using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using OPJosMod.HealthRegen.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("OPJosMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OPJosMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("70095872-b952-4e27-bbc4-3d70d0238f39")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace OPJosMod
{
public static class ConfigVariables
{
public static float healFrequency;
public static int healAmount;
}
}
namespace OPJosMod.HealthRegen
{
[BepInPlugin("OpJosMod.HealthRegen", "Health Regen", "2.4.0")]
public class OpJosMod : BaseUnityPlugin
{
private const string modGUID = "OpJosMod.HealthRegen";
private const string modName = "Health Regen";
private const string modVersion = "2.4.0";
private readonly Harmony harmony = new Harmony("OpJosMod.HealthRegen");
private static OpJosMod Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("OpJosMod.HealthRegen");
mls.LogInfo((object)"mod has started");
setupConfig();
harmony.PatchAll(typeof(OpJosMod));
PlayerControllerBPatch.SetLogSource(mls);
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
private void setupConfig()
{
ConfigEntry<float> val = ((BaseUnityPlugin)this).Config.Bind<float>("Heal Frequency", "HealFrequency", 10f, "How many seconds between each time you heal");
ConfigEntry<int> val2 = ((BaseUnityPlugin)this).Config.Bind<int>("Heal Amount", "HealAmount", 4, "How much you heal");
ConfigVariables.healFrequency = val.Value;
ConfigVariables.healAmount = val2.Value;
}
}
}
namespace OPJosMod.HealthRegen.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
private static ManualLogSource mls;
private static float lastHealedAt = Time.time;
public static void SetLogSource(ManualLogSource logSource)
{
mls = logSource;
}
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void patchUpdate(PlayerControllerB __instance)
{
if (__instance.health < 100 && Time.time - lastHealedAt > ConfigVariables.healFrequency)
{
HealPlayer(__instance);
}
}
private static void HealPlayer(PlayerControllerB player)
{
if (player.isPlayerDead)
{
return;
}
lastHealedAt = Time.time;
int num = 1;
int healAmount = ConfigVariables.healAmount;
if (player.criticallyInjured || player.health <= 10)
{
player.health += num;
}
else
{
if (player.health + healAmount >= 100)
{
int num2 = 100 - player.health;
player.health = 100;
player.DamagePlayerServerRpc(-num2, player.health);
mls.LogMessage((object)$"first if, healthHealed:{num2}, player helath:{player.health}");
}
else
{
player.health += healAmount;
player.DamagePlayerServerRpc(-healAmount, player.health);
mls.LogMessage((object)$"second if, healthToAdd:{healAmount}, player helath:{player.health}");
}
HUDManager.Instance.UpdateHealthUI(player.health, false);
}
mls.LogMessage((object)$"updated health to:{player.health} at: {Time.time}");
}
}
}