CHANGELOG
Version 2.7.1
- works in version 56
Version 2.6.4
- un hijacked jump functionality, any mods that effect jump should work again
- when a ghost you can hold space bar to fly upwards now, doesnt jump like it used to
- added a setting for allowing teleport buttons to be used or not
Version 2.6.3
- improved the custom messaging
- removed some spammy logs, might help performance
- improved compatability with my revive mod
Version 2.6.2
- fixed message showing up in chat bug
Version 2.6.1
- added support with my revive company mod!
Version 2.6.0
- Version 50 support
- No longer support version 49
- mechs can't grab you as a ghost
- mechs can't see you as a ghost
- butlers can't see you as a ghost
- spike traps no longer teleport you as a ghost
- added some more general enemy ai breakign when you are a ghost, goal is to possibly add more support for modded enemies
Version 2.5.7
- can now remap all of the noclip movement buttons
Version 2.5.6
- can now remap the tp to other players buttons
Version 2.5.5
- added a new setting to toggle if you can grab scrap or not
- note: only really effects balanced mode, as limited will never allow grabing scrap and unrestricted will always allow it
Version 2.5.1
- fixed bug so you can still hit players with a shovel when you're alive
Version 2.5.0
- improved config to have drop downs and check boxes where appropiate
- can now unmap buttons if you dont want that functionality
- brackens no longer grab you even if they can detect you
- you can no longer hit people with shovels in ghost mode unless you are in the unrestricted mode
Version 2.4.3
- improved error loggin on resting ghosts values between rounds
- made the simple value resetting happen first in the reset function in case there is an error those will still happpen
- improved ai detection on jesters
- improved ai detection on turrets
- improved nutcrackers ai detection
Version 2.4.2
- improved bracken ai ignoring
- improved nutckracker ai ignoring when you are host
- turrets dont shoot ghost if you are host
- improved masked players ai ignoring you when host
Version 2.4.1
- crawlers wont detect you anymore
- improved enemies lack of deteciton
Version 2.4.0
- added a setting to choose if enemies can see you
- enemies can't see you by default
Version 2.3.0
- added a button to teleport to the ship
- remapped defaults for some of the buttons
Version 2.2.0
- added modes for how strong the mod is, in the config. limited, balanced, and unrestricted
- reworked the light toggle to hopefully improve performance
- by default you can't interact with dead bodies
- fixed bug when taking off it would freeze camera/have a popup/take u out of chat
- by default you can't use the ship lever
Version 2.1.1
- added a check to ensure the mapped keys are valid
Version 2.1.0
- added a config, should work with lethal config, but will need to restart to apply settings
- can swap most controls
- can edit the item pick up delay in config
- can change no clip flight speed in config
- slightly increased default no clip flight speed
Version 2.0.0
- Added a noclip mode for when you're in ghost mode
- ghost can no longer click the teleport buttons
- ghost now has a delay between interacting with certain things, main one being picking stuff up
- fix another lighting staying on issue
Version 1.9.0
- buttons won't trigger things if you are in terminal or in chat
- tweaked lighting again
- arrow keys now teleport you to differnt players
Version 1.8.0
- resets ghost vars on level start too
- fixed some more lighting issues
- fixed a bunch of enemy interactions when youre in ghost mode
- dogs wont detect noises close to you
- nutcrackers won't decide to shoot at you
- forest giants wont try to eat you, and wont try to chase you
- spiders wont chase you if you step in their web
- head crabs wont stick on your face
- thumpers won't chase you
- masked enemies won't grab you
Version 1.7.6
- description update
Version 1.7.5
- fixed a double death issues
- hearing dead players works even if you toggle on and off ghost mode
- fixed a bug where it claims you're missing when the ship takes off
Version 1.7.0
- improved sound of dead players voices
- toggle doesn't break when used with more company mod
- properly resets you between levels when using more company mod
- "O" hot key doesnt do anything while youre in the terminal anymore
- hide alive UI when you reneder spectate mode
- fixed too much speed at respawn
- reworked speed to build up to a certain top speed
Version 1.6.0
- dead players chat boxes should go away on next level
- fixed bug where spectate camera stays on on next level
- fixed bug where sometimes when you entered ghost mode you had insane speed, still happens sometimes but not as much
- added the ability to go back into spectate mode by clicking O
Version 1.5.1
- my fix to the bees bug caused more issues, fixed those
- fixed bug where you could only hear dead players if you died first
Version 1.5.0
- you can now hear other dead players when you are in ghost mode
- fixed a bug where you would get ghost mode powers while alive if a differnt player died to bees
Version 1.4.1
- Made the hotkey for reviving P instead of F
Version 1.4.0
- Fixed weird lighting issues, way too dark on respawn, or stuck super bright, or not being able to toggle brightness until you leave and re enter building
- Fixed two deaths on ship leaving bug
- Fixed getting stuck in mud, now teleports you to where you were 10 seconds prior
- Using the hotkey buttons no longer do anything if you are on the terminal, was causing weird bugs
Version 1.3.0
- Fixed getting stuck with ghost mode powers when leaving and rejoining or getting left as a ghost.
- Fixed enemies hitting you when a ghost and telling the server that you died again.
Version 1.2.0
- Added full bright as a toggle.
- Added the ability to teleport to the front door, as well as to the dead body.
- Fixed getting put to critical while a ghost.
- Fixed jumping not resetting properly after death.