using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Custom Ship Loader")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Custom Ship Loader")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("61919b5d-ca9a-4f8a-8095-f457218404fe")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Custom_Ship_Loader
{
[BepInPlugin("01Ryan.CustomShipLoader", "Custom Ship Loader", "1.0.0")]
public class CustomShipLoaderBase : BaseUnityPlugin
{
private const string modGUID = "01Ryan.CustomShipLoader";
private const string modName = "Custom Ship Loader";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("01Ryan.CustomShipLoader");
public static CustomShipLoaderBase Instance;
public static ConfigFile config;
public static GameObject CustomShip;
private void Awake()
{
Instance = this;
config = ((BaseUnityPlugin)this).Config;
Config.Load();
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), Config.ShipFileName.Value);
AssetBundle val = AssetBundle.LoadFromFile(text);
CustomShip = val.LoadAsset<GameObject>("Assets/Custom Ships/Prefabs/" + Config.UnityPrefabAssetName.Value + ".prefab");
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)(Config.UnityPrefabAssetName.Value + " is ready to depart!"));
}
}
public class Config
{
public static ConfigEntry<string> ShipFileName;
public static ConfigEntry<string> UnityPrefabAssetName;
public static void Load()
{
ShipFileName = CustomShipLoaderBase.config.Bind<string>("Info", "ShipFileName", "steamboatwillie", "What ship file should be loaded?");
UnityPrefabAssetName = CustomShipLoaderBase.config.Bind<string>("Info", "UnityPrefabAssetName", "Steamboat Willie", "What is the internal name of the ship's prefab?");
}
}
}
namespace Custom_Ship_Loader.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
internal class LoadShipPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
private static void ReplaceShipPatch()
{
GameObject val = GameObject.Find("HangarShip");
GameObject val2 = Object.Instantiate<GameObject>(CustomShipLoaderBase.CustomShip, val.transform);
SyncChildren(val.transform, val2.transform);
val2.SetActive(true);
StartOfRound[] array = Object.FindObjectsOfType<StartOfRound>();
foreach (StartOfRound val3 in array)
{
val3.shipBounds = ((Component)val2.transform.Find("ShipBoundsTrigger")).GetComponent<Collider>();
val3.shipInnerRoomBounds = ((Component)val2.transform.Find("ShipInnerRoomBoundsTrigger")).GetComponent<Collider>();
}
CleanUpChildren(val);
}
private static void SyncChildren(Transform src, Transform dst)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
foreach (Transform item in ((Component)src).transform)
{
Transform val = item;
if ((Object)(object)((Component)dst).transform.Find(((Object)val).name) != (Object)null)
{
Transform val2 = ((Component)dst).transform.Find(((Object)val).name);
if (Object.op_Implicit((Object)(object)((Component)val).GetComponent<AutoParentToShip>()))
{
AutoParentToShip component = ((Component)val).GetComponent<AutoParentToShip>();
((Component)val).transform.SetLocalPositionAndRotation(val2.localPosition, val2.localRotation);
component.positionOffset = val2.localPosition;
component.rotationOffset = val2.localEulerAngles;
}
else
{
((Component)val).transform.SetLocalPositionAndRotation(val2.localPosition, val2.localRotation);
}
val.localScale = val2.localScale;
if (val.childCount > 0)
{
SyncChildren(val, val2);
}
if (((Object)val2).name == "ShipBoundsTrigger" || ((Object)val2).name == "ShipInnerRoomBoundsTrigger")
{
((Component)val).gameObject.SetActive(false);
}
else
{
((Component)val2).gameObject.SetActive(false);
}
}
else
{
((Component)val).gameObject.SetActive(false);
}
}
}
private static void CleanUpChildren(GameObject root)
{
for (int i = 0; i < root.transform.childCount; i++)
{
if (!((Component)root.transform.GetChild(i)).gameObject.activeSelf && Object.op_Implicit((Object)(object)((Component)root.transform.GetChild(i)).gameObject.GetComponentInChildren<MeshRenderer>()))
{
Object.Destroy((Object)(object)((Component)root.transform.GetChild(i)).gameObject);
}
}
}
}
}