Decompiled source of BreadCrumbs v1.1.0

BreadCrumbs.dll

Decompiled 8 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using OPJosMod.BreadCrumbs.Patches;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("OPJosMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OPJosMod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("70095872-b952-4e27-bbc4-3d70d0238f39")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace OPJosMod.BreadCrumbs
{
	public static class ConfigVariables
	{
		public static Key retraceButton;
	}
	[BepInPlugin("OpJosMod.BreadCrumbs", "BreadCrumbs", "1.1.0")]
	public class OpJosMod : BaseUnityPlugin
	{
		private const string modGUID = "OpJosMod.BreadCrumbs";

		private const string modName = "BreadCrumbs";

		private const string modVersion = "1.1.0";

		private readonly Harmony harmony = new Harmony("OpJosMod.BreadCrumbs");

		private static OpJosMod Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("OpJosMod.BreadCrumbs");
			mls.LogInfo((object)"mod has started");
			setupConfig();
			PlayerControllerBPatch.SetLogSource(mls);
			EntranceTeleportPatch.SetLogSource(mls);
			ShipTeleporterPatch.SetLogSource(mls);
			harmony.PatchAll();
		}

		private void setupConfig()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			ConfigEntry<Key> val = ((BaseUnityPlugin)this).Config.Bind<Key>("Retrace Steps Button", "RetraceStepsButton", (Key)22, "Button used to start walking back to the front door");
			ConfigVariables.retraceButton = val.Value;
		}
	}
}
namespace OPJosMod.BreadCrumbs.Utils
{
	public class ReflectionUtils
	{
		public static void InvokeMethod(object obj, string methodName, object[] parameters)
		{
			Type type = obj.GetType();
			MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			method.Invoke(obj, parameters);
		}

		public static void InvokeMethod(object obj, Type forceType, string methodName, object[] parameters)
		{
			MethodInfo method = forceType.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			method.Invoke(obj, parameters);
		}

		public static void SetPropertyValue(object obj, string propertyName, object value)
		{
			Type type = obj.GetType();
			PropertyInfo property = type.GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			property.SetValue(obj, value);
		}

		public static T InvokeMethod<T>(object obj, string methodName, object[] parameters)
		{
			Type type = obj.GetType();
			MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			return (T)method.Invoke(obj, parameters);
		}

		public static T GetFieldValue<T>(object obj, string fieldName)
		{
			Type type = obj.GetType();
			FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			return (T)field.GetValue(obj);
		}

		public static void SetFieldValue(object obj, string fieldName, object value)
		{
			Type type = obj.GetType();
			FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			field.SetValue(obj, value);
		}
	}
}
namespace OPJosMod.BreadCrumbs.Patches
{
	[HarmonyPatch(typeof(ShipTeleporter))]
	internal class ShipTeleporterPatch : MonoBehaviour
	{
		private static ManualLogSource mls;

		public static void SetLogSource(ManualLogSource logSource)
		{
			mls = logSource;
		}

		[HarmonyPatch("beamUpPlayer")]
		[HarmonyPrefix]
		private static void beamUpPlayerPatch()
		{
			PlayerControllerB targetedPlayer = StartOfRound.Instance.mapScreen.targetedPlayer;
			if ((Object)(object)targetedPlayer != (Object)null && targetedPlayer.playerClientId == StartOfRound.Instance.localPlayerController.playerClientId)
			{
				PlayerControllerBPatch.RemoveMeshForPlayer();
			}
		}

		[HarmonyPatch("beamOutPlayer")]
		[HarmonyPostfix]
		private static void beamOutPlayerPatch()
		{
			PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
			if (localPlayerController.isInsideFactory)
			{
				PlayerControllerBPatch.InitializeNaveMeshForPlayer();
			}
		}
	}
	[HarmonyPatch(typeof(EntranceTeleport))]
	internal class EntranceTeleportPatch : MonoBehaviour
	{
		private static ManualLogSource mls;

		public static void SetLogSource(ManualLogSource logSource)
		{
			mls = logSource;
		}

		[HarmonyPatch("TeleportPlayer")]
		[HarmonyPostfix]
		private static void TeleportPlayerPatch()
		{
			PlayerControllerBPatch.RemoveMeshForPlayer();
			PlayerControllerBPatch.InitializeNaveMeshForPlayer();
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch : MonoBehaviour
	{
		private static ManualLogSource mls;

		private static bool togglingAutoMove = false;

		private static NavMeshPath path1;

		private static NavMeshAgent agent;

		private static bool moveTowardsDestination = false;

		private static Vector3 destination;

		public static bool hasInitialized = false;

		public static float lastClickedAt = Time.time;

		public static float clickDelay = 0.2f;

		public static void SetLogSource(ManualLogSource logSource)
		{
			mls = logSource;
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void patchUpdate(PlayerControllerB __instance)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			if (((NetworkBehaviour)__instance).IsOwner && !__instance.inTerminalMenu && !__instance.isTypingChat && __instance.isInsideFactory)
			{
				try
				{
					if (((ButtonControl)Keyboard.current[ConfigVariables.retraceButton]).wasPressedThisFrame && !togglingAutoMove)
					{
						togglingAutoMove = true;
						((MonoBehaviour)__instance).StartCoroutine(toggleSpeed(__instance));
					}
				}
				catch
				{
				}
			}
			AutoWalk(__instance);
		}

