Decompiled source of Faster Ship Landing At Company v1.0.1

ShipFastLanding.dll

Decompiled a year ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ShipFastLanding")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ShipFastLanding")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("39c4159e-c663-4bf9-a9f3-eca72a3696b6")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ShipFastLanding
{
	[BepInPlugin("oe.tweaks.qol.faster_company_landing", "Faster Company Landing", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("oe.tweaks.qol.faster_company_landing");

		private const string GUID = "oe.tweaks.qol.faster_company_landing";

		private const string NAME = "Faster Company Landing";

		private const string VERSION = "1.0.0";

		internal static Plugin instance;

		internal static ManualLogSource log;

		internal static ConfigEntry<bool> config_fastTravelToAllPlanets;

		private void Awake()
		{
			log = ((BaseUnityPlugin)this).Logger;
			log.LogInfo((object)("'" + ((Object)this).name + "' is loading..."));
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			config_fastTravelToAllPlanets = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "FastTravelToAll", false, "Allows you to fast travel to all planets, not just the company.");
			harmony.PatchAll();
			log.LogInfo((object)"'Faster Company Landing' loaded!");
		}
	}
}
namespace ShipFastLanding.Patches
{
	[HarmonyPatch(typeof(StartOfRound))]
	internal class ShipHubPatch
	{
		internal static GameObject shipHub;

		[HarmonyPatch("SetMapScreenInfoToCurrentLevel")]
		[HarmonyPrefix]
		private static void speedUpShipOnCompany(StartOfRound __instance)
		{
			if ((Object)(object)shipHub == (Object)null)
			{
				shipHub = GameObject.Find("Environment/HangarShip");
				if ((Object)(object)shipHub == (Object)null)
				{
					Plugin.log.LogError((object)"Didn't find ship!");
					return;
				}
				Plugin.log.LogInfo((object)"Found ship!");
			}
			GameObject obj = shipHub;
			if ((Object)(object)((obj != null) ? obj.GetComponent<Animator>() : null) != (Object)null)
			{
				if (__instance.currentLevelID == 3 || Plugin.config_fastTravelToAllPlanets.Value)
				{
					Plugin.log.LogInfo((object)"Speeding up ship!");
					shipHub.GetComponent<Animator>().speed = 10f;
				}
				else
				{
					Plugin.log.LogInfo((object)"Regular speed!");
					shipHub.GetComponent<Animator>().speed = 1f;
				}
			}
			else
			{
				Plugin.log.LogError((object)"Didn't find ship animator!");
			}
		}
	}
}