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OmegaMods-ToxicOmega_Tools-1.2.2 icon

ToxicOmega Tools

Commands triggered using the in-game chat. The main purpose of this mod is for exploring the technical aspects of the game and testing other mods.

Date uploaded 4 months ago
Version 1.2.2
Download link OmegaMods-ToxicOmega_Tools-1.2.2.zip
Downloads 997
Dependency string OmegaMods-ToxicOmega_Tools-1.2.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
xilophor-StaticNetcodeLib-1.1.1 icon
xilophor-StaticNetcodeLib

A library/patcher for NGO in a static context.

Preferred version: 1.1.1

README

ToxicOmega Tools

Commands triggered using the in-game chat. The main purpose of this mod is for exploring the technical aspects of the game and testing other mods.

Some important notes:

  • All commands only register if you are the host.
  • It is not required for all players to have the mod installed, but it may lead to desyncs if a player doesn't have it.
  • Text chat will stay enabled while dead if you are the host.
  • Only the beginning of commands as well as player/item/enemy names are required, the closest matching item will be selected.
  • There are several ways to target different entities/areas when running commands:
    • The network ID (shown in list command and hud) can be used to target already existing items/enemies.
    • $: Using "$" indicates random/natural destination. For teleporting this will act as an inverse-teleporter putting the teleport target randomly inside the factory. For spawning items it will choose a normal scrap spawnpoint. For enemies it will either use vents or outside spawnpoints depending on the type of enemy.
    • !: Using "!" chooses the ships terminal as a target. This is only applicable for teleportation.
    • @(num): Using "@" followed by a number will choose the waypoint with that index as the target.
    • #(num): Using "#" followed by a number will choose the player with that Client ID as the target.
    • +(num) & -(num): Using "+" or "-" followed by a number will choose the location in front of or behind the local player (or the player being spectated if you are dead). Using "+" without a number after will shoot a RayCast to use the location of wherever you are looking at no matter how far it is..
    • Typing the beginning of a players name will target that player.

Commands

Help (Page Number)

Displays a page of the commands list. Includes brief descriptions of each command and its purpose.

Arguments:

  • Page Number: Specific page of the commands list to view.

Example: "help" displays page one of the commands list.


Items (Page Number)

Displays a page of the spawnable items list.

Arguments:

  • Page Number: Specific page of the items list to view. Will default to the last page viewed.

Example: "item 2" displays page two of the items list.


Enemies (Page Number)

Displays a page of the spawnable enemies list.

Arguments:

  • Page Number: Specific page of the enemies list to view. Will default to the last page viewed.

Example: "en 3" displays page three of the enemies list.


Traps (Page Number)

Displays a page of the spawnable traps list.

Arguments:

  • Page Number: Specific page of the traps list to view. Will default to the last page viewed.

Example: "tr 1" displays page one of the traps list.


Spawn (Prefab Name) Optional: (Target) (Amount) (Scrap Value*)

Spawns an item/enemy/trap by name. Able to specify where it spawns, how many are spawned, and the value of the item if you are spawning a scrap item.

Arguments:

  • Prefab Name: Name of the item/enemy/trap you want to spawn. Will auto-complete name if the beginning is given. Use underscores "_" in place of spaces.
  • Target (Default: Natural): Where to spawn the prefab, supports all targeting methods listed at the beginning of this readme.
  • Amount (Default: 1): How many copies should be spawned.
  • Scrap Value (Default: Natural): How much should the item be worth. Does not do anything if spawning enemies/traps.

Example: "sp flower ToxicOmega 5" will spawn five flowermen (Brackens) at the player named ToxicOmega.


Give (Item Name) Optional: (Player Target)

Puts an item directly into a players inventory. If their inventory is full it will drop on the ground beneath them.

Arguments:

  • Item Name: Name of the item you want to give.
  • Player Target (Default: Self): Only supports player name/ID.

Example: "give jar" will give a jar of pickles to yourself.


List Optional: (List Name) (Page Number)

Toggles a GUI showing all currently existing players, items, enemies, and terminal objects. If used with arguments it will display a page from the list of currently existing players, items, enemies, terminal objects, or waypoints. Network ID's will be listed in the items and enemies lists. Will smart-search for the list name.

