Decompiled source of MuzikaGromche v13.37.3

MuzikaGromche.dll

Decompiled 6 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: AssemblyCompany("MuzikaGromche")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Opa che tut u nas")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+987fe830c3ca2c810559e381c4576a9c418b2f8c")]
[assembly: AssemblyProduct("MuzikaGromche")]
[assembly: AssemblyTitle("MuzikaGromche")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MuzikaGromche
{
	[BepInPlugin("MuzikaGromche", "MuzikaGromche", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static Track[] Tracks = new Track[3]
		{
			new Track
			{
				Name = "MuzikaGromche",
				WindUpTimer = 46.3f,
				Bpm = 130f
			},
			new Track
			{
				Name = "VseVZale",
				WindUpTimer = 39f,
				Bpm = 138f
			},
			new Track
			{
				Name = "DeployDestroy",
				WindUpTimer = 40.7f,
				Bpm = 130f
			}
		};

		public static Coroutine JesterLightSwitching;

		public static Track CurrentTrack;

		private void Awake()
		{
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			string text = ((BaseUnityPlugin)this).Info.Location.TrimEnd("MuzikaGromche.dll".ToCharArray());
			UnityWebRequest[] array = (UnityWebRequest[])(object)new UnityWebRequest[Tracks.Length * 2];
			for (int i = 0; i < Tracks.Length; i++)
			{
				Track track = Tracks[i];
				array[i * 2] = UnityWebRequestMultimedia.GetAudioClip("File://" + text + track.Name + "Start.mp3", (AudioType)13);
				array[i * 2 + 1] = UnityWebRequestMultimedia.GetAudioClip("File://" + text + track.Name + "Loop.mp3", (AudioType)13);
				array[i * 2].SendWebRequest();
				array[i * 2 + 1].SendWebRequest();
			}
			while (!array.All((UnityWebRequest request) => request.isDone))
			{
			}
			if (array.All((UnityWebRequest request) => (int)request.result == 1))
			{
				for (int j = 0; j < Tracks.Length; j++)
				{
					Tracks[j].LoadedStart = DownloadHandlerAudioClip.GetContent(array[j * 2]);
					Tracks[j].LoadedLoop = DownloadHandlerAudioClip.GetContent(array[j * 2 + 1]);
				}
				new Harmony("MuzikaGromche").PatchAll(typeof(JesterPatch));
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Could not load audio file");
			}
		}
	}
	public class Track
	{
		public string Name;

		public float WindUpTimer;

		public float Bpm;

		public AudioClip LoadedStart;

		public AudioClip LoadedLoop;
	}
	[HarmonyPatch(typeof(JesterAI))]
	internal class JesterPatch
	{
		private static List<Color> colors = new List<Color>(4)
		{
			Color.magenta,
			Color.cyan,
			Color.green,
			Color.yellow
		};

		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		public static void DoNotStopTheMusicPrefix(JesterAI __instance, out State __state)
		{
			__state = new State();
			__state.prevStateindex = __instance.previousState;
			if (((EnemyAI)__instance).currentBehaviourStateIndex == 2 && ((EnemyAI)__instance).previousBehaviourStateIndex != 2)
			{
				__state.farAudio = __instance.farAudio;
				__instance.farAudio = ((EnemyAI)__instance).creatureVoice;
			}
		}

		public static IEnumerator rotateColors()
		{
			Debug.Log((object)"Starting color rotation");
			int i = 0;
			while (true)
			{
				Color val = colors[i];
				Color val2 = val;
				Debug.Log((object)("Chose color " + ((object)(Color)(ref val2)).ToString()));
				foreach (Light allPoweredLight in RoundManager.Instance.allPoweredLights)
				{
					allPoweredLight.color = val;
				}
				i++;
				if (i >= colors.Count)
				{
					i = 0;
				}
				yield return (object)new WaitForSeconds(60f / Plugin.CurrentTrack.Bpm);
			}
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		public static void DoNotStopTheMusic(JesterAI __instance, State __state)
		{
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)__state.farAudio != (Object)null)
			{
				__instance.farAudio = __state.farAudio;
			}
			if (((EnemyAI)__instance).currentBehaviourStateIndex == 1 && __state.prevStateindex != 1)
			{
				__instance.farAudio.Stop();
				__instance.farAudio.Pause();
			}
			if (((EnemyAI)__instance).currentBehaviourStateIndex == 1 && !__instance.farAudio.isPlaying)
			{
				int chosenSeed = RoundManager.Instance.dungeonGenerator.Generator.ChosenSeed;
				int num = chosenSeed % Plugin.Tracks.Length;
				Debug.Log((object)$"Seed is {chosenSeed}, chosen track is {num} out of {Plugin.Tracks.Length} tracks");
				Plugin.CurrentTrack = Plugin.Tracks[num];
				__instance.popUpTimer = Plugin.CurrentTrack.WindUpTimer;
				Debug.Log((object)$"Playing start music: maxDistance: {__instance.farAudio.maxDistance}, minDistance: {__instance.farAudio.minDistance}, volume: {__instance.farAudio.volume}, spread: {__instance.farAudio.spread}");
				__instance.farAudio.maxDistance = 150f;
				__instance.farAudio.PlayOneShot(Plugin.CurrentTrack.LoadedStart);
			}
			if (((EnemyAI)__instance).currentBehaviourStateIndex == 2 && __state.prevStateindex != 2)
			{
				((EnemyAI)__instance).creatureVoice.Stop();
				if (Plugin.JesterLightSwitching != null)
				{
					((MonoBehaviour)__instance).StopCoroutine(Plugin.JesterLightSwitching);
					Plugin.JesterLightSwitching = null;
				}
				Plugin.JesterLightSwitching = ((MonoBehaviour)__instance).StartCoroutine(rotateColors());
			}
			if (((EnemyAI)__instance).currentBehaviourStateIndex != 2 && __state.prevStateindex == 2)
			{
				if (Plugin.JesterLightSwitching != null)
				{
					((MonoBehaviour)__instance).StopCoroutine(Plugin.JesterLightSwitching);
					Plugin.JesterLightSwitching = null;
				}
				foreach (Light allPoweredLight in RoundManager.Instance.allPoweredLights)
				{
					allPoweredLight.color = Color.white;
				}
			}
			if (((EnemyAI)__instance).currentBehaviourStateIndex == 2 && !((EnemyAI)__instance).creatureVoice.isPlaying && !__instance.farAudio.isPlaying)
			{
				Debug.Log((object)$"Playing loop music: maxDistance: {((EnemyAI)__instance).creatureVoice.maxDistance}, minDistance: {((EnemyAI)__instance).creatureVoice.minDistance}, volume: {((EnemyAI)__instance).creatureVoice.volume}, spread: {((EnemyAI)__instance).creatureVoice.spread}");
				((EnemyAI)__instance).creatureVoice.maxDistance = 150f;
				((EnemyAI)__instance).creatureVoice.clip = Plugin.CurrentTrack.LoadedLoop;
				((EnemyAI)__instance).creatureVoice.Play();
			}
		}
	}
	internal class State
	{
		public AudioSource farAudio;

		public int prevStateindex;
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "MuzikaGromche";

		public const string PLUGIN_NAME = "MuzikaGromche";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}