Objective;

	public MissionStatus Status;

	private GameObject LeftContainer;

	private GameObject MidleContainer;

	private GameObject RightContainer;

	[NonSerialized]
	private TextMeshProUGUI MissionInfo;

	[NonSerialized]
	private Image CheckMark;

	private Image Icon;

	private void Awake()
	{
		LeftContainer = ((Component)((Component)this).transform.GetChild(0)).gameObject;
		MidleContainer = ((Component)((Component)this).transform.GetChild(1)).gameObject;
		RightContainer = ((Component)((Component)this).transform.GetChild(2)).gameObject;
		MissionInfo = MidleContainer.GetComponentInChildren<TextMeshProUGUI>();
		CheckMark = ((Component)RightContainer.transform.GetChild(0)).GetComponent<Image>();
		Icon = ((Component)LeftContainer.transform.GetChild(0)).GetComponent<Image>();
	}

	public void SetMissionInfo(MissionType mType, string missionName, string missionDescription, MissionStatus missionStatus = MissionStatus.Incomplete, Sprite sprite = null)
	{
		Type = mType;
		Name = missionName;
		Objective = missionDescription;
		((TMP_Text)MissionInfo).text = missionName + "\n" + missionDescription;
		if (missionStatus == MissionStatus.Complete)
		{
			SetMissionCompleted();
		}
		else
		{
			SetMissionUncompleted();
		}
		if ((Object)(object)sprite != (Object)null)
		{
			Icon.sprite = sprite;
		}
	}

	public void SetMissionStatus(MissionStatus missionStatus)
	{
		if (missionStatus == MissionStatus.Complete)
		{
			SetMissionCompleted();
		}
		else
		{
			SetMissionUncompleted();
		}
	}

	public void SetMissionCompleted()
	{
		Status = MissionStatus.Complete;
		((Behaviour)CheckMark).enabled = true;
	}

	public void SetMissionUncompleted()
	{
		Status = MissionStatus.Incomplete;
		((Behaviour)CheckMark).enabled = false;
	}
}
namespace LethalMissions
{
	public static class Assets
	{
		public static AssetBundle MainAssetBundle;

		public static void PopulateAssets(string streamName)
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(streamName))
				{
					MainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
			}
		}
	}
	[BepInPlugin("com.nozz.lethalmissions", "LethalMissions", "1.1.8")]
	[BepInDependency("atomic.terminalapi", "1.5.0")]
	[BepInDependency("com.rune580.LethalCompanyInputUtils", "0.4.4")]
	public class Plugin : BaseUnityPlugin
	{
		public const string modGUID = "com.nozz.lethalmissions";

		public const string modName = "LethalMissions";

		public const string modVersion = "1.1.8";

		public static GameObject MissionsMenuPrefab;

		public static GameObject missionItemPrefab;

		private static GameStateEnum _currentstate;

		public static ManualLogSource logger;

		public static ConfigFile config;

		public static MissionManager MissionManager { get; private set; }

		public static MenuManager MissionMenuManager { get; private set; }

		public static GameStateEnum CurrentState
		{
			get
			{
				return _currentstate;
			}
			set
			{
				_currentstate = value;
				GameStateChanged(value);
			}
		}

		private void Awake()
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Expected O, but got Unknown
			logger = ((BaseUnityPlugin)this).Logger;
			config = ((BaseUnityPlugin)this).Config;
			Config.Load();
			LogInfo("Loading missions for language: " + Config.LanguageCode.Value);
			MissionManager = new MissionManager();
			MissionMenuManager = new MenuManager();
			Keybinds.Initialize();
			LogInfo("Installing patches...");
			Harmony val = new Harmony("LethalMissions");
			val.PatchAll(typeof(MissionsEvents));
			val.PatchAll(typeof(StartOfRoundPatch));
			val.PatchAll(typeof(NetworkObjectManager));
			val.PatchAll(typeof(Keybinds));
			val.PatchAll(typeof(MenuManager));
			val.PatchAll(typeof(GrabbableObjectPatch));
			LogInfo("Loading assets...");
			Assets.PopulateAssets("LethalMissions.asset");
			LoadMissionsMenuAsset();
			LoadMissionItemAsset();
			LogInfo("Registering commands...");
			DetermineCommandLibrary();
			LogInfo("Patching with netcode...");
			NetcodeWeaver();
			LogInfo("Plugin LethalMissions is loaded!");
		}

		public static void LoadMissionsMenuAsset()
		{
			try
			{
				MissionsMenuPrefab = Assets.MainAssetBundle.LoadAsset<GameObject>("LethalMissionsMenu");
				LogInfo("MissionsMenu asset loaded");
			}
			catch
			{
				LogError("Failed to load MissionsMenu asset");
			}
		}

		public static void LoadMissionItemAsset()
		{
			try
			{
				missionItemPrefab = Assets.MainAssetBundle.LoadAsset<GameObject>("MissionItem");
				LogInfo("MissionItem asset loaded");
			}
			catch
			{
				LogError("Failed to load MissionItem asset");
			}
		}

		public void DetermineCommandLibrary()
		{
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Expected O, but got Unknown
			string value = Config.LanguageCode.Value;
			string text = ((value == "es") ? "misiones" : "missions");
			if (value != "en" && value != "es")
			{
				LogWarning("Language not supported, using english");
				text = "missions";
			}
			if (IsModLoaded("atomic.terminalapi"))
			{
				LogWarning("Using atomic.terminalapi for commands");
				TerminalApi.AddCommand(text, new CommandInfo
				{
					DisplayTextSupplier = () => MissionManager.ShowMissionOverview(),
					Description = ((value == "es") ? "Muestra todas las Misiones Letales" : "Show all Lethal Missions"),
					Category = "Other"
				}, (string)null, true);
			}
			else
			{
				LogError("No command library found, please install atomic.terminalapi");
			}
		}

		public static bool IsModLoaded(string guid)
		{
			return Chainloader.PluginInfos.ContainsKey(guid);
		}

		private void NetcodeWeaver()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}

		public static void LogInfo(string message)
		{
			logger.LogInfo((object)message);
		}

		public static void LogWarning(string message)
		{
			logger.LogWarning((object)message);
		}

		public static void LogError(string message)
		{
			logger.LogError((object)message);
		}

		private static void GameStateChanged(GameStateEnum gameState)
		{
			switch (gameState)
			{
			case GameStateEnum.InOrbit:
				break;
			case GameStateEnum.TakingOff:
				ResetAll();
				break;
			case GameStateEnum.OnMoon:
				if (NetworkManager.Singleton.IsHost || (NetworkManager.Singleton.IsServer && StartOfRound.Instance.currentLevelID != 3))
				{
					LogInfo("Host or server -  Generating missions");
					MissionManager.GenerateMissions(Config.NumberOfMissions.Value);
				}
				Utils.NotifyMissions();
				break;
			}
		}

		private static void ResetAll()
		{
			MissionManager.RemoveActiveMissions();
			MissionsEvents.ResetAttr();
			MissionManager.ResetFirstSync();
		}
	}
	public enum NotificationOption
	{
		None,
		SoundOnly,
		SoundAndBanner,
		BannerOnly
	}
	public class Config
	{
		public static ConfigEntry<string> LanguageCode { get; set; }

