using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ThumperChaseMusic")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ThumperChaseMusic")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9b2180d0-c688-468f-a1bc-6ed3e069d8cc")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ThumperChaseMusic
{
[BepInPlugin("oe.tweaks.sounds.thumper", "Thumper Chase Music", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("oe.tweaks.sounds.thumper");
private const string GUID = "oe.tweaks.sounds.thumper";
private const string NAME = "Thumper Chase Music";
private const string VERSION = "1.0.0";
internal static Plugin instance;
internal static ManualLogSource log;
private void Awake()
{
log = ((BaseUnityPlugin)this).Logger;
log.LogInfo((object)"'Thumper Chase Music' is loading...");
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
harmony.PatchAll();
log.LogInfo((object)"'Thumper Chase Music' loaded!");
}
}
}
namespace ThumperChaseMusic.Patches
{
[HarmonyPatch(typeof(CrawlerAI))]
internal class CrawlerAIPatch
{
private static AudioClip thumperSound = null;
internal static Dictionary<CrawlerAI, AudioSource> crawlerSources = new Dictionary<CrawlerAI, AudioSource>();
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void patchThumperChaseSoundStart(CrawlerAI __instance)
{
Plugin.log.LogInfo((object)"Patching CrawlerAI...");
if ((Object)(object)thumperSound == (Object)null)
{
AssetBundle val = AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetManifestResourceNames()[0]));
if ((Object)(object)val == (Object)null)
{
Plugin.log.LogError((object)"Failed to load thumpersounds asset bundle");
return;
}
thumperSound = val.LoadAsset<AudioClip>("thumper_chase.mp3");
}
AudioSource val2 = ((Component)__instance).gameObject.AddComponent<AudioSource>();
val2.clip = thumperSound;
val2.volume = 0.8f;
val2.loop = true;
val2.dopplerLevel = 0f;
val2.spatialBlend = 0.7f;
val2.maxDistance = 150f;
crawlerSources[__instance] = val2;
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void patchTumperChaseSoundUpdate(CrawlerAI __instance)
{
AudioSource val = crawlerSources[__instance];
if (((EnemyAI)__instance).isEnemyDead)
{
val.Stop();
}
if (((EnemyAI)__instance).currentBehaviourStateIndex == 0 && val.isPlaying)
{
val.Pause();
}
else if (((EnemyAI)__instance).currentBehaviourStateIndex != 0 && !val.isPlaying)
{
if (val.time > 0f && (double)val.time <= (double)thumperSound.length - 0.1)
{
val.UnPause();
}
else
{
val.Play();
}
}
}
}
[HarmonyPatch(typeof(StartOfRound))]
public class StartOfRoundPatch
{
[HarmonyPatch("openingDoorsSequence")]
[HarmonyPostfix]
private static void PatchOpeningDoorsSequence()
{
CrawlerAIPatch.crawlerSources.Clear();
}
}
}