DoorBreach
DoorBreach is a mod for Lethal Company that allows players to hit a locked door many times with a shovel to open it.
Date uploaded | 10 months ago |
Version | 1.0.1 |
Download link | Nyxchrono-DoorBreach-1.0.1.zip |
Downloads | 4262 |
Dependency string | Nyxchrono-DoorBreach-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
DoorBreach
Overview
DoorBreach is a mod for Lethal Company that allows players to hit a locked door many times with a shovel to open it. This mod aims to solve those pesky situations in which you enter encounter a locked door but can not find a darn key anywhere. By default, a door will take 10 to 20 hits before unlocking and opening (configurable).
Does not add any new items/models/sounds/etc. Simply changes how doors behave when collided by a shovel swing.
Compatibility
- Compatible with version v45 of the game.
- Not tested with version v47 of the game.
Installation
Using r2modmanplus or Thunderstore Client
- Install the DoorBreach mod.
Using the Manual Download Method
- Download the DoorBreach mod.
- Extract the zip into your BepInEx directory.
Dependencies
Please make sure you have the following dependencies installed (if using the manual download method):
- BepInExPack (version 5.4.2100 or higher)
Support
If you encounter any issues or have suggestions, please visit our GitHub issues page to report them. Or you can join the Lethal Company Modding Discord and leave a message on the mod-release post
Contributing
If you would like to contribute to this project, please fork the repository and submit a pull request. I will review your changes and merge them if they are satisfactory.
License
This mod is released under the CC BY-NC-SA 4.0 License. See LICENSE.md file for details.
Attribution
As long as you credit my name or link to my github project, that's okay.
CHANGELOG
Changelog for DoorBreach
[1.1.0] - 2024-01-08
- Added/Improved compatibility for mods that allow locking of doors after round has started
- For the nerds:
- Cleaned up
Plugin.cs
- Added
Components.cs
,Hooks.cs
,Utils.cs
- Added a hook for
DoorLock.LockDoor
- Only call
UnlockDoorServerRpc
as that will eventually unlock it clientside
- Cleaned up
[1.0.1] - 2024-01-05
- Update README.md
[1.0.0] - 2024-01-05
- Finished initial release