		public static ConfigEntry<int> NumberOfMissions { get; set; }

		public static ConfigEntry<NotificationOption> MissionsNotification { get; set; }

		public static ConfigEntry<bool> RandomMode { get; set; }

		public static ConfigEntry<int> RecoverBodyReward { get; set; }

		public static ConfigEntry<int> LightningRodReward { get; set; }

		public static ConfigEntry<int> WitnessDeathReward { get; set; }

		public static ConfigEntry<int> ObtainHiveReward { get; set; }

		public static ConfigEntry<int> SurviveCrewmatesReward { get; set; }

		public static ConfigEntry<int> OutOfTimeReward { get; set; }

		public static ConfigEntry<int> KillMonsterReward { get; set; }

		public static ConfigEntry<int> ObtainGeneratorReward { get; set; }

		public static ConfigEntry<int> FindScrapReward { get; set; }

		public static ConfigEntry<int> RepairValveReward { get; set; }

		public static void Load()
		{
			LanguageCode = Plugin.config.Bind<string>("General", "LanguageCode", "en", "The language code for translations (e.g., en for English, es for Spanish).");
			NumberOfMissions = Plugin.config.Bind<int>("General", "NumberOfMissions", 3, "The maximum number of missions to start per map. Recommended is 3-4. More than this may cause errors. Total missions are 10 but 3 are generated based on map conditions.");
			MissionsNotification = Plugin.config.Bind<NotificationOption>("General", "NotificationOption", NotificationOption.SoundAndBanner, "The option for new mission notifications. Options: None, SoundOnly, SoundAndBanner, BannerOnly.");
			RandomMode = Plugin.config.Bind<bool>("General", "RandomMode", false, "Generate random number of missions.");
			RecoverBodyReward = Plugin.config.Bind<int>("Rewards", "RecoverBody", 20, "The reward for completing a Recover Body mission.");
			LightningRodReward = Plugin.config.Bind<int>("Rewards", "LightningRod", 300, "The reward for completing a Lightning Rod mission.");
			WitnessDeathReward = Plugin.config.Bind<int>("Rewards", "WitnessDeath", 40, "The reward for completing a Witness Death mission.");
			ObtainHiveReward = Plugin.config.Bind<int>("Rewards", "ObtainHive", 80, "The reward for completing an Obtain Hive mission.");
			SurviveCrewmatesReward = Plugin.config.Bind<int>("Rewards", "SurviveCrewmates", 100, "The reward for completing a Survive Crewmates mission.");
			OutOfTimeReward = Plugin.config.Bind<int>("Rewards", "OutOfTime", 30, "The reward for completing an Out of Time mission.");
			KillMonsterReward = Plugin.config.Bind<int>("Rewards", "KillMonster", 50, "The reward for completing a Kill Monster mission.");
			ObtainGeneratorReward = Plugin.config.Bind<int>("Rewards", "ObtainGenerator", 50, "The reward for completing an Obtain Generator mission.");
			FindScrapReward = Plugin.config.Bind<int>("Rewards", "FindScrap", 50, "The reward for completing a Find Scrap mission.");
			RepairValveReward = Plugin.config.Bind<int>("Rewards", "RepairValve", 80, "The reward for completing a Repair Valve mission.");
		}
	}
	[HarmonyPatch]
	public class MenuManager : Behaviour
	{
		public static GameObject MenugameObject;

		public static GameObject MenuPanelMissions;

		public static GameObject ItemListMission;

		public static ScrollRect scrollRect;

		public static Animator MissionsMenuAnimator;

		public static bool isOpen;

		public static QuickMenuManager QuickMenuManager => StartOfRound.Instance?.localPlayerController?.quickMenuManager;

		public static PlayerControllerB LocalPlayerController => StartOfRound.Instance?.localPlayerController;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(HUDManager), "Start")]
		public static void Initialize(HUDManager __instance)
		{
			if (!((Object)(object)Plugin.MissionsMenuPrefab == (Object)null))
			{
				MenugameObject = Object.Instantiate<GameObject>(Plugin.MissionsMenuPrefab);
				MissionsMenuAnimator = MenugameObject.GetComponent<Animator>();
				if ((Object)(object)MissionsMenuAnimator != (Object)null)
				{
					RuntimeAnimatorController runtimeAnimatorController = MissionsMenuAnimator.runtimeAnimatorController;
				}
				MenugameObject.transform.SetAsLastSibling();
				MenuPanelMissions = ((Component)((Component)MenugameObject.transform.GetChild(0)).GetComponentInChildren<ScrollRect>().content).gameObject;
				scrollRect = ((Component)MenugameObject.transform.GetChild(0)).GetComponentInChildren<ScrollRect>();
			}
		}

		public static void ToggleMissionsMenu()
		{
			if (!isOpen)
			{
				OpenMissionsMenu();
			}
			else
			{
				CloseMissionsMenu();
			}
		}

		public static void CloseMissionsMenu()
		{
			MissionsMenuAnimator.SetTrigger("close");
			isOpen = false;
		}

		public static void OpenMissionsMenu()
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Expected O, but got Unknown
			MissionsMenuAnimator.SetTrigger("open");
			isOpen = true;
			List<Mission> activeMissions = Plugin.MissionManager.GetActiveMissions();
			foreach (Transform item in MenuPanelMissions.transform)
			{
				Transform val = item;
				Object.Destroy((Object)(object)((Component)val).gameObject);
			}
			foreach (Mission item2 in activeMissions)
			{
				CreateAndConfigureMissionItem(item2);
			}
		}

		private static void CreateAndConfigureMissionItem(Mission mission)
		{
			GameObject val = Object.Instantiate<GameObject>(Plugin.missionItemPrefab, MenuPanelMissions.transform);
			string missionName = mission.Name ?? "";
			string missionDescription = mission.Objective ?? "";
			Sprite sprite = null;
			switch (mission.Type)
			{
			case MissionType.OutOfTime:
				missionName = string.Format(mission.Name, Utils.NumberToHour(mission.LeaveTime.Value, isPM: true) + " PM") ?? "";
				missionDescription = string.Format(mission.Objective, Utils.NumberToHour(mission.LeaveTime.Value, isPM: true) + " PM") ?? "";
				break;
			case MissionType.SurviveCrewmates:
				missionDescription = string.Format(mission.Objective, mission.SurviveCrewmates) ?? "";
				break;
			case MissionType.FindScrap:
				missionDescription = string.Format(mission.Objective, mission.Item.ItemName) ?? "";
				break;
			case MissionType.RepairValve:
				missionDescription = string.Format(mission.Objective, mission.ValveCount) ?? "";
				break;
			}
			val.AddComponent<MissionItem>().SetMissionInfo(mission.Type, missionName, missionDescription, mission.Status, sprite);
		}

		public static bool CanOpenMenu()
		{
			if (QuickMenuManager.isMenuOpen && !isOpen)
			{
				return false;
			}
			if (LocalPlayerController.isPlayerDead || LocalPlayerController.inTerminalMenu || LocalPlayerController.isTypingChat || LocalPlayerController.isPlayerDead || LocalPlayerController.inSpecialInteractAnimation || LocalPlayerController.isGrabbingObjectAnimation || LocalPlayerController.inShockingMinigame || LocalPlayerController.isClimbingLadder || LocalPlayerController.isSinking || (Object)(object)LocalPlayerController.inAnimationWithEnemy != (Object)null || StartOfRound.Instance.inShipPhase || StartOfRound.Instance.shipIsLeaving || !RoundManager.Instance.dungeonCompletedGenerating)
			{
				return false;
			}
			return true;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartOfRound), "Update")]
		public static void OnUpdate()
		{
			if (StartOfRound.Instance.shipIsLeaving && isOpen)
			{
				CloseMissionsMenu();
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerControllerB), "ScrollMouse_performed")]
		public static bool OnScrollMouse(CallbackContext context, PlayerControllerB __instance)
		{
			if (!isOpen || (Object)(object)__instance != (Object)(object)LocalPlayerController || !((CallbackContext)(ref context)).performed)
			{
				return true;
			}
			float num = ((CallbackContext)(ref context)).ReadValue<float>();
			ScrollRect obj = scrollRect;
			obj.verticalNormalizedPosition += num * 0.3f;
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerControllerB), "OpenMenu_performed")]
		public static void OnQuickMenu(CallbackContext context)
		{
			if (isOpen)
			{
				CloseMissionsMenu();
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LethalMissions";

		public const string PLUGIN_NAME = "LethalMissions";

		public const string PLUGIN_VERSION = "1.1.8";
	}
}
namespace LethalMissions.Input
{
	internal class IngameKeybinds : LcInputActions
	{
		internal static IngameKeybinds Instance = new IngameKeybinds();

