Decompiled source of Jester Plays Darude Sandstorm v1.0.1

JesterWindUp.dll

Decompiled 11 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("JesterWindUp")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("JesterWindUp")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("96128a46-bd69-45b0-b376-a9c9566448b0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace JesterWindUp
{
	[BepInPlugin("oe.tweaks.sounds.jester", "Jester Wind Up Sound", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("oe.tweaks.sounds.jester");

		private const string GUID = "oe.tweaks.sounds.jester";

		private const string NAME = "Jester Wind Up Sound";

		private const string VERSION = "1.0.0";

		internal static Plugin instance;

		internal static ManualLogSource log;

		private void Awake()
		{
			log = ((BaseUnityPlugin)this).Logger;
			log.LogInfo((object)"'Jester Wind Up Sound' is loading...");
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			harmony.PatchAll();
			log.LogInfo((object)"'Jester Wind Up Sound' loaded!");
		}
	}
}
namespace JesterWindUp.Patches
{
	[HarmonyPatch(typeof(JesterAI))]
	internal class JesterAIPatch
	{
		private static AudioClip jesterWindUp;

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void patchJesterWindUpSound(JesterAI __instance)
		{
			Plugin.log.LogInfo((object)"Patching JesterAI...");
			if ((Object)(object)jesterWindUp == (Object)null)
			{
				AssetBundle val = AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetManifestResourceNames()[0]));
				if ((Object)(object)val == (Object)null)
				{
					Plugin.log.LogError((object)"Failed to load jestersounds asset bundle");
					return;
				}
				jesterWindUp = val.LoadAsset<AudioClip>("jester_wind_up.mp3");
			}
			__instance.popGoesTheWeaselTheme = jesterWindUp;
		}
	}
}