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Decompiled source of Longer Day v1.0.0
plugins/longerDay.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using UnityEngine; using longerDay.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("longerDay")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("longerDay")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("6a40fb13-2c78-4d62-9ce4-a4930c323a28")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace longerDay { [BepInPlugin("Damir.longerDayMod", "longerDay", "1.0.0")] public class longerDayBase : BaseUnityPlugin { private const string modGuid = "Damir.longerDayMod"; private const string modName = "longerDay"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Damir.longerDayMod"); private static longerDayBase instance; internal static ManualLogSource log = new ManualLogSource("longerDayLog"); public static ConfigEntry<float> timeSpeed; private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } Logger.Sources.Add((ILogSource)(object)log); timeSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("General", "timeSpeed", 0.5f, "The speed of time, game default is 1f."); log.LogInfo((object)$"time speed = {timeSpeed.Value}"); harmony.PatchAll(typeof(longerDayBase)); harmony.PatchAll(typeof(TimeOfDayPatch)); } } } namespace longerDay.Patches { [HarmonyPatch(typeof(TimeOfDay))] internal class TimeOfDayPatch { [HarmonyPatch("Start")] [HarmonyPrefix] private static void startPatch(ref float ___globalTimeSpeedMultiplier) { ___globalTimeSpeedMultiplier = longerDayBase.timeSpeed.Value; } } }