		[InputAction("<keyboard>/j", Name = "[LethalMissions]\nOpen Missions Menu")]
		public InputAction OpenMissionsMenuHotkey { get; set; }

		internal static InputActionAsset GetAsset()
		{
			return ((LcInputActions)Instance).Asset;
		}
	}
	internal class InputUtilsCompat
	{
		internal static InputActionAsset Asset => IngameKeybinds.GetAsset();

		internal static bool Enabled => Plugin.IsModLoaded("com.rune580.LethalCompanyInputUtils");

		public static InputAction OpenMissionsMenuHotkey => IngameKeybinds.Instance.OpenMissionsMenuHotkey;
	}
}
namespace LethalMissions.Patches
{
	public class GrabbableObjectPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartOfRound), "StartGame")]
		public static void OnStartGameItems()
		{
			if (StartOfRound.Instance.currentLevel.levelID == 3)
			{
				return;
			}
			GameObject val = GameObject.Find("/Environment/HangarShip");
			GrabbableObject[] componentsInChildren = val.GetComponentsInChildren<GrabbableObject>();
			GrabbableObject val2 = ((IEnumerable<GrabbableObject>)componentsInChildren).FirstOrDefault((Func<GrabbableObject, bool>)((GrabbableObject obj) => ((Object)obj).name == "ClipboardManual"));
			GrabbableObject val3 = ((IEnumerable<GrabbableObject>)componentsInChildren).FirstOrDefault((Func<GrabbableObject, bool>)((GrabbableObject obj) => ((Object)obj).name == "StickyNoteItem"));
			GrabbableObject[] array = componentsInChildren;
			foreach (GrabbableObject val4 in array)
			{
				if ((Object)(object)val4 != (Object)(object)val2 && (Object)(object)val4 != (Object)(object)val3)
				{
					((Component)val4).gameObject.AddComponent<ItemExtra>();
				}
			}
		}
	}
	[HarmonyPatch]
	public static class Keybinds
	{
		public static InputActionAsset Asset;

		public static InputActionMap ActionMap;

		private static InputAction OpenMissionsMenuHotkey;

		public static InputAction RawScrollAction;

		public static PlayerControllerB LocalPlayerController => StartOfRound.Instance?.localPlayerController;

		public static void Initialize()
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Expected O, but got Unknown
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			if (InputUtilsCompat.Enabled)
			{
				Asset = InputUtilsCompat.Asset;
				ActionMap = Asset.actionMaps[0];
				OpenMissionsMenuHotkey = InputUtilsCompat.OpenMissionsMenuHotkey;
				RawScrollAction = new InputAction("LethalMissions.ScrollMenu", (InputActionType)0, "<Mouse>/scroll", (string)null, (string)null, (string)null);
			}
			else
			{
				Asset = new InputActionAsset();
				ActionMap = InputActionSetupExtensions.AddActionMap(Asset, "LethalMissions");
				InputActionSetupExtensions.AddActionMap(Asset, ActionMap);
				OpenMissionsMenuHotkey = InputActionSetupExtensions.AddAction(ActionMap, "LethalMissions.OpenMissionsMenuHotkey", (InputActionType)0, "<keyboard>/j", "Press", (string)null, (string)null, (string)null);
				RawScrollAction = new InputAction("LethalMissions.ScrollMenu", (InputActionType)0, "<Mouse>/scroll", (string)null, (string)null, (string)null);
			}
		}

		[HarmonyPatch(typeof(StartOfRound), "OnEnable")]
		[HarmonyPostfix]
		public static void OnEnable()
		{
			Asset.Enable();
			OpenMissionsMenuHotkey.performed += OnPressMissionMenuHotkey;
			OpenMissionsMenuHotkey.canceled += OnPressMissionMenuHotkey;
		}

		[HarmonyPatch(typeof(StartOfRound), "OnDisable")]
		[HarmonyPostfix]
		public static void OnDisable()
		{
			Asset.Disable();
			OpenMissionsMenuHotkey.performed -= OnPressMissionMenuHotkey;
			OpenMissionsMenuHotkey.canceled -= OnPressMissionMenuHotkey;
		}

		private static void OnPressMissionMenuHotkey(CallbackContext context)
		{
			if ((Object)(object)LocalPlayerController == (Object)null)
			{
				Plugin.LogError("LocalPlayerController is null");
			}
			else if (((CallbackContext)(ref context)).performed && MenuManager.CanOpenMenu())
			{
				MenuManager.ToggleMissionsMenu();
			}
		}
	}
	public class MissionsEvents
	{
		public static int hoursPassed;

		public static int lastHour;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(HUDManager), "SetClock")]
		private static void OnSetClock(float timeNormalized, float numberOfHours)
		{
			if (Plugin.MissionManager.IsMissionActive(MissionType.OutOfTime))
			{
				int num = (int)(timeNormalized * (60f * numberOfHours)) + 360;
				int num2 = num / 60;
				if (num2 != lastHour)
				{
					lastHour = num2;
					hoursPassed++;
				}
				if (hoursPassed < Plugin.MissionManager.GetMissionLeaveTime(MissionType.OutOfTime))
				{
					Plugin.MissionManager.CompleteMission(MissionType.OutOfTime);
				}
				else
				{
					Plugin.MissionManager.IncompleteMission(MissionType.OutOfTime);
				}
			}
		}

		public static void ResetAttr()
		{
			hoursPassed = 0;
			lastHour = 0;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(EnemyAI), "KillEnemy")]
		public static void OnEnemyKilled(EnemyAI __instance)
		{
			if (Plugin.MissionManager.IsMissionActive(MissionType.KillMonster) && __instance.isEnemyDead)
			{
				Plugin.MissionManager.CompleteMission(MissionType.KillMonster);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(DeadBodyInfo), "DetectIfSeenByLocalPlayer")]
		private static void OnDetect()
		{
			if (Plugin.MissionManager.IsMissionActive(MissionType.WitnessDeath))
			{
				Plugin.MissionManager.CompleteMission(MissionType.WitnessDeath);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "KillPlayer")]
		private static void OnKillPlayer(CauseOfDeath causeOfDeath = 0)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Invalid comparison between I4 and Unknown
			if (Plugin.MissionManager.IsMissionActive(MissionType.LightningRod) && 11 == (int)causeOfDeath)
			{
				Plugin.MissionManager.CompleteMission(MissionType.LightningRod);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "SetItemInElevator")]
		private static void OnSetItemInElevator(bool droppedInShipRoom, bool droppedInElevator, GrabbableObject gObject)
		{
			if (!droppedInShipRoom)
			{
				return;
			}
			Dictionary<int, MissionType> dictionary = new Dictionary<int, MissionType>
			{
				{
					1531,
					MissionType.ObtainHive
				},
				{
					3,
					MissionType.ObtainGenerator
				}
			};
			if (dictionary.TryGetValue(gObject.itemProperties.itemId, out var value))
			{
				if ((Object)(object)((Component)gObject).GetComponent<ItemExtra>() == (Object)null)
				{
					Plugin.MissionManager.CompleteMission(value);
				}
			}
			else if (gObject is RagdollGrabbableObject && Plugin.MissionManager.IsMissionActive(MissionType.RecoverBody) && (Object)(object)((Component)gObject).GetComponent<ItemExtra>() == (Object)null)
			{
				Plugin.MissionManager.CompleteMission(MissionType.RecoverBody);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GrabbableObject), "GrabItem")]
		private static void OnGrabItem(GrabbableObject __instance)
		{
			Mission findScrapItem = Plugin.MissionManager.GetFindScrapItem();
			if (findScrapItem != null && __instance.itemProperties.itemId == findScrapItem.Item.ItemId)
			{
				Plugin.MissionManager.CompleteMission(MissionType.FindScrap);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(SteamValveHazard), "FixValve")]
		private static void OnFixValve(SteamValveHazard __instance)
		{
			if (Plugin.MissionManager.IsMissionActive(MissionType.RepairValve))
			{
				Plugin.MissionManager.ProgressValveRepair();
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(StartOfRound), "ShipLeave")]
		private static void OnEndGame()
		{
			if (Plugin.MissionManager.IsMissionActive(MissionType.SurviveCrewmates))
			{
				PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
				int num = allPlayerScripts.Count((PlayerControllerB player) => !player.isPlayerDead && (player.isInHangarShipRoom || player.isInElevator));
				int surviveCrewmates = Plugin.MissionManager.GetSurviveCrewmates();
				if (num >= surviveCrewmates)
				{
					Plugin.MissionManager.CompleteMission(MissionType.SurviveCrewmates);
				}
			}
		}
	}
	public class NetworkObjectManager
	{
		private static GameObject networkPrefab;

		private static GameObject networkHandlerHost;

