DoorBreach
DoorBreach is a mod for Lethal Company that allows players to hit a locked door many times with a shovel to open it.
Last updated | a year ago |
Total downloads | 463250 |
Total rating | 18 |
Categories | Mods Client-side |
Dependency string | Nyxchrono-DoorBreach-1.1.0 |
Dependants | 498 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
DoorBreach
Overview
DoorBreach is a mod for Lethal Company that allows players to hit a locked door many times with a shovel to open it. This mod aims to solve those pesky situations in which you enter encounter a locked door but can not find a darn key anywhere. By default, a door will take 10 to 20 hits before unlocking and opening (configurable).
Does not add any new items/models/sounds/etc. Simply changes how doors behave when collided by a shovel swing.
Compatibility
- Game Compatibility:
- Compatible with version v45 of the game.
- Not tested with version v47 of the game.
- Mod Compatibility:
- Compatible with (some, but should be all) mods that allow locking of doors after round has started
Installation
Using r2modmanplus or Thunderstore Client
- Install the DoorBreach mod.
Using the Manual Download Method
- Download the DoorBreach mod.
- Extract the zip into your BepInEx directory.
Dependencies
Please make sure you have the following dependencies installed (if using the manual download method):
Support
If you encounter any issues or have suggestions, please visit our GitHub issues page to report them. Or you can join the Lethal Company Modding Discord and leave a message on the mod-release post
Contributing
If you would like to contribute to this project, please fork the repository and submit a pull request. I will review your changes and merge them if they are satisfactory.
## License
This mod is released under the CC BY-NC-SA 4.0 License. See [LICENSE](LICENSE) file for details.
## Attribution
As long as you credit my name or link to my GitHub project, that's okay.