using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using LC_NogrMod.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LC_NogrMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LC_NogrMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("615fa7c1-b5fa-4b8f-b711-2e86216e9f22")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LC_NogrMod
{
[BepInPlugin("OndyDev.LCNogr", "Nogr", "6.9.6.9")]
public class plugin : BaseUnityPlugin
{
private const string modGUID = "OndyDev.LCNogr";
private const string modName = "Nogr";
private const string modVersion = "6.9.6.9";
private readonly Harmony harmony = new Harmony("OndyDev.LCNogr");
private static plugin Instance;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
harmony.PatchAll(typeof(plugin));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace LC_NogrMod.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void texturePatch()
{
AssetBundle val = AssetBundle.LoadFromFile(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "/nogr");
Texture2D mainTexture = val.LoadAsset<Texture2D>("posters");
Texture2D mainTexture2 = val.LoadAsset<Texture2D>("TipsPoster2");
MeshRenderer component = GameObject.Find("Environment/HangarShip/Plane.001").GetComponent<MeshRenderer>();
((Renderer)component).materials[0].mainTexture = (Texture)(object)mainTexture;
((Renderer)component).materials[1].mainTexture = (Texture)(object)mainTexture2;
}
}
}