		[HarmonyPatch("KillPlayer")]
		[HarmonyPrefix]
		private static void killPlayerPatch(PlayerControllerB __instance)
		{
			if (__instance.playerClientId == StartOfRound.Instance.localPlayerController.playerClientId)
			{
				RemoveMeshForPlayer();
			}
		}

		private static IEnumerator toggleSpeed(PlayerControllerB __instance)
		{
			yield return (object)new WaitForSeconds(0.2f);
			if (!moveTowardsDestination)
			{
				HUDManager.Instance.DisplayTip("Headed Back", "Started", false, false, "LC_Tip1");
				moveTowardsDestination = true;
				InitializeNaveMeshForPlayer();
				yield return (object)new WaitForSeconds(0.2f);
				startRunToNewPosition(__instance);
			}
			else if (moveTowardsDestination)
			{
				HUDManager.Instance.DisplayTip("Headed Back", "Stopped", false, false, "LC_Tip1");
				((Behaviour)agent).enabled = false;
				moveTowardsDestination = false;
				yield return (object)new WaitForSeconds(0.2f);
				RemoveMeshForPlayer();
			}
			togglingAutoMove = false;
		}

		private static void AutoWalk(PlayerControllerB __instance)
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			if (hasInitialized && (Object)(object)((Component)__instance).gameObject.GetComponent<NavMeshAgent>() != (Object)null && moveTowardsDestination && __instance.isInsideFactory)
			{
				if (Vector3.Distance(((Component)__instance).transform.position, destination) < 1f)
				{
					mls.LogMessage((object)"reached destination!");
					HUDManager.Instance.DisplayTip("Arrived!", "", false, false, "LC_Tip1");
					((Behaviour)agent).enabled = false;
					moveTowardsDestination = false;
				}
				agent.SetDestination(destination);
			}
		}

		public static void InitializeNaveMeshForPlayer()
		{
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
				if ((Object)(object)localPlayerController == (Object)null || (Object)(object)((Component)localPlayerController).gameObject == (Object)null || !localPlayerController.isInsideFactory)
				{
					mls.LogMessage((object)"PlayerControllerB instance or its GameObject is null. or they are outside");
					return;
				}
				if ((Object)(object)((Component)localPlayerController).gameObject.GetComponent<NavMeshAgent>() == (Object)null)
				{
					agent = ((Component)localPlayerController).gameObject.AddComponent<NavMeshAgent>();
					agent.speed = 2f;
					agent.acceleration = 25f;
					agent.angularSpeed = 225f;
					agent.stoppingDistance = 0.5f;
					agent.autoBraking = false;
					agent.autoTraverseOffMeshLink = false;
					agent.obstacleAvoidanceType = (ObstacleAvoidanceType)4;
					agent.radius = 0.4f;
					agent.height = 2f;
					agent.avoidancePriority = 99;
					agent.autoRepath = true;
					hasInitialized = true;
				}
				else
				{
					agent = ((Component)localPlayerController).gameObject.GetComponent<NavMeshAgent>();
				}
				((Behaviour)agent).enabled = false;
				moveTowardsDestination = false;
			}
			catch (Exception ex)
			{
				mls.LogError((object)ex);
			}
		}

		public static void RemoveMeshForPlayer()
		{
			PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
			if ((Object)(object)((Component)localPlayerController).gameObject.GetComponent<NavMeshAgent>() != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)localPlayerController).gameObject.GetComponent<NavMeshAgent>());
			}
		}

		private static void startRunToNewPosition(PlayerControllerB player)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			((Behaviour)agent).enabled = true;
			if (!SetDestinationToPosition(RoundManager.FindMainEntrancePosition(false, false)))
			{
				SetDestinationToPosition(RoundManager.FindMainEntrancePosition(false, false));
			}
		}

		private static bool SetDestinationToPosition(Vector3 position)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				position = RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, 1.75f, -1);
				moveTowardsDestination = true;
				destination = RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, -1f, -1);
				return true;
			}
			catch (Exception ex)
			{
				mls.LogError((object)ex);
				InitializeNaveMeshForPlayer();
			}
			return false;
		}
	}
}