Decompiled source of TooManySuitsCopy v1.0.0

plugins/TooManySuits.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MoreSuits;
using TMPro;
using TooManySuits.Helper;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TooManySuits")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d601c28aa5a47ba6453e5888f27d9fde9842cecf")]
[assembly: AssemblyProduct("TooManySuits")]
[assembly: AssemblyTitle("TooManySuits")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace TooManySuits
{
	[BepInPlugin("verity.TooManySuits", "Too Many Suits", "1.0.8")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource LogSource;

		public static ConfigEntry<string> NextButton;

		public static ConfigEntry<string> BackButton;

		public static ConfigEntry<string> RefreshButton;

		public static ConfigEntry<float> TextScale;

		private void Awake()
		{
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			LogSource = ((BaseUnityPlugin)this).Logger;
			NextButton = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Next-Page-Keybind", "<Keyboard>/n", "Next page button.");
			BackButton = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Back-Page-Keybind", "<Keyboard>/b", "Back page button.");
			RefreshButton = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Refresh-SuitRack-Keybind", "<Keyboard>/k", "Refreshes the suit rack, this can fix issues where purchased suits do not appear on the rack.");
			TextScale = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Text-Scale", 0.005f, "Size of the text above the suit rack.");
			GameObject val = new GameObject("TooManySuits");
			val.AddComponent<PluginLoader>();
			((Object)val).hideFlags = (HideFlags)61;
			Object.DontDestroyOnLoad((Object)val);
		}
	}
	public class PluginLoader : MonoBehaviour
	{
		private class Hooks
		{
			public static bool SetUI;

			public static GameObject SuitPanel;

			public static void HookStartGame()
			{
				Plugin.LogSource.LogInfo((object)"StartOfRound!");
				_allSuits = (from suit in Resources.FindObjectsOfTypeAll<UnlockableSuit>()
					orderby suit.syncedSuitID.Value
					select suit).ToArray();
				SuitPanel = Object.Instantiate<GameObject>(_suitSelectBundle.LoadAsset<GameObject>("SuitSelect"));
				SuitPanel.SetActive(false);
				SetUI = true;
			}
		}

		private readonly Harmony _harmony = new Harmony("TooManySuits");

		private InputAction _moveRightAction;

		private InputAction _moveLeftAction;

		private InputAction _refreshSuitRackAction;

		private int _currentPage;

		private int _suitsPerPage = 13;

		private int _suitsLength;

		private static UnlockableSuit[] _allSuits;

		private static AssetBundle _suitSelectBundle;

		private void Awake()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Expected O, but got Unknown
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Expected O, but got Unknown
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Expected O, but got Unknown
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Expected O, but got Unknown
			Plugin.LogSource.LogInfo((object)"TooManySuits Mod Loaded.");
			_moveRightAction = new InputAction((string)null, (InputActionType)0, Plugin.NextButton.Value, (string)null, (string)null, (string)null);
			_moveRightAction.performed += MoveRightAction;
			_moveRightAction.Enable();
			_moveLeftAction = new InputAction((string)null, (InputActionType)0, Plugin.BackButton.Value, (string)null, (string)null, (string)null);
			_moveLeftAction.performed += MoveLeftAction;
			_moveLeftAction.Enable();
			_refreshSuitRackAction = new InputAction((string)null, (InputActionType)0, Plugin.RefreshButton.Value, (string)null, (string)null, (string)null);
			_refreshSuitRackAction.performed += RefreshSuitRack;
			_refreshSuitRackAction.Enable();
			MethodInfo method = typeof(StartOfRound).GetMethod("Start", BindingFlags.Instance | BindingFlags.NonPublic);
			MethodInfo method2 = typeof(Hooks).GetMethod("HookStartGame");
			_harmony.Patch((MethodBase)method, (HarmonyMethod)null, new HarmonyMethod(method2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			MethodInfo method3 = typeof(PlayerControllerB).GetMethod("Start", BindingFlags.Instance | BindingFlags.NonPublic);
			MethodInfo method4 = typeof(LocalPlayer).GetMethod("PlayerControllerStart");
			_harmony.Patch((MethodBase)method3, (HarmonyMethod)null, new HarmonyMethod(method4), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			_suitSelectBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "suitselect"));
			if (MoreSuitsMod.MakeSuitsFitOnRack)
			{
				_suitsPerPage = 20;
			}
		}

