Decompiled source of MoreEnemies v1.3.1

MoreEnemies.dll

Decompiled 7 months ago
#define DEBUG
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using OPJosMod.MoreEnemies.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("OPJosMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OPJosMod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("70095872-b952-4e27-bbc4-3d70d0238f39")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace OPJosMod.MoreEnemies
{
	public static class ConfigVariables
	{
		public static bool spawnEnemiesInside;

		public static float enemyInsideSpawnMultiplier;

		public static float enemyOutsideSpawnMultiplier;

		public static bool spawnEnemiesOutside;
	}
	public static class GeneralUtil
	{
		public static void ResetSpawnRatesForLevel()
		{
			if (GlobalVariables.OGenemySpawnChanceThroughoutDay != null && GlobalVariables.OGmaxEnemyPowerCount != 0 && GlobalVariables.OGoutsideEnemySpawnChanceThroughDay != null && GlobalVariables.OGdaytimeEnemySpawnChanceThroughDay != null)
			{
				RoundManager.Instance.currentLevel.enemySpawnChanceThroughoutDay = GlobalVariables.OGenemySpawnChanceThroughoutDay;
				RoundManager.Instance.currentMaxInsidePower = GlobalVariables.OGcurrentMaxInsidePower;
				RoundManager.Instance.currentLevel.maxEnemyPowerCount = GlobalVariables.OGmaxEnemyPowerCount;
				RoundManager.Instance.currentLevel.outsideEnemySpawnChanceThroughDay = GlobalVariables.OGoutsideEnemySpawnChanceThroughDay;
				RoundManager.Instance.currentLevel.daytimeEnemySpawnChanceThroughDay = GlobalVariables.OGdaytimeEnemySpawnChanceThroughDay;
				RoundManager.Instance.currentMaxOutsidePower = GlobalVariables.OGcurrentMaxOutsidePower;
				RoundManager.Instance.currentLevel.maxOutsideEnemyPowerCount = GlobalVariables.OGmaxOutsideEnemyPowerCount;
			}
			else
			{
				Debug.WriteLine("MOREENEMIES: didnt reset spawnrates to orignal spawnrates as orignal spawnrates werent set yet.");
			}
		}
	}
	public static class GlobalVariables
	{
		public static bool ModActivated;

		public static AnimationCurve OGenemySpawnChanceThroughoutDay;

		public static AnimationCurve OGoutsideEnemySpawnChanceThroughDay;

		public static AnimationCurve OGdaytimeEnemySpawnChanceThroughDay;

		public static float OGcurrentMaxInsidePower;

		public static int OGmaxEnemyPowerCount;

		public static float OGcurrentMaxOutsidePower;

		public static int OGmaxOutsideEnemyPowerCount;
	}
	[BepInPlugin("OpJosMod.MoreEnemies", "MoreEnemies", "1.3.1")]
	public class OpJosMod : BaseUnityPlugin
	{
		private const string modGUID = "OpJosMod.MoreEnemies";

		private const string modName = "MoreEnemies";

		private const string modVersion = "1.3.1";

		private readonly Harmony harmony = new Harmony("OpJosMod.MoreEnemies");

		private static OpJosMod Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("OpJosMod.MoreEnemies");
			setupConfig();
			RoundManagerPatch.SetLogSource(mls);
			StartMatchLeverPatch.SetLogSource(mls);
			GameNetworkManagerPatch.SetLogSource(mls);
			harmony.PatchAll();
		}