		[HarmonyPrefix]
		[HarmonyPatch(typeof(GameNetworkManager), "Start")]
		public static void OnStart()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			if (!((Object)(object)networkPrefab != (Object)null))
			{
				networkPrefab = (GameObject)Assets.MainAssetBundle.LoadAsset("LethalMissionsNetworkHandler");
				networkPrefab.AddComponent<NetworkHandler>();
				NetworkManager.Singleton.AddNetworkPrefab(networkPrefab);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		private static void SpawnNetworkHandler()
		{
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				networkHandlerHost = Object.Instantiate<GameObject>(networkPrefab);
				networkHandlerHost.GetComponent<NetworkObject>().Spawn(true);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GameNetworkManager), "StartDisconnect")]
		private static void DestroyNetworkHandler()
		{
			try
			{
				if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
				{
					Plugin.LogInfo("LethalMissions:  Destroying NetworkHandler on Host");
					Object.Destroy((Object)(object)networkHandlerHost);
					networkHandlerHost = null;
				}
			}
			catch
			{
				Plugin.LogError("LethalMissions:  Failed to destroy NetworkHandler on Host");
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
		private static void OnConnectClientToPlayerObject()
		{
			if (!NetworkManager.Singleton.IsHost || !NetworkManager.Singleton.IsServer)
			{
				Plugin.MissionManager.RequestMissions();
			}
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	public class StartOfRoundPatch : NetworkBehaviour
	{
		[HarmonyPrefix]
		[HarmonyPatch("Update")]
		private static void OnUpdate()
		{
			if ((Object)(object)StartOfRound.Instance == (Object)null)
			{
				return;
			}
			Dictionary<GameStateEnum, Func<bool>> dictionary = new Dictionary<GameStateEnum, Func<bool>>
			{
				{
					GameStateEnum.OnMoon,
					() => ((Object)((AnimatorClipInfo)(ref StartOfRound.Instance.shipAnimator.GetCurrentAnimatorClipInfo(0)[0])).clip).name == "HangarShipLandB"
				},
				{
					GameStateEnum.InOrbit,
					() => StartOfRound.Instance.inShipPhase
				},
				{
					GameStateEnum.TakingOff,
					() => StartOfRound.Instance.shipIsLeaving
				}
			};
			foreach (KeyValuePair<GameStateEnum, Func<bool>> item in dictionary)
			{
				if (item.Value() && Plugin.CurrentState != item.Key)
				{
					ChangeGameState(item.Key);
				}
			}
		}

		private static void ChangeGameState(GameStateEnum state)
		{
			Plugin.CurrentState = state;
		}

		[HarmonyPostfix]
		[HarmonyPatch("ShipLeave")]
		private static void OnEndGame()
		{
			if (!StartOfRound.Instance.allPlayersDead && StartOfRound.Instance.currentLevel.levelID != 3)
			{
				CalculateRewards();
			}
		}

		public static void CalculateRewards()
		{
			Terminal val = Object.FindObjectOfType<Terminal>();
			int groupCredits = val.groupCredits;
			int creditsEarned = Plugin.MissionManager.GetCreditsEarned();
			int groupCredits2 = groupCredits + creditsEarned;
			val.groupCredits = groupCredits2;
			DisplayMissionCompletion(creditsEarned);
		}

		public static void DisplayMissionCompletion(int creditsEarned)
		{
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Expected O, but got Unknown
			List<Mission> completedMissions = Plugin.MissionManager.GetCompletedMissions();
			string text = ((completedMissions.Count == 0) ? MissionLocalization.GetMissionString("NoCompletedMissionsMessage") : MissionLocalization.GetMissionString("CompletedMissionsCountMessage", completedMissions.Count));
			GameObject val = GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/SpecialHUDGraphics/RewardsScreen/Container/Container2/Header");
			((TMP_Text)val.GetComponent<TextMeshProUGUI>()).fontSize = 26f;
			((TMP_Text)val.GetComponent<TextMeshProUGUI>()).text = "Lethal Missions";
			((TMP_Text)HUDManager.Instance.moneyRewardsListText).fontSize = ((TMP_Text)HUDManager.Instance.moneyRewardsListText).fontSize / 2f;
			((TMP_Text)HUDManager.Instance.moneyRewardsListText).text = text;
			((TMP_Text)HUDManager.Instance.moneyRewardsTotalText).text = $"TOTAL: ${creditsEarned}";
			HUDManager.Instance.rewardsScrollbar.value = 1f;
			if (Config.NumberOfMissions.Value > 8)
			{
				Type typeFromHandle = typeof(HUDManager);
				FieldInfo field = typeFromHandle.GetField("scrollRewardTextCoroutine", BindingFlags.Instance | BindingFlags.NonPublic);
				HUDManager instance = HUDManager.Instance;
				Coroutine val2 = (Coroutine)field.GetValue(instance);
				if (val2 != null)
				{
					((MonoBehaviour)instance).StopCoroutine(val2);
				}
				field.SetValue(instance, ((MonoBehaviour)instance).StartCoroutine(ScrollRewardsListText()));
			}
			((MonoBehaviour)HUDManager.Instance).StartCoroutine(ShowRewardsAndRestoreHeader(val));
		}

		private static IEnumerator ShowRewardsAndRestoreHeader(GameObject header)
		{
			HUDManager.Instance.moneyRewardsAnimator.SetTrigger("showRewards");
			yield return (object)new WaitForSeconds(10f);
			((TMP_Text)HUDManager.Instance.moneyRewardsListText).fontSize = ((TMP_Text)HUDManager.Instance.moneyRewardsListText).fontSize * 2f;
			((TMP_Text)header.GetComponent<TextMeshProUGUI>()).fontSize = 36f;
			((TMP_Text)header.GetComponent<TextMeshProUGUI>()).text = "PAYCHECK!";
		}

		private static IEnumerator ScrollRewardsListText()
		{
			yield return (object)new WaitForSeconds(1.5f);
			float num = 3f;
			while (num >= 0f)
			{
				num -= Time.deltaTime;
				Scrollbar rewardsScrollbar = HUDManager.Instance.rewardsScrollbar;
				rewardsScrollbar.value -= Time.deltaTime / num;
			}
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		protected internal override string __getTypeName()
		{
			return "StartOfRoundPatch";
		}
	}
}
namespace LethalMissions.Networking
{
	public class NetworkHandler : NetworkBehaviour
	{
		private string currentSerializedMissions;

		public static NetworkHandler Instance { get; private set; }

		public override void OnNetworkSpawn()
		{
			((NetworkBehaviour)this).OnNetworkSpawn();
		}

		private void Awake()
		{
			Instance = this;
		}

		[ServerRpc(RequireOwnership = false)]
		public void SyncMissionsServerRpc(string serializedMissions)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(4080571439u, val, (RpcDelivery)0);
				bool flag = serializedMissions != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(serializedMissions, false);
				}
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 4080571439u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				currentSerializedMissions = serializedMissions;
				SyncMissionsClientRpc(serializedMissions);
			}
		}

