Possessed Masks
A ghost haunts your masks, the mask will try to get in your active slot and possess you. Tweaks spawn chances of masks to allow them to spawn on all moons.
Last updated | 8 months ago |
Total downloads | 648724 |
Total rating | 35 |
Categories | Mods Audio BepInEx Items |
Dependency string | OE_Tweaks-Possessed_Masks-2.1.1 |
Dependants | 865 other packages depend on this package |
This mod requires the following mods to function
README
Possessed Mask
A ghost haunts your masks, the mask will try to get in your active slot and possess you. Tweaks spawn chances of masks to allow them to spawn on all moons.
Releases
Version 2.1.1
- Changed the discard and interaction blocks so they won't apply to not haunted masks for compatibility.
Version 2.1.0
- Changed the behaviour to not affect masks with
maskIsHaunted == False
to be more compatible with other mods. - The mod works for v50 btw.
Version 2.0.4
- Fixed a bug where inventory would freeze on dropping an item sometimes for some reason.
- Added config option to change the value of masks without the spawn chance. (EnableChangeMaskSpawnChance = 3)
Version 2.0.3
- Fixed config sync not working correctly, this should fix the issue where you could drop the mask regardless of how many items you had in your inventory.
Version 2.0.2
- Fixed a leftover bug that was created by the last updates' fix
Version 2.0.1
- Fixed bug where if the masks item wasn't in a level but the config setting
EnableChangeMaskSpawnChance
wasn't on 2 it would cause an error
Version 2.0.0
- Rewritten the mod from the ground up with networking to hopefully prevent most desyncs.
Version 1.1.2
- Fixed deactivation of selected item when switching slots.
- Fixed bug causing stun grenades to activate when switching slots.
Version 1.1.1
- Fixed item name bug causing the mask value and spawn chance not to be changed.
Version 1.1.0
- Hopefully fixed a bug where if a masked enemy spawned on a planet that is disallowed in vanilla it would just get stuck.
- Added more config options for controlling mod mechanics and spawn rate of masks.
Version 1.0.10
- Added delay between preventing client actions and automated actions to prevent errors in edge cases.
- Changed some patches to hopefully prevent client-host desyncs.
Version 1.0.9
- Fixed bug that caused players to not be able to interact with objects after dying from the mask.
Version 1.0.8
- Fixed bug that caused dropped 2 handed items to disappear on local client unless he is the host. (Thanks Steven4547466)
Version 1.0.7
- Stopped mask stuff while at the company building.
- Prevents some more player actions during possession to lower the chance of animation breaking.
- Modified the function for switching inventory slot for better compatibility with other mods.
Version 1.0.6
- Fixed network related issues, animations not working correctly and clients not transforming into masked.
Version 1.0.5
- Each day reset scaling variables back to config values.
Version 1.0.4
- More error catching and validation.
Version 1.0.3
- Fixed bug where activatable items didn't turn off when switched from.
Version 1.0.2
- Added option to disable dropping the mask until inventory is full enough (has config option)
- Changed the way the mask price is affected by value multiplier < 1 (more value for masks)
- More config options.
- More bug fixes (YAY!)
Version 1.0.1
- Fixed bug where 2 handed items were being switched away from.
- Introduced config.
Version 1.0.0
- Initial release, somewhat broken and has several bugs