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Lethal Missions

A mod that adds missions to the game.

Date uploaded 10 months ago
Version 1.0.7
Download link Nozz-Lethal_Missions-1.0.7.zip
Downloads 13107
Dependency string Nozz-Lethal_Missions-1.0.7

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
NotAtomicBomb-TerminalApi-1.5.1 icon
NotAtomicBomb-TerminalApi

A Terminal Api

Preferred version: 1.5.1
Rune580-LethalCompany_InputUtils-0.5.6 icon
Rune580-LethalCompany_InputUtils

Utilities for creating InputActions and providing an (opinionated) improved UI.

Preferred version: 0.5.6

README

Lethal Missions Mod for Lethal Company

Overview

The Lethal Missions mod adds an exciting array of missions to Lethal Company, providing players with diverse challenges and objectives. From escaping perilous situations to witnessing celestial events.

Features

  • Mission Variety: Engage in a range of missions catering to different playstyles, from recovering crewmate bodies to becoming a human lightning rod.

  • Multilingual Support: Enjoy missions in both English and Spanish, ensuring a localized experience for a broader audience.

  • Mission Completion Tracking: Keep track of completed missions, earn rewards.

  • Terminal Commands: Use terminal commands to easily access and view all available missions in the game.

Usage

  • Open the in-game terminal.
  • Use the command Missions or Misiones to view all available missions.
  • Missions are generated every time you go down to the moon.

Mission Types

  1. RecoverCrewmateBody: Retrieve fallen crewmate bodies and pay your respects as a space undertaker.

  2. LightningRod: Become a human lightning rod and stylishly stop lightning.

  3. WitnessCrewmateDeath: Observe the dramatic farewell of a fellow crewmate during a celestial event.

  4. ObtainHoneycomb: Collect a beehive in space because everyone needs a bit of honey and laughter.

  5. SurviveCrewmates: Ensure that a specified number of crewmates survive the space odyssey.

  6. KillMonster: Embark on a daring mission to eliminate a menacing creature.

  7. OutOfTimeLeaveBeforeCertainHour: Escape before a specific hour to avoid the dangers of the moon.

  8. ObtainGenerator: Acquire a special generator to power critical systems.

Credits

  • Mod created by Nozz.

Support

To report any problems or contribute ideas for missions, you can use GitHub: LethalMissions GitHub or send a private message by Discord: valentin_marquez Discord.

CHANGELOG

Changelog

Version 1.0.0

  • Initial release.
  • Added English and Spanish missions.
  • Introduced dynamic mission generation.
  • Implemented terminal commands for easy mission access.

Version 1.0.1

In this version, the following improvements have been made:

  • Fixed some minor bugs.
  • Added an in-game notification to indicate when new missions are available, as recommended in [#4]
  • Missions are no longer generated on the company's moon. [#2]
  • Depending on your language preference, you will now need to type either missions or misiones as both options are no longer available.

Version 1.0.4

In this version, the following improvements have been made:

  • Fixed Only the host sees the mission. [#3]
  • Fixed Always getting message about range of the factories. [#6]

Version 1.0.5

In this version, the following improvements have been made:

  • Update LethalAPI.Terminal pre-release version. This fixed the following issues:
    • Terminal Issue: Credits Clipping. [[#1]]

Version 1.0.8

The following improvements have been made in this version:

  • Update of LethalAPI.Terminal to atomic.terminalapi, with the arrival of 1.5.0 of TerminalApi the library was improved a lot, so to also be able to reach more users was added as a dependency TerminalApi.

Version 1.1.0

The following improvements have been made in this version:

  • Improve the mission generation system, now the missions are generated in a more dynamic way, and the missions are generated in a more balanced way, now the planet conditions and generated objects are taken into account to avoid impossible missions.
  • Added 2 new missions, Find the scrap and RepairValve.
  • Remove logs from log to avoid spamming the console.
  • Added Menu in-game to view the missions available (Open with J key by default Configurable in the game keybindings).
  • Added Configure the reward for each mission in mod config file.
  • Added to be able to configure the message of new missions, it can be configured to show the notification and sound only the sound.

Version 1.1.1

The following improvements have been made in this version:

  • Improved the configuration of the notification of available missions, now you only have to configure it between these 3 options None, SoundOnly or SoundAndBanner.
  • Added RandomMode that ignores the number of configured missions and generates random missions.
  • You can no longer open the missions menu while the level is being generated to avoid displaying the empty menu.
  • Improved the RepairValves mission generation.
  • Fixed [Bug] No notification #10

Version 1.1.7

The following improvements have been made in this version:

  • Remove some logs messages.
  • Improved the way the OutOfTime mission is completed, now it is shown complete as long as you are within the range of hours.
  • Change the name of the MaxMissions configuration to NumberOfMissions, now the new configuration will generate the number of missions indicated.
  • Added new option for the MissionsNotification configuration called BannerOnly.
  • Fix Bugs and improve the code.