		[ClientRpc]
		public void SyncMissionsClientRpc(string serializedMissions)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1031828279u, val, (RpcDelivery)0);
				bool flag = serializedMissions != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(serializedMissions, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1031828279u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				currentSerializedMissions = serializedMissions;
				Plugin.MissionManager.SyncMissions(serializedMissions);
			}
		}

		[ServerRpc(RequireOwnership = false)]
		public void RequestMissionsServerRpc(ulong clientId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(293238159u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, clientId);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 293238159u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				if (string.IsNullOrEmpty(currentSerializedMissions))
				{
					Debug.LogError((object)"currentSerializedMissions is null or empty");
				}
				else
				{
					SendMissionsClientRpc(currentSerializedMissions, clientId);
				}
			}
		}

		[ClientRpc]
		public void SendMissionsClientRpc(string serializedMissions, ulong targetClientId)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3600468003u, val, (RpcDelivery)0);
				bool flag = serializedMissions != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(serializedMissions, false);
				}
				BytePacker.WriteValueBitPacked(val2, targetClientId);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3600468003u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && NetworkManager.Singleton.LocalClientId == targetClientId)
			{
				Plugin.MissionManager.SyncMissions(serializedMissions);
			}
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_NetworkHandler()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(4080571439u, new RpcReceiveHandler(__rpc_handler_4080571439));
			NetworkManager.__rpc_func_table.Add(1031828279u, new RpcReceiveHandler(__rpc_handler_1031828279));
			NetworkManager.__rpc_func_table.Add(293238159u, new RpcReceiveHandler(__rpc_handler_293238159));
			NetworkManager.__rpc_func_table.Add(3600468003u, new RpcReceiveHandler(__rpc_handler_3600468003));
		}

		private static void __rpc_handler_4080571439(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string serializedMissions = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref serializedMissions, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((NetworkHandler)(object)target).SyncMissionsServerRpc(serializedMissions);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1031828279(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string serializedMissions = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref serializedMissions, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((NetworkHandler)(object)target).SyncMissionsClientRpc(serializedMissions);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_293238159(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				ulong clientId = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref clientId);
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((NetworkHandler)(object)target).RequestMissionsServerRpc(clientId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3600468003(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string serializedMissions = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref serializedMissions, false);
				}
				ulong targetClientId = default(ulong);
				ByteUnpacker.ReadValueBitPacked(reader, ref targetClientId);
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((NetworkHandler)(object)target).SendMissionsClientRpc(serializedMissions, targetClientId);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "NetworkHandler";
		}
	}
}
namespace LethalMissions.Scripts
{
	public static class Utils
	{
		private static class ThreadSafeRandom
		{
			[ThreadStatic]
			private static Random Local;

			public static Random ThisThreadsRandom => Local ?? (Local = new Random(Environment.TickCount * 31 + Thread.CurrentThread.ManagedThreadId));
		}

		public static Dictionary<string, (string Name, bool IsOutside, int Id)> EnemyOutsideStatus = new Dictionary<string, (string, bool, int)>
		{
			{
				"BaboonHawk",
				("BaboonHawk", true, 1)
			},
			{
				"Blob",
				("Blob", false, 2)
			},
			{
				"Centipede",
				("Centipede", false, 3)
			},
			{
				"Crawler",
				("Crawler", false, 4)
			},
			{
				"DocileLocustBees",
				("DocileLocustBees", true, 5)
			},
			{
				"Doublewing",
				("Doublewing", true, 6)
			},
			{
				"RedLocustBees",
				("RedLocustBees", true, 7)
			},
			{
				"DressGirl",
				("DressGirl", false, 8)
			},
			{
				"Flowerman",
				("Flowerman", false, 9)
			},
			{
				"ForestGiant",
				("ForestGiant", true, 10)
			},
			{
				"HoarderBug",
				("HoarderBug", false, 11)
			},
			{
				"Jester",
				("Jester", false, 12)
			},
			{
				"LassoMan",
				("LassoMan", false, 13)
			},
			{
				"MaskedPlayerEnemy",
				("MaskedPlayerEnemy", true, 14)
			},
			{
				"MouthDog",
				("MouthDog", true, 15)
			},
			{
				"Nutcracker",
				("Nutcracker", false, 16)
			},
			{
				"Puffer",
				("Puffer", false, 17)
			},
			{
				"RedPillEnemyType",
				("RedPillEnemyType", false, 18)
			},
			{
				"SandSpider",
				("SandSpider", false, 19)
			},
			{
				"SandWorm",
				("SandWorm", true, 20)
			},
			{
				"SpringMan",
				("SpringMan", false, 21)
			}
		};

		public static void Shuffle<T>(this IList<T> list)
		{
			int num = list.Count;
			while (num > 1)
			{
				int index = ThreadSafeRandom.ThisThreadsRandom.Next(--num + 1);
				T value = list[index];
				list[index] = list[num];
				list[num] = value;
			}
		}

		public static void NotifyMissions()
		{
			switch (Config.MissionsNotification.Value)
			{
			case NotificationOption.SoundOnly:
				RoundManager.PlayRandomClip(HUDManager.Instance.UIAudio, HUDManager.Instance.tipsSFX, true, 1f, 0);
				break;
			case NotificationOption.SoundAndBanner:
				RoundManager.PlayRandomClip(HUDManager.Instance.UIAudio, HUDManager.Instance.tipsSFX, true, 1f, 0);
				HUDManager.Instance.DisplayTip("LethalMissions", MissionLocalization.GetMissionString("NewMissionsAvailable"), true, false, "LC_Tip1");
				break;
			case NotificationOption.BannerOnly:
				((TMP_Text)HUDManager.Instance.tipsPanelHeader).text = "LethalMissions";
				((TMP_Text)HUDManager.Instance.tipsPanelBody).text = MissionLocalization.GetMissionString("NewMissionsAvailable");
				HUDManager.Instance.tipsPanelAnimator.SetTrigger("TriggerWarning");
				break;
			case NotificationOption.None:
				break;
			}
		}

		public static string NumberToHour(int n, bool isPM)
		{
			return ((n >= 1 && n <= 19) ? ((isPM && n >= 6) ? (n - 6) : ((isPM || n != 19) ? (n + 5) : 12)) : 0).ToString();
		}

		public static string GetEnemyNameById(int id)
		{
			foreach (var (result, flag, num) in EnemyOutsideStatus.Values)
			{
				if (num == id)
				{
					return result;
				}
			}
			return null;
		}
	}
	public class SimpleItem
	{
		public int ItemId { get; set; }

		public string ItemName { get; set; }

		public SimpleItem(int itemId, string itemName)
		{
			ItemId = itemId;
			ItemName = itemName;
		}
	}
	public enum GameStateEnum
	{
		InOrbit,
		TakingOff,
		OnMoon
	}
	public class MissionGenerator
	{
		private readonly Random random;

		public MissionGenerator()
		{
			random = new Random();
		}

		public List<Mission> GenerateRandomMissions(int missionCount, List<Mission> allMissionsClone)
		{
			missionCount = ValidateMissionCount(missionCount, allMissionsClone);
			List<Mission> list = ChooseRandomMissions(missionCount, allMissionsClone);
			SetMissionSpecificProperties(list);
			foreach (Mission item in list)
			{
				Plugin.LogInfo($"Generated Mission: {item.Name}, Type: {item.Type}, Objective: {item.Objective}");
			}
			return list;
		}

