ToxicOmega Tools
Commands triggered using the in-game chat. The main purpose of this mod is for exploring the technical aspects of the game and testing other mods.
CHANGELOG
CHANGELOG
- 1.2.3: Renamed "GUI" command to "Nearby". Fixed several errors caused by not null-checking dead player bodies.
Version History
- 1.2.2: Updated to support v55 game version. Note: Spawning Kidnapper Foxes will not work if no Vain Shrouds are active, and they will always spawn at the Vain Shrouds.
- 1.2.1: New commands: Defog, NightVision, NoClip, and Lock/Unlock. More info on them can be found in the README.md file.
- 1.2.0: MAJOR UPDATE!!! Give/Spawn/Trap have all been combined into the single "Spawn" command which can spawn anything. NEW "Give" command to spawn an item right into a players inventory. Kill command can now target a range of items/enemies by putting a "-" between their IDs. New position type "+/-" to target a position in front of, or behind a player. "List" command when used with no arguments will enable a new HUD that shows all items/players/enemies/traps regardless of how far away they are. Waypoints and Terminal Codes now have proper lists with the "List" command. Current time of day on moon is now shown on GUI. Several QOL changes which have been listed in the "README.md". Many bugfixes, see GitHub commit history for more info. Code is now significantly optimized, including fixing the major performance hit that started in v1.1.4 caused by the GUI updating every frame.
- 1.1.9: Dead players can now be targeted, this will target their corpse. Old Birds will now drop players if the Heal command is ran for that player. Majorly cleaned up codebase.
- 1.1.8: Spike Traps can now be spawned. WP Door/Entrance are now two separate commands for outside/inside waypoints. Major issue of traps persisting between moons has been resolved. Spawned traps now have their terminal codes synced between players. Fixed the way the GUI grabs certain information. Fixed many issues with traps not being listed properly. Other small issues fixed.
- 1.1.7: Major issue where enemies were spawning earlier than they should has been resolved. Several GUI improvements including now listing nearby traps. Other small fixes have been included as well.
- 1.1.6: Added "Suit" command to change the equipped suit of a given player. Also fixed various small bugs.
- 1.1.5: If you are dead, HUD will now display position and items/enemies near the spectated player. If you are dead and you spawn an item without specifying location, it will choose the spectated player as the location.
- 1.1.4: V50 Support Update! Able to spawn items/enemies by name instead of requiring ID. Added Kill and GUI commands. Now able to target already existing items/enemies with commands using their Network ID (shown in the list command or new GUI command). Able to use ship terminal and waypoints as targets in all applicable commands. Replaced LC API with StaticNetcodeLib.
- 1.1.3: Updated LC API.
- 1.1.2: Updated LC API.
- 1.1.1: Fixed bug with listing active enemies and items. Also fixed enemies list continuously growing.
- 1.1.0: Trap command to spawn mines/turrets. Godmode command to toggle invincibility. Any enemy can now be spawned regardless of map (Credit: MrMiinxx)! Cleaned up codebase.
- 1.0.9: Accidentally forgot to upload, skipping to 1.1.0 in commemoration of how big the update is.
- 1.0.8: Blood is now properly cleared off screen when healing or teleporting players in the Masked kill animation.
- 1.0.7: Updated to support v49. Several other small adjustments.
- 1.0.6: Added help command to list commands in-game. Combined spawnin and spawnout commands into the all-in-one spawn command (which now includes daylight enemies). List command has also been revamped from the ground up to display the current list of spawned players, items, or enemies. This update is not yet tested on v47.
- 1.0.5: Codes command to toggle doors/turrets/mines! Breaker command to toggle the breaker!
- 1.0.4: Added a system for creating waypoints to use as teleport destinations. Fully remade system for determining position when using command system.
- 1.0.3: Heal command will now revive dead players. Chat stays enabled for host while dead. Items can now be spawned in random locations instead of just on players.
- 1.0.2: Updated icon.png.
- 1.0.1: Updated README.md.
- 1.0.0: Initial Release.