using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using OPJosMod.BetterStamina.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("OPJosMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OPJosMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("70095872-b952-4e27-bbc4-3d70d0238f39")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace OPJosMod.BetterStamina
{
[BepInPlugin("OpJosMod.BetterStamina", "Better Stamina", "1.0.0.1")]
public class OpJosMod : BaseUnityPlugin
{
private const string modGUID = "OpJosMod.BetterStamina";
private const string modName = "Better Stamina";
private const string modVersion = "1.0.0.1";
private readonly Harmony harmony = new Harmony("OpJosMod.BetterStamina");
private static OpJosMod Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("OpJosMod.BetterStamina");
mls.LogInfo((object)"Better stamina mod has started");
harmony.PatchAll(typeof(OpJosMod));
PlayerControllerBPatch.SetLogSource(mls);
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace OPJosMod.BetterStamina.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
private static ManualLogSource mls;
public static void SetLogSource(ManualLogSource logSource)
{
mls = logSource;
}
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void patchUpdate(PlayerControllerB __instance)
{
__instance.sprintTime = 19f;
float num = 22f;
float num2 = 13f;
FieldInfo field = typeof(PlayerControllerB).GetField("isWalking", BindingFlags.Instance | BindingFlags.NonPublic);
if (field != null)
{
bool flag = (bool)field.GetValue(__instance);
if (!__instance.isPlayerControlled || __instance.isPlayerDead)
{
return;
}
float num3 = 1f;
if (!__instance.isSprinting && __instance.isMovementHindered <= 0)
{
if (!flag)
{
__instance.sprintMeter = Mathf.Clamp(__instance.sprintMeter + Time.deltaTime / num2 * num3, 0f, 1f);
}
else
{
__instance.sprintMeter = Mathf.Clamp(__instance.sprintMeter + Time.deltaTime / num * num3, 0f, 1f);
}
if (__instance.isExhausted && __instance.sprintMeter > 0.2f)
{
__instance.isExhausted = false;
}
}
__instance.sprintMeterUI.fillAmount = __instance.sprintMeter;
}
else
{
mls.LogMessage((object)"BetterStamina(error): failed to find private field");
}
}
private static bool NearOtherPlayers(PlayerControllerB playerScript, float checkRadius = 10f)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
((Component)playerScript).gameObject.layer = 0;
bool result = Physics.CheckSphere(((Component)playerScript).transform.position, checkRadius, 8, (QueryTriggerInteraction)1);
((Component)playerScript).gameObject.layer = 3;
return result;
}
}
}