		private int ValidateMissionCount(int n, List<Mission> availableMissions)
		{
			if (Config.RandomMode.Value)
			{
				return random.Next(1, 6);
			}
			if (n > availableMissions.Count)
			{
				return availableMissions.Count;
			}
			return n;
		}

		private List<Mission> ChooseRandomMissions(int n, List<Mission> availableMissions)
		{
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Invalid comparison between Unknown and I4
			List<Mission> list = new List<Mission>();
			for (int i = 0; i < n; i++)
			{
				if (!availableMissions.Any())
				{
					Plugin.LogError("No available missions to choose from.");
					break;
				}
				int index = random.Next(availableMissions.Count);
				Mission mission = availableMissions[index];
				if (mission.Type == MissionType.RepairValve && !MapHasValves())
				{
					Plugin.LogInfo("Skipped RepairValve mission as there are no valves on the map.");
					availableMissions.RemoveAt(index);
				}
				else if (mission.Type == MissionType.LightningRod && (int)StartOfRound.Instance.currentLevel.currentWeather != 2)
				{
					Plugin.LogInfo("Skipped LightningRod mission as the weather is not stormy.");
					availableMissions.RemoveAt(index);
				}
				else if (mission.Type == MissionType.ObtainGenerator && !MapHasApparatus())
				{
					Plugin.LogInfo("Skipped ObtainGenerator mission as there is no apparatus on the map.");
					availableMissions.RemoveAt(index);
				}
				else
				{
					list.Add(mission);
					availableMissions.RemoveAt(index);
				}
			}
			return list;
		}

		private void SetMissionSpecificProperties(List<Mission> generatedMissions)
		{
			foreach (Mission generatedMission in generatedMissions)
			{
				if (generatedMission.Type == MissionType.OutOfTime)
				{
					generatedMission.LeaveTime = GenerateRandomLeaveTime();
				}
				else if (generatedMission.Type == MissionType.SurviveCrewmates)
				{
					generatedMission.SurviveCrewmates = GenerateRandomSurviveCrewmates();
				}
				else if (generatedMission.Type == MissionType.FindScrap)
				{
					generatedMission.Item = ObtainRandomScrap();
				}
				else if (generatedMission.Type == MissionType.ObtainHive)
				{
					SetObtainHiveMissionProperties(generatedMission);
				}
				else if (generatedMission.Type == MissionType.RepairValve)
				{
					SetRepairValveMissionProperties(generatedMission);
				}
			}
		}

		private void SetObtainHiveMissionProperties(Mission mission)
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			GameObject gameObject = ((Component)StartOfRound.Instance.shipAnimator).gameObject;
			GameObject enemyPrefab = ((IEnumerable<EnemyType>)Resources.FindObjectsOfTypeAll<EnemyType>()).FirstOrDefault((Func<EnemyType, bool>)((EnemyType obj) => ((Object)obj).name == Utils.GetEnemyNameById(7))).enemyPrefab;
			GameObject[] array = GameObject.FindGameObjectsWithTag("OutsideAINode");
			Vector3 position = array[Random.Range(0, array.Length)].transform.position;
			GameObject val = Object.Instantiate<GameObject>(enemyPrefab, position, Quaternion.identity);
			Plugin.LogInfo($"Enemy spawned at {position}");
			RedLocustBees component = val.GetComponent<RedLocustBees>();
			((Component)component).gameObject.GetComponentInChildren<NetworkObject>().Spawn(true);
		}

		private void SetRepairValveMissionProperties(Mission mission)
		{
			SteamValveHazard[] array = Object.FindObjectsOfType<SteamValveHazard>();
			Array.Sort(array, (SteamValveHazard valve1, SteamValveHazard valve2) => ((Object)valve1).name.CompareTo(((Object)valve2).name));
			int value = ((array.Length == 1) ? 1 : random.Next(1, array.Length + 1));
			mission.ValveCount = value;
		}

		private int GenerateRandomLeaveTime()
		{
			return random.Next(12, 17);
		}

		private bool MapHasValves()
		{
			return Object.FindObjectsOfType<SteamValveHazard>().Length != 0;
		}

		private bool MapHasApparatus()
		{
			return Object.FindObjectsOfType<GrabbableObject>().Any((GrabbableObject grabbable) => grabbable.itemProperties.itemId == 3);
		}

		private int GenerateRandomSurviveCrewmates()
		{
			int count = NetworkManager.Singleton.ConnectedClientsIds.Count;
			if (count == 1)
			{
				return 1;
			}
			return (int)((double)count * 0.6);
		}

		private SimpleItem ObtainRandomScrap()
		{
			GrabbableObject[] array = (from grabbable in Object.FindObjectsOfType<GrabbableObject>()
				where grabbable.itemProperties.isScrap && grabbable.isInFactory && !grabbable.isInElevator && grabbable.itemProperties.itemId != 3
				select grabbable).ToArray();
			Item itemProperties = array[random.Next(array.Length)].itemProperties;
			return new SimpleItem(itemProperties.itemId, itemProperties.itemName);
		}
	}
	public enum MissionStatus
	{
		Incomplete,
		Complete
	}
	public enum MissionType
	{
		RecoverBody,
		LightningRod,
		WitnessDeath,
		ObtainHive,
		SurviveCrewmates,
		OutOfTime,
		KillMonster,
		ObtainGenerator,
		FindScrap,
		RepairValve
	}
	public class Mission
	{
		public string Name { get; set; }

		public string Objective { get; set; }

		public MissionStatus Status { get; set; }

		public MissionType Type { get; set; }

		public int Reward { get; set; }

		public int Weight { get; set; }

		public int? LeaveTime { get; set; }

		public int? SurviveCrewmates { get; set; }

		public LevelWeatherType? RequiredWeather { get; set; }

		public SimpleItem? Item { get; set; }

		public int? ValveCount { get; set; }

		public Mission(MissionType missionType, string missionName, string missionObjective, int reward, int? leaveTime = null, int? surviveCrewmates = null, LevelWeatherType? requiredWeather = -1, SimpleItem item = null, int? valveCount = null)
		{
			Type = missionType;
			Name = missionName;
			Objective = missionObjective;
			Status = MissionStatus.Incomplete;
			Reward = reward;
			Weight = 1;
			LeaveTime = leaveTime;
			SurviveCrewmates = surviveCrewmates;
			RequiredWeather = requiredWeather;
			Item = item;
			ValveCount = valveCount;
		}
	}
	public class MissionManager : MonoBehaviour
	{
		private List<Mission> Allmissions = new List<Mission>();

		private List<Mission> Currentmissions = new List<Mission>();

		private readonly MissionGenerator missionGenerator;

		private bool isFirstSync = true;

		public MissionManager()
		{
			Allmissions = MissionLocalization.GetLocalizedMissions();
			missionGenerator = new MissionGenerator();
		}

		public bool AreMissionsEqual(List<Mission> missions, List<Mission> missions1)
		{
			if (missions == null || missions1 == null)
			{
				return false;
			}
			if (missions.Count != missions1.Count)
			{
				return false;
			}
			for (int i = 0; i < missions.Count; i++)
			{
				if (missions[i].Type != missions1[i].Type || missions[i].Status != missions1[i].Status || missions[i].Name != missions1[i].Name || missions[i].Objective != missions1[i].Objective || missions[i].Reward != missions1[i].Reward)
				{
					return false;
				}
			}
			return true;
		}

		public void GenerateMissions(int missionCount)
		{
			Allmissions = MissionLocalization.GetLocalizedMissions();
			if (Allmissions.Count == 0)
			{
				Plugin.LogError("No missions found.");
				return;
			}
			Currentmissions = missionGenerator.GenerateRandomMissions(missionCount, Allmissions);
			SyncMissionsServer();
		}

