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Decompiled source of Nogr v6.9.6
LC_NogrMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using LC_NogrMod.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LC_NogrMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LC_NogrMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("615fa7c1-b5fa-4b8f-b711-2e86216e9f22")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace LC_NogrMod { [BepInPlugin("OndyDev.LCNogr", "Nogr", "6.9.6.9")] public class plugin : BaseUnityPlugin { private const string modGUID = "OndyDev.LCNogr"; private const string modName = "Nogr"; private const string modVersion = "6.9.6.9"; private readonly Harmony harmony = new Harmony("OndyDev.LCNogr"); private static plugin Instance; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } harmony.PatchAll(typeof(plugin)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace LC_NogrMod.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void texturePatch() { AssetBundle val = AssetBundle.LoadFromFile(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "/nogr"); Texture2D mainTexture = val.LoadAsset<Texture2D>("posters"); Texture2D mainTexture2 = val.LoadAsset<Texture2D>("TipsPoster2"); MeshRenderer component = GameObject.Find("Environment/HangarShip/Plane.001").GetComponent<MeshRenderer>(); ((Renderer)component).materials[0].mainTexture = (Texture)(object)mainTexture; ((Renderer)component).materials[1].mainTexture = (Texture)(object)mainTexture2; } } }