		private void Update()
		{
			if ((Object)(object)StartOfRound.Instance == (Object)null)
			{
				return;
			}
			try
			{
				DisplaySuits();
			}
			catch
			{
			}
		}

		private void DisplaySuits()
		{
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_020a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0229: Unknown result type (might be due to invalid IL or missing references)
			//IL_0256: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			if (_allSuits.Length == 0)
			{
				return;
			}
			int num = _currentPage * _suitsPerPage;
			int num2 = Mathf.Min(num + _suitsPerPage, _allSuits.Length);
			int num3 = 0;
			for (int i = 0; i < _allSuits.Length; i++)
			{
				UnlockableSuit val = _allSuits[i];
				AutoParentToShip component = ((Component)val).gameObject.GetComponent<AutoParentToShip>();
				if ((Object)(object)component == (Object)null)
				{
					continue;
				}
				bool flag = i >= num && i < num2;
				((Component)val).gameObject.SetActive(flag);
				if (flag)
				{
					component.overrideOffset = true;
					if (MoreSuitsMod.MakeSuitsFitOnRack && _suitsLength > 13)
					{
						float num4 = 0.18f;
						num4 /= (float)Math.Min(_suitsLength, 20) / 12f;
						component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + StartOfRound.Instance.rightmostSuitPosition.forward * (num4 * (float)num3);
						component.rotationOffset = new Vector3(0f, 90f, 0f);
					}
					else
					{
						component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + StartOfRound.Instance.rightmostSuitPosition.forward * (0.18f * (float)num3);
						component.rotationOffset = new Vector3(0f, 90f, 0f);
					}
					num3++;
				}
			}
			_suitsLength = _allSuits.Length;
			if (LocalPlayer.localPlayer.isInHangarShipRoom)
			{
				Hooks.SuitPanel.SetActive(true);
				return;
			}
			Hooks.SuitPanel.SetActive(false);
			if (Hooks.SetUI)
			{
				Hooks.SetUI = false;
				Canvas componentInChildren = Hooks.SuitPanel.GetComponentInChildren<Canvas>();
				componentInChildren.renderMode = (RenderMode)2;
				componentInChildren.worldCamera = LocalPlayer.localPlayer.gameplayCamera;
				Transform transform = ((Component)componentInChildren).transform;
				Bounds bounds = StartOfRound.Instance.shipBounds.bounds;
				transform.position = ((Bounds)(ref bounds)).center - new Vector3(2.8992f, 0.7998f, 2f);
				((Component)componentInChildren).transform.rotation = Quaternion.Euler(0f, 180f, 0f);
				((Component)componentInChildren).transform.localScale = new Vector3(Plugin.TextScale.Value, Plugin.TextScale.Value, Plugin.TextScale.Value);
				SetPageText();
				Hooks.SuitPanel.SetActive(true);
			}
		}

		private void MoveRightAction(CallbackContext obj)
		{
			if (LocalPlayer.isActive())
			{
				_currentPage = Mathf.Min(_currentPage + 1, Mathf.CeilToInt((float)_suitsLength / (float)_suitsPerPage) - 1);
				SetPageText();
			}
		}

		private void MoveLeftAction(CallbackContext obj)
		{
			if (LocalPlayer.isActive())
			{
				_currentPage = Mathf.Max(_currentPage - 1, 0);
				SetPageText();
			}
		}

		private void SetPageText()
		{
			((TMP_Text)Hooks.SuitPanel.GetComponentInChildren<TextMeshProUGUI>()).text = $"Page {_currentPage + 1}/{Mathf.CeilToInt((float)_suitsLength / (float)_suitsPerPage)}";
		}

		private void RefreshSuitRack(CallbackContext obj)
		{
			if (LocalPlayer.isActive())
			{
				_allSuits = (from suit in Resources.FindObjectsOfTypeAll<UnlockableSuit>()
					orderby suit.syncedSuitID.Value
					select suit).ToArray();
			}
		}
	}
}
namespace TooManySuits.Helper
{
	public class LocalPlayer
	{
		public static PlayerControllerB localPlayer;

		public static bool isActive()
		{
			return (Object)(object)localPlayer != (Object)null;
		}

		public static void PlayerControllerStart(PlayerControllerB __instance)
		{
			if (NetworkManager.Singleton.LocalClientId == __instance.playerClientId)
			{
				localPlayer = __instance;
			}
		}
	}
}