		public string ShowMissionOverview()
		{
			StringBuilder stringBuilder = new StringBuilder();
			stringBuilder.AppendLine("Lethal Missions\n");
			if (Currentmissions.Count == 0)
			{
				stringBuilder.AppendLine(MissionLocalization.GetMissionString("NoMissionsMessage"));
			}
			else
			{
				foreach (Mission currentmission in Currentmissions)
				{
					if (currentmission.Type == MissionType.OutOfTime)
					{
						stringBuilder.AppendLine(MissionLocalization.GetMissionString("Name") + string.Format(currentmission.Name, Utils.NumberToHour(currentmission.LeaveTime.Value, isPM: true) + " PM"));
						stringBuilder.AppendLine(MissionLocalization.GetMissionString("Objective") + string.Format(currentmission.Objective, Utils.NumberToHour(currentmission.LeaveTime.Value, isPM: true) + " PM"));
					}
					else if (currentmission.Type == MissionType.SurviveCrewmates)
					{
						stringBuilder.AppendLine(MissionLocalization.GetMissionString("Name") + currentmission.Name);
						stringBuilder.AppendLine(MissionLocalization.GetMissionString("Objective") + string.Format(currentmission.Objective, currentmission.SurviveCrewmates));
					}
					else if (currentmission.Type == MissionType.FindScrap)
					{
						stringBuilder.AppendLine(MissionLocalization.GetMissionString("Name") + currentmission.Name);
						stringBuilder.AppendLine(MissionLocalization.GetMissionString("Objective") + string.Format(currentmission.Objective, currentmission.Item.ItemName));
					}
					else if (currentmission.Type == MissionType.RepairValve)
					{
						stringBuilder.AppendLine(MissionLocalization.GetMissionString("Name") + currentmission.Name);
						stringBuilder.AppendLine(MissionLocalization.GetMissionString("Objective") + string.Format(currentmission.Objective, currentmission.ValveCount));
					}
					else
					{
						stringBuilder.AppendLine(MissionLocalization.GetMissionString("Name") + currentmission.Name);
						stringBuilder.AppendLine(MissionLocalization.GetMissionString("Objective") + currentmission.Objective);
					}
					stringBuilder.AppendLine(string.Format("{0}{1}", MissionLocalization.GetMissionString("Status"), currentmission.Status));
					stringBuilder.AppendLine(string.Format("{0}{1}", MissionLocalization.GetMissionString("Reward"), currentmission.Reward));
					stringBuilder.AppendLine("-----------------------------");
				}
			}
			return stringBuilder.ToString();
		}

		public void RemoveActiveMissions()
		{
			Currentmissions.Clear();
		}

		public List<Mission> GetActiveMissions()
		{
			return Currentmissions;
		}

		public void CompleteMission(MissionType missionType)
		{
			Mission mission = Currentmissions.FirstOrDefault((Mission m) => m.Type == missionType);
			if (mission != null && mission.Status != MissionStatus.Complete)
			{
				mission.Status = MissionStatus.Complete;
				SyncMissionsServer();
			}
		}

		public void IncompleteMission(MissionType missionType)
		{
			Mission mission = Currentmissions.FirstOrDefault((Mission m) => m.Type == missionType);
			if (mission != null && mission.Status != 0)
			{
				mission.Status = MissionStatus.Incomplete;
				SyncMissionsServer();
			}
		}

		private void SyncMissionsServer()
		{
			if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsHost)
			{
				return;
			}
			if (Currentmissions != null && Currentmissions.Count > 0)
			{
				string serializedMissions = JsonConvert.SerializeObject((object)Currentmissions);
				if ((Object)(object)NetworkHandler.Instance != (Object)null)
				{
					NetworkHandler.Instance.SyncMissionsServerRpc(serializedMissions);
				}
				else
				{
					Plugin.LogError("SyncMissionsServer - NetworkHandler.Instance is null");
				}
			}
			else
			{
				Plugin.LogError("Currentmissions is null or empty, unable to sync missions.");
			}
		}

		internal void SyncMissions(string serializedMissions)
		{
			List<Mission> collection = JsonConvert.DeserializeObject<List<Mission>>(serializedMissions);
			Currentmissions.Clear();
			Currentmissions.AddRange(collection);
			if (isFirstSync)
			{
				isFirstSync = false;
				OnFirstReceiveMissions();
			}
		}

		public void RequestMissions()
		{
			if (NetworkManager.Singleton.IsClient && !NetworkManager.Singleton.IsHost && !NetworkManager.Singleton.IsServer)
			{
				NetworkHandler.Instance?.RequestMissionsServerRpc(NetworkManager.Singleton.LocalClientId);
			}
		}

		public bool IsMissionActive(MissionType type)
		{
			return Currentmissions.Any((Mission m) => m.Type == type);
		}

		public int GetMissionLeaveTime(MissionType type)
		{
			return Currentmissions.FirstOrDefault((Mission m) => m.Type == type).LeaveTime.Value;
		}

		public int GetCreditsEarned()
		{
			return Currentmissions.Where((Mission m) => m.Status == MissionStatus.Complete).Sum((Mission m) => m.Reward);
		}

		public List<Mission> GetCompletedMissions()
		{
			return Currentmissions.Where((Mission m) => m.Status == MissionStatus.Complete).ToList();
		}

		public int GetSurviveCrewmates()
		{
			return Currentmissions.FirstOrDefault((Mission m) => m.Type == MissionType.SurviveCrewmates).SurviveCrewmates.Value;
		}

		public Mission GetFindScrapItem()
		{
			return Currentmissions.FirstOrDefault((Mission m) => m.Type == MissionType.FindScrap);
		}

		public void ProgressValveRepair()
		{
			Mission mission = Currentmissions.FirstOrDefault((Mission m) => m.Type == MissionType.RepairValve);
			if (mission != null && mission.ValveCount > 0)
			{
				mission.ValveCount--;
				if (mission.ValveCount == 0)
				{
					CompleteMission(MissionType.RepairValve);
				}
				SyncMissionsServer();
			}
		}

		public void ResetFirstSync()
		{
			isFirstSync = true;
		}

		private void OnFirstReceiveMissions()
		{
			foreach (Mission currentmission in Currentmissions)
			{
				if (currentmission.Type != MissionType.RepairValve)
				{
					continue;
				}
				List<SteamValveHazard> list = new List<SteamValveHazard>();
				foreach (SteamValveHazard item in from v in Object.FindObjectsOfType<SteamValveHazard>()
					orderby ((Component)v).transform.position.y descending
					select v)
				{
					list.Add(item);
				}
				SteamValveHazard[] array = list.ToArray();
				for (int i = 0; i < currentmission.ValveCount.Value; i++)
				{
					array[i].valveCrackTime = 0.001f;
					array[i].valveBurstTime = 0.01f;
					array[i].triggerScript.interactable = true;
				}
			}
		}
	}
}
namespace LethalMissions.Localization
{
	public class MissionDataStore
	{
		public List<LocalizedMission> Missions { get; set; }