		private void setupConfig()
		{
			ConfigEntry<bool> val = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawn Inside Enemies", "SpawnInsideEnemeies", true, "Have indoor enemies or not");
			ConfigEntry<float> val2 = ((BaseUnityPlugin)this).Config.Bind<float>("Inside Spawn Multiplier", "InsideSpawnMultiplier", 1.5f, "How many more enemies do you want inside?");
			ConfigEntry<bool> val3 = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawn Outside Enemies", "SpawnOutsideEnemeies", true, "Have outdoor enemies or not");
			ConfigEntry<float> val4 = ((BaseUnityPlugin)this).Config.Bind<float>("Outside Spawn Multiplier", "OutsideSpawnMultiplier", 1.5f, "How many more enemies do you want outside?");
			ConfigVariables.spawnEnemiesInside = val.Value;
			ConfigVariables.enemyInsideSpawnMultiplier = val2.Value;
			ConfigVariables.spawnEnemiesOutside = val3.Value;
			ConfigVariables.enemyOutsideSpawnMultiplier = val4.Value;
		}
	}
}
namespace OPJosMod.MoreEnemies.Utils
{
	public class ReflectionUtils
	{
		public static void InvokeMethod(object obj, string methodName, object[] parameters)
		{
			Type type = obj.GetType();
			MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			method.Invoke(obj, parameters);
		}

		public static void InvokeMethod(object obj, Type forceType, string methodName, object[] parameters)
		{
			MethodInfo method = forceType.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			method.Invoke(obj, parameters);
		}

		public static void SetPropertyValue(object obj, string propertyName, object value)
		{
			Type type = obj.GetType();
			PropertyInfo property = type.GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			property.SetValue(obj, value);
		}

		public static T InvokeMethod<T>(object obj, string methodName, object[] parameters)
		{
			Type type = obj.GetType();
			MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			return (T)method.Invoke(obj, parameters);
		}

		public static T GetFieldValue<T>(object obj, string fieldName)
		{
			Type type = obj.GetType();
			FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			return (T)field.GetValue(obj);
		}

		public static void SetFieldValue(object obj, string fieldName, object value)
		{
			Type type = obj.GetType();
			FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			field.SetValue(obj, value);
		}
	}
}
namespace OPJosMod.MoreEnemies.Patches
{
	[HarmonyPatch(typeof(GameNetworkManager))]
	internal class GameNetworkManagerPatch
	{
		private static ManualLogSource mls;

		public static void SetLogSource(ManualLogSource logSource)
		{
			mls = logSource;
		}

		[HarmonyPatch("Disconnect")]
		[HarmonyPrefix]
		private static void patchDisconnect(GameNetworkManager __instance)
		{
			if (__instance.isHostingGame)
			{
				mls.LogMessage((object)"DISCCONNECTING HIT");
				GeneralUtil.ResetSpawnRatesForLevel();
			}
			else
			{
				mls.LogMessage((object)"didn't reset spawn rates as you arent host");
			}
		}
	}
	[HarmonyPatch(typeof(StartMatchLever))]
	internal class StartMatchLeverPatch
	{
		private static ManualLogSource mls;

		public static void SetLogSource(ManualLogSource logSource)
		{
			mls = logSource;
		}

		[HarmonyPatch("EndGame")]
		[HarmonyPrefix]
		private static void patchEndGame(StartMatchLever __instance)
		{
			if (GameNetworkManager.Instance.isHostingGame)
			{
				GeneralUtil.ResetSpawnRatesForLevel();
			}
			else
			{
				mls.LogMessage((object)"didn't reset spawn rates as you arent host");
			}
		}
	}
	[HarmonyPatch(typeof(RoundManager))]
	internal class RoundManagerPatch
	{
		private static ManualLogSource mls;

		public static void SetLogSource(ManualLogSource logSource)
		{
			mls = logSource;
		}

