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OE_Tweaks-Lucky_Dice-0.2.0 icon

Lucky Dice

The outcome will be decided by a roll of the dice.

Date uploaded 10 months ago
Version 0.2.0
Download link OE_Tweaks-Lucky_Dice-0.2.0.zip
Downloads 476
Dependency string OE_Tweaks-Lucky_Dice-0.2.0

This mod requires the following mods to function

NotAtomicBomb-TerminalApi-1.5.0 icon
NotAtomicBomb-TerminalApi

A Terminal Api

Preferred version: 1.5.0
Evaisa-LethalLib-0.12.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.12.1

README

WIP!!!!!!!

Some things might be (probably are) very broken, please report any errors you encounter on the mod github page (link above) with the following information:

  1. What was the error?
  2. What other mods you have installed?
  3. What are the steps to reproduce the error?
  4. Add log files.

Lucky Dice

This mod adds a bunch of different dice, each with it's own event pool. When a dice is used (left mouse) it "rolls" an event from it's pool.

The dice items (that I made) are not usable in the ship phase or on the company moon to prevent cheesing.

Example mod that extends Lucky Dice:

https://github.com/OE100/ExampleEventExtensionMod

Todo:

  • Guide on extending the event/item system of the mod (the api is already in there, just needs documentation)
  • Implement some events that I didn't have time to make just yet
  • Write what each event does

Releases:

Version 0.2.0

  • Fix: Flying to moons no longer breaks clients. (lol, my bad)
  • Fix: Spawn enemy events should work even if the enemy isn't spawnable on the moon in vanilla.
  • API: Added an enemy registry that maps the EnemyAI type to its prefab for easier access. (for an example of how to use it see my enemy spawn event)
  • API: Changed my enemy spawn events to use generics for ease of use. (not backwards compatible)

Version 0.1.1

  • Added an example for how to make a mod that extends lucky dice.
  • Some minor variable visibility changes.

Version 0.1.0

  • Added config options to set dice spawn chance, if dice can spawn at all, if dice should be activatable or just scrap.
  • Changed event api to use custom attributes. (not backwards compatible)

Version 0.0.2

  • Fixed a bug that caused items spawned by events to not show on scan.

Version 0.0.1

  • Early Beta
  • Added extendable dice items (with regular solids already implemented)
  • Added extendable event system (with some base event types and events already implemented)