		public MissionDataStore()
		{
			List<LocalizedMission> obj = new List<LocalizedMission>
			{
				new LocalizedMission(MissionType.OutOfTime, "Escape before {0}", "Don't stay on the moon after {0}! It's a dangerous place!", Config.OutOfTimeReward.Value, null, null, (LevelWeatherType)(-1))
			};
			int value = Config.LightningRodReward.Value;
			LevelWeatherType? requiredWeather = (LevelWeatherType)2;
			obj.Add(new LocalizedMission(MissionType.LightningRod, "Lightning rod", "Become the human lightning rod, stop a lightning with style", value, null, null, requiredWeather));
			obj.Add(new LocalizedMission(MissionType.WitnessDeath, "Witness a Celestial Event", "Witness the dramatic farewell of a fellow crewmate", Config.WitnessDeathReward.Value, null, null, (LevelWeatherType)(-1)));
			obj.Add(new LocalizedMission(MissionType.RecoverBody, "Retrieve Your Pal's Corpse", "Because being a hero also means playing space undertaker", Config.RecoverBodyReward.Value, null, null, (LevelWeatherType)(-1)));
			obj.Add(new LocalizedMission(MissionType.ObtainHive, "Get a beehive!", "Because even in space, we all need some honey and laughter", Config.ObtainHiveReward.Value, null, null, (LevelWeatherType)(-1)));
			obj.Add(new LocalizedMission(MissionType.SurviveCrewmates, "Preserve the Group's Life", "Make sure at least {0} crewmates survive the space odyssey!", Config.SurviveCrewmatesReward.Value, null, null, (LevelWeatherType)(-1)));
			obj.Add(new LocalizedMission(MissionType.KillMonster, "Defeat the Monster", "Embark on a daring mission to eliminate a menacing creature", Config.KillMonsterReward.Value, null, null, (LevelWeatherType)(-1)));
			obj.Add(new LocalizedMission(MissionType.ObtainGenerator, "Obtaining the Apparatus", "Take the Generator from the factory to the ship.", Config.ObtainGeneratorReward.Value, null, null, (LevelWeatherType)(-1)));
			obj.Add(new LocalizedMission(MissionType.FindScrap, "Find Scrap", "Find the next scrap: {0}", Config.FindScrapReward.Value, null, null, (LevelWeatherType)(-1)));
			obj.Add(new LocalizedMission(MissionType.RepairValve, "Repair the Valves", "As broken as your heart, show your skills and fix at least {0} of them.", Config.RepairValveReward.Value, null, null, (LevelWeatherType)(-1)));
			obj.Add(new LocalizedMission(MissionType.OutOfTime, "Escapa antes de las {0}", "¡No te quedes en la luna después de las {0}! ¡Es un lugar peligroso!", Config.OutOfTimeReward.Value, null, null, (LevelWeatherType)(-1), null, null, "es"));
			int value2 = Config.LightningRodReward.Value;
			requiredWeather = (LevelWeatherType)2;
			obj.Add(new LocalizedMission(MissionType.LightningRod, "Atrayendo rayos", "Conviértete en el pararrayos humano, detén un rayo con estilo", value2, null, null, requiredWeather, null, null, "es"));
			obj.Add(new LocalizedMission(MissionType.WitnessDeath, "Atestigua un suceso celestial", "Observa el dramático adiós de un compañero de la nave", Config.WitnessDeathReward.Value, null, null, (LevelWeatherType)(-1), null, null, "es"));
			obj.Add(new LocalizedMission(MissionType.RecoverBody, "Recupera el cuerpo de un amigo", "Porque ser un héroe incluye ser también sepulturero espacial", Config.RecoverBodyReward.Value, null, null, (LevelWeatherType)(-1), null, null, "es"));
			obj.Add(new LocalizedMission(MissionType.ObtainHive, "Consigue una colmena", "Porque incluso en el espacio, todos necesitamos un poco de miel y risas", Config.ObtainHiveReward.Value, null, null, (LevelWeatherType)(-1), null, null, "es"));
			obj.Add(new LocalizedMission(MissionType.SurviveCrewmates, "Preserva la Vida del Grupo", "¡Asegurate de que al menos {0} tripulantes sobrevivan a la odisea espacial!", Config.SurviveCrewmatesReward.Value, null, null, (LevelWeatherType)(-1), null, null, "es"));
			obj.Add(new LocalizedMission(MissionType.KillMonster, "Elimina al Monstruo", "Embarcate en una misión audaz para eliminar a una amenazante criatura", Config.KillMonsterReward.Value, null, null, (LevelWeatherType)(-1), null, null, "es"));
			obj.Add(new LocalizedMission(MissionType.ObtainGenerator, "Obteniendo el Aparato", "Lleva el generador de la fábrica a la nave.", Config.ObtainGeneratorReward.Value, null, null, (LevelWeatherType)(-1), null, null, "es"));
			obj.Add(new LocalizedMission(MissionType.FindScrap, "Encuentra chatarra", "Encuentra el siguiente objeto: {0}", Config.FindScrapReward.Value, null, null, (LevelWeatherType)(-1), null, null, "es"));
			obj.Add(new LocalizedMission(MissionType.RepairValve, "Repara las Válvulas", "Tan rota como tu corazón, demuestra tus habilidades y arregla al menos {0} de ellas.", Config.RepairValveReward.Value, null, null, (LevelWeatherType)(-1), null, null, "es"));
			Missions = obj;
		}
	}
	public class LocalizedMission : Mission
	{
		public string LanguageCode { get; set; }

		public LocalizedMission(MissionType missionType, string missionName, string missionObjective, int reward, int? leaveTime = null, int? surviveCrewmates = null, LevelWeatherType? requiredWeather = -1, SimpleItem item = null, int? valveCount = null, string languageCode = "en")
			: base(missionType, missionName, missionObjective, reward, leaveTime, surviveCrewmates, requiredWeather, item, valveCount)
		{
			LanguageCode = languageCode;
		}
	}
	public static class MissionLocalization
	{
		private static readonly string CurrentLanguage;

		private static readonly Dictionary<string, Dictionary<string, string>> MissionStrings;

		public static readonly List<LocalizedMission> missions;

		static MissionLocalization()
		{
			CurrentLanguage = Config.LanguageCode.Value;
			MissionStrings = new Dictionary<string, Dictionary<string, string>>
			{
				["NoMissionsMessage"] = new Dictionary<string, string>
				{
					{ "en", "There are no missions at the moment..." },
					{ "es", "No hay misiones en este momento..." }
				},
				["CompletedMissionMessage"] = new Dictionary<string, string>
				{
					{ "en", "Completed Missions:" },
					{ "es", "Misiones Completadas:" }
				},
				["NoCompletedMissionsMessage"] = new Dictionary<string, string>
				{
					{ "en", "No completed missions" },
					{ "es", "No hay misiones completadas" }
				},
				["CompletedMissionsCountMessage"] = new Dictionary<string, string>
				{
					{ "en", "You have completed {0}\nmissions.\n\nHere are your rewards:\n\n" },
					{ "es", "Has completado {0}\nmisiones.\n\nAqui estan tus \nrecompensas:\n\n" }
				},
				["Name"] = new Dictionary<string, string>
				{
					{ "en", "Name: " },
					{ "es", "Nombre: " }
				},
				["Objective"] = new Dictionary<string, string>
				{
					{ "en", "Objective: " },
					{ "es", "Objetivo: " }
				},
				["Status"] = new Dictionary<string, string>
				{
					{ "en", "Status: " },
					{ "es", "Estado: " }
				},
				["Reward"] = new Dictionary<string, string>
				{
					{ "en", "Reward: " },
					{ "es", "Recompensa: " }
				},
				["NewMissionsAvailable"] = new Dictionary<string, string>
				{
					{ "en", "New missions are available!" },
					{ "es", "Hay nuevas misiones disponibles!" }
				}
			};
			MissionDataStore missionDataStore = new MissionDataStore();
			missions = new List<LocalizedMission>();
			foreach (LocalizedMission mission in missionDataStore.Missions)
			{
				LocalizedMission item = new LocalizedMission(mission.Type, mission.Name, mission.Objective, mission.Reward, mission.LeaveTime, mission.SurviveCrewmates, mission.RequiredWeather, mission.Item, mission.ValveCount, mission.LanguageCode);
				missions.Add(item);
			}
		}

		public static string GetMissionString(string key, params object[] args)
		{
			string format = MissionStrings[key][CurrentLanguage] ?? MissionStrings[key]["en"];
			return string.Format(format, args);
		}

		public static List<Mission> GetLocalizedMissions()
		{
			return (from mission in missions
				where mission.LanguageCode == CurrentLanguage
				select new Mission(mission.Type, mission.Name, mission.Objective, mission.Reward, mission.LeaveTime, mission.SurviveCrewmates, mission.RequiredWeather, mission.Item, mission.ValveCount)).ToList();
		}
	}
}