Arguments:

  • List Name: Which list to view. Supports "players", "items", "enemy/enemies", "codes", and "wp/waypoints".
  • Page Number: What page of the given list should be displayed.

Example: "li e" will list page one every enemy that is currently spawned and active in the scene. In most situations simply using "list" on its own to show the full GUI is more useful.


GUI/HUD

Toggles a GUI that displays useful information. Current coordinates, time of day, and godmode status will be displayed at the bottom. Listed along the top will be nearby items, enemies, traps, blast doors, and players. Using the "List" command with zero arguments after will enable the GUI but show items/enemies/etc from ANY distance instead nearby. Network ID is listed next to items and enemies. Terminal Code is listed next to traps and blast doors.

Example: "GUI" will toggle the GUI.


TP/Teleport Optional: (Target A) (Target B)

Teleports a given player to a given destination. Targeting a dead player will target their corpse. Will automatically sync lighting if your destination is inside or outside. If no arguments are provided, the host will be teleported to the ship's console.

Arguments:

  • Target A: If this is the only argument given it supports all targeting methods. Otherwise, it will only accept player names/IDs or item/enemy network IDs.
  • Target B: Can any targeting method listed at the beginning of this readme.

Example: "tp #0 $" will teleport the player with ID 0 to a random location inside the factory.


WP/Waypoints Optional: Add/Clear/Door/Entrance

Lists or creates a waypoint to use as a destination. Waypoints are cleared when leaving a moon. If no argument is given it will show page one of the "list wp" command list.

Arguments:

  • Add: Will create a waypoint at your current position.
  • Clear: Will delete all waypoints.
  • Door: Will create a waypoint outside the factory at the front door.
  • Entrance: Will create a waypoint inside the factory at the main entrance.

Example: "wp add" will create a waypoint at your current location.


Heal/Save Optional: (Player Target)

Fully refills a player's health and stamina. Will save a player if they are currently in a kill animation with an enemy. If the target player is dead, they will be revived at the ship's terminal.

Arguments:

  • Player Target (Default: Self): Only supports player name/ID.

Example: "heal John" will heal a player whose name starts with (or is) John.


Kill (Target)

Kills/Destroys a given player or item/enemy (if given their Network ID as the target). Supports a range of item/enemy network IDs by separating them with a "-". Items and invincible enemies are destroyed since they cannot take damage. Players and normal enemies are killed unless they are forced to by destroyed by adding "*" to the end of the target argument.

Arguments:

  • Target: Any player name/ID, or network ID of an enemy/item. Able to target network ID range by separating with a "-". Ending command with a "*" will force destroy instead of killing with damage.

Example: "kill 14-82*" will force delete all items/enemies with network IDs ranging from 14-82.


GM/GodMode

Toggle whether or not you can take damage and die.

Example: "gm" will toggle godmode.


Defog

Toggles on/off fog which includes most outdoor fog as well as the steam inside the factory.

Example: "de" will toggle the defog effect.


NightVision

Toggles a night vision effect. This will only be active when inside the factory/mansion.

Example: "night" will toggle the night vision effect.


NoClip

Toggles the noclip effect which will allow you to fly and phase through walls.

Example: "noclip" will toggle the noclip effect.


Codes (Code)

Toggles blast doors and traps by using their terminal code. If no argument is given it will show page one of the "list codes" command list.

Arguments:

  • Code: The code that appears on the ship's map corresponding to the blast door or trap.

Example: "code d2" will toggle all terminal objects on the map with code d2.


Breaker

Toggles the breaker box's state.

Example: "br" will toggle the current state of the breaker.


Lock/Unlock

Using the Lock or Unlock commands will Lock or Unlock a door if you are looking at one.

Example: "unlock" while looking at a locked door will unlock it.


Credits/Money Optional (Amount)

Lists or adjusts the current amount of group credits in the terminal. If the amount argument is not given it will just display the current amount of credits.

Arguments:

  • Amount: The amount is the adjustment to be made to the current amount of credits.

Example: "credit -10" will subtract 10 from the current amount of group credits.


Suit Optional: (Suit Name) (Player Target)

Changes a players suit. If no arguments are given it will instead list all available suits.

Arguments:

  • Suit Name: The name of the suit you want to equip.
  • Player Target (Default: Self): The player who's suit will be changed.