		[HarmonyPatch("LoadNewLevel")]
		[HarmonyPrefix]
		private static void loadNewLevelPatch(RoundManager __instance, ref SelectableLevel newLevel)
		{
			if (GameNetworkManager.Instance.isHostingGame)
			{
				mls.LogMessage((object)"adjusting enemies spawnrates");
				setOGVariables(__instance, newLevel);
				if (ConfigVariables.spawnEnemiesInside)
				{
					newLevel.enemySpawnChanceThroughoutDay = MultiplyAnimationCurve(__instance.currentLevel.enemySpawnChanceThroughoutDay, ConfigVariables.enemyInsideSpawnMultiplier, allowNegative: false);
					__instance.currentMaxInsidePower *= ConfigVariables.enemyInsideSpawnMultiplier;
					__instance.currentLevel.maxEnemyPowerCount = (int)Math.Round((float)__instance.currentLevel.maxEnemyPowerCount * ConfigVariables.enemyInsideSpawnMultiplier);
				}
				else
				{
					__instance.currentMaxInsidePower = 0f;
				}
				if (ConfigVariables.spawnEnemiesOutside)
				{
					newLevel.outsideEnemySpawnChanceThroughDay = MultiplyAnimationCurve(__instance.currentLevel.outsideEnemySpawnChanceThroughDay, ConfigVariables.enemyOutsideSpawnMultiplier);
					newLevel.daytimeEnemySpawnChanceThroughDay = MultiplyAnimationCurve(__instance.currentLevel.daytimeEnemySpawnChanceThroughDay, ConfigVariables.enemyOutsideSpawnMultiplier);
					__instance.currentMaxOutsidePower *= ConfigVariables.enemyOutsideSpawnMultiplier;
					__instance.currentLevel.maxOutsideEnemyPowerCount = (int)Math.Round((float)__instance.currentLevel.maxOutsideEnemyPowerCount * ConfigVariables.enemyOutsideSpawnMultiplier);
				}
				else
				{
					__instance.currentMaxOutsidePower = 0f;
					__instance.currentLevel.maxOutsideEnemyPowerCount = 0;
				}
			}
			else
			{
				mls.LogMessage((object)"didn't adjust spawn rates as you arent host");
			}
		}

		private static void setOGVariables(RoundManager __instance, SelectableLevel level)
		{
			GlobalVariables.OGenemySpawnChanceThroughoutDay = level.enemySpawnChanceThroughoutDay;
			GlobalVariables.OGcurrentMaxInsidePower = __instance.currentMaxInsidePower;
			GlobalVariables.OGmaxEnemyPowerCount = __instance.currentLevel.maxEnemyPowerCount;
			GlobalVariables.OGoutsideEnemySpawnChanceThroughDay = level.outsideEnemySpawnChanceThroughDay;
			GlobalVariables.OGdaytimeEnemySpawnChanceThroughDay = level.daytimeEnemySpawnChanceThroughDay;
			GlobalVariables.OGcurrentMaxOutsidePower = __instance.currentMaxOutsidePower;
			GlobalVariables.OGmaxOutsideEnemyPowerCount = __instance.currentLevel.maxOutsideEnemyPowerCount;
		}

		private static AnimationCurve MultiplyAnimationCurve(AnimationCurve animationCurve, float multiplicative, bool allowNegative = true)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Expected O, but got Unknown
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			AnimationCurve val = new AnimationCurve();
			Keyframe val3 = default(Keyframe);
			for (int i = 0; i < animationCurve.length; i++)
			{
				Keyframe val2 = animationCurve[i];
				float num = ((!allowNegative) ? Mathf.Max(((Keyframe)(ref val2)).value, 0.1f * (float)(i + 1)) : ((Keyframe)(ref val2)).value);
				mls.LogMessage((object)$"{i} OLDKeyframe [{((Keyframe)(ref val2)).time}, {((Keyframe)(ref val2)).value}]");
				float num2 = ((num > 0f) ? (num * multiplicative) : num);
				((Keyframe)(ref val3))..ctor(((Keyframe)(ref val2)).time, num2);
				mls.LogMessage((object)$"{i} NewKeyframe [{((Keyframe)(ref val3)).time}, {((Keyframe)(ref val3)).value}]");
				((Keyframe)(ref val3)).inTangent = ((Keyframe)(ref val2)).inTangent;
				((Keyframe)(ref val3)).outTangent = ((Keyframe)(ref val2)).outTangent;
				val.AddKey(val3);
			}
			return val;
		}
	}
}