Example: "suit purple Joe" will change the suit of player named Joe to be the purple suit.


Charge Optional: (Player Target)

Charges a player's held item.

Arguments:

  • Player Target (Default: Self): Only supports player name/ID.

Example: "ch" will simply charge the host's held item.


CHANGELOG

CHANGELOG

  • 1.2.3: Renamed "GUI" command to "Nearby". Fixed several errors caused by not null-checking dead player bodies.
Version History
  • 1.2.2: Updated to support v55 game version. Note: Spawning Kidnapper Foxes will not work if no Vain Shrouds are active, and they will always spawn at the Vain Shrouds.
  • 1.2.1: New commands: Defog, NightVision, NoClip, and Lock/Unlock. More info on them can be found in the README.md file.
  • 1.2.0: MAJOR UPDATE!!! Give/Spawn/Trap have all been combined into the single "Spawn" command which can spawn anything. NEW "Give" command to spawn an item right into a players inventory. Kill command can now target a range of items/enemies by putting a "-" between their IDs. New position type "+/-" to target a position in front of, or behind a player. "List" command when used with no arguments will enable a new HUD that shows all items/players/enemies/traps regardless of how far away they are. Waypoints and Terminal Codes now have proper lists with the "List" command. Current time of day on moon is now shown on GUI. Several QOL changes which have been listed in the "README.md". Many bugfixes, see GitHub commit history for more info. Code is now significantly optimized, including fixing the major performance hit that started in v1.1.4 caused by the GUI updating every frame.
  • 1.1.9: Dead players can now be targeted, this will target their corpse. Old Birds will now drop players if the Heal command is ran for that player. Majorly cleaned up codebase.
  • 1.1.8: Spike Traps can now be spawned. WP Door/Entrance are now two separate commands for outside/inside waypoints. Major issue of traps persisting between moons has been resolved. Spawned traps now have their terminal codes synced between players. Fixed the way the GUI grabs certain information. Fixed many issues with traps not being listed properly. Other small issues fixed.
  • 1.1.7: Major issue where enemies were spawning earlier than they should has been resolved. Several GUI improvements including now listing nearby traps. Other small fixes have been included as well.
  • 1.1.6: Added "Suit" command to change the equipped suit of a given player. Also fixed various small bugs.
  • 1.1.5: If you are dead, HUD will now display position and items/enemies near the spectated player. If you are dead and you spawn an item without specifying location, it will choose the spectated player as the location.
  • 1.1.4: V50 Support Update! Able to spawn items/enemies by name instead of requiring ID. Added Kill and GUI commands. Now able to target already existing items/enemies with commands using their Network ID (shown in the list command or new GUI command). Able to use ship terminal and waypoints as targets in all applicable commands. Replaced LC API with StaticNetcodeLib.
  • 1.1.3: Updated LC API.
  • 1.1.2: Updated LC API.
  • 1.1.1: Fixed bug with listing active enemies and items. Also fixed enemies list continuously growing.
  • 1.1.0: Trap command to spawn mines/turrets. Godmode command to toggle invincibility. Any enemy can now be spawned regardless of map (Credit: MrMiinxx)! Cleaned up codebase.
  • 1.0.9: Accidentally forgot to upload, skipping to 1.1.0 in commemoration of how big the update is.
  • 1.0.8: Blood is now properly cleared off screen when healing or teleporting players in the Masked kill animation.
  • 1.0.7: Updated to support v49. Several other small adjustments.
  • 1.0.6: Added help command to list commands in-game. Combined spawnin and spawnout commands into the all-in-one spawn command (which now includes daylight enemies). List command has also been revamped from the ground up to display the current list of spawned players, items, or enemies. This update is not yet tested on v47.
  • 1.0.5: Codes command to toggle doors/turrets/mines! Breaker command to toggle the breaker!
  • 1.0.4: Added a system for creating waypoints to use as teleport destinations. Fully remade system for determining position when using command system.
  • 1.0.3: Heal command will now revive dead players. Chat stays enabled for host while dead. Items can now be spawned in random locations instead of just on players.
  • 1.0.2: Updated icon.png.
  • 1.0.1: Updated README.md.
  • 1.0.0: Initial Release.