Decompiled source of TheFlash v1.5.1

TheFlash.dll

Decompiled 8 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using OPJosMod.TheFlash.CustomRpc;
using OPJosMod.TheFlash.Patches;
using OPJosMod.TheFlash.Utils;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("OPJosMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OPJosMod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("70095872-b952-4e27-bbc4-3d70d0238f39")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace OPJosMod
{
	public static class ConfigVariables
	{
		public static float defaultSprintMultiplier;

		public static float defaultMaxSprintSpeed;

		public static float walkMultiplier;

		public static float maxWalkSpeed;

		public static Key flashTimeButton;
	}
}
namespace OPJosMod.TheFlash
{
	public static class GlobalVariables
	{
		public static bool ModActivated;
	}
	[BepInPlugin("OpJosMod.TheFlash", "TheFlash", "1.5.1")]
	public class OpJosMod : BaseUnityPlugin
	{
		private const string modGUID = "OpJosMod.TheFlash";

		private const string modName = "TheFlash";

		private const string modVersion = "1.5.1";

		private readonly Harmony harmony = new Harmony("OpJosMod.TheFlash");

		private static OpJosMod Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("OpJosMod.TheFlash");
			setupConfig();
			CompleteRecievedTasks.SetLogSource(mls);
			PatchesForRPC.SetLogSource(mls);
			RpcMessageHandler.SetLogSource(mls);
			PlayerControllerBPatch.SetLogSource(mls);
			EntranceTeleportPatch.SetLogSource(mls);
			ShipTeleporterPatch.SetLogSource(mls);
			harmony.PatchAll();
		}

		private void setupConfig()
		{
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			ConfigEntry<float> val = ((BaseUnityPlugin)this).Config.Bind<float>("Sprint Multiplier", "SprintMultiplier", 1.04f, "How fast your speed rams up when sprinting");
			ConfigEntry<float> val2 = ((BaseUnityPlugin)this).Config.Bind<float>("Max Sprint Speed", "MaxSprintSpeed", 15f, "How fast you can run with flash time off");
			ConfigEntry<float> val3 = ((BaseUnityPlugin)this).Config.Bind<float>("Walk Multiplier", "WalkMultiplier", 1.05f, "How fast you accelerate to top speed while walking");
			ConfigEntry<float> val4 = ((BaseUnityPlugin)this).Config.Bind<float>("Max Walk Speed", "MaxWalkSpeed", 8f, "How fast you walk");
			ConfigEntry<Key> val5 = ((BaseUnityPlugin)this).Config.Bind<Key>("Flash Time Button", "FlashTimeButton", (Key)32, "Button used to toggle flash time");
			ConfigVariables.defaultSprintMultiplier = val.Value;
			ConfigVariables.defaultMaxSprintSpeed = val2.Value;
			ConfigVariables.walkMultiplier = val3.Value;
			ConfigVariables.maxWalkSpeed = val4.Value;
			ConfigVariables.flashTimeButton = val5.Value;
		}
	}
}
namespace OPJosMod.TheFlash.Utils
{
	public class ReflectionUtils
	{
		public static void InvokeMethod(object obj, string methodName, object[] parameters)
		{
			Type type = obj.GetType();
			MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			method.Invoke(obj, parameters);
		}

		public static void InvokeMethod(object obj, Type forceType, string methodName, object[] parameters)
		{
			MethodInfo method = forceType.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			method.Invoke(obj, parameters);
		}

		public static void SetPropertyValue(object obj, string propertyName, object value)
		{
			Type type = obj.GetType();
			PropertyInfo property = type.GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			property.SetValue(obj, value);
		}

		public static T InvokeMethod<T>(object obj, string methodName, object[] parameters)
		{
			Type type = obj.GetType();
			MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			return (T)method.Invoke(obj, parameters);
		}

		public static T GetFieldValue<T>(object obj, string fieldName)
		{
			Type type = obj.GetType();
			FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			return (T)field.GetValue(obj);
		}

		public static void SetFieldValue(object obj, string fieldName, object value)
		{
			Type type = obj.GetType();
			FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
			field.SetValue(obj, value);
		}
	}
}
namespace OPJosMod.TheFlash.Patches
{
	[HarmonyPatch(typeof(ShipTeleporter))]
	internal class ShipTeleporterPatch : MonoBehaviour
	{
		private static ManualLogSource mls;

		public static void SetLogSource(ManualLogSource logSource)
		{
			mls = logSource;
		}

		[HarmonyPatch("beamUpPlayer")]
		[HarmonyPrefix]
		private static void beamUpPlayerPatch()
		{
			if (GlobalVariables.ModActivated)
			{
				PlayerControllerB targetedPlayer = StartOfRound.Instance.mapScreen.targetedPlayer;
				if ((Object)(object)targetedPlayer != (Object)null && targetedPlayer.playerClientId == StartOfRound.Instance.localPlayerController.playerClientId)
				{
					PlayerControllerBPatch.RemoveMeshForPlayer();
				}
			}
		}

		[HarmonyPatch("beamOutPlayer")]
		[HarmonyPostfix]
		private static void beamOutPlayerPatch()
		{
			if (GlobalVariables.ModActivated)
			{
				PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
				if (localPlayerController.isInsideFactory)
				{
					PlayerControllerBPatch.InitializeNaveMeshForPlayer();
				}
			}
		}
	}
	[HarmonyPatch(typeof(EntranceTeleport))]
	internal class EntranceTeleportPatch : MonoBehaviour
	{
		private static ManualLogSource mls;

		public static void SetLogSource(ManualLogSource logSource)
		{
			mls = logSource;
		}

		[HarmonyPatch("TeleportPlayer")]
		[HarmonyPostfix]
		private static void TeleportPlayerPatch()
		{
			if (GlobalVariables.ModActivated)
			{
				PlayerControllerBPatch.InitializeNaveMeshForPlayer();
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch : MonoBehaviour
	{
		private static ManualLogSource mls;

		private static float increasedSprintMultiplier = 10f;

		private static float increasedMaxSprintSpeed = 1500f;

		private static float sprintMultiplier;

		private static float maxSprintSpeed;

		private static bool adjustingSpeed = false;

		private static int speedMode = 0;

		private static NavMeshPath path1;

		private static NavMeshAgent agent;

		private static bool moveTowardsDestination = false;

		private static Vector3 destination;

		public static bool hasInitialized = false;

		private static List<Vector3> runToLocations = null;

		private static bool customIsSprinting = false;

		public static void SetLogSource(ManualLogSource logSource)
		{
			mls = logSource;
			sprintMultiplier = ConfigVariables.defaultSprintMultiplier;
			maxSprintSpeed = ConfigVariables.defaultMaxSprintSpeed;
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void patchUpdate(PlayerControllerB __instance)
		{
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			if (!GlobalVariables.ModActivated)
			{
				return;
			}
			FieldInfo field = typeof(PlayerControllerB).GetField("sprintMultiplier", BindingFlags.Instance | BindingFlags.NonPublic);
			if (ReflectionUtils.GetFieldValue<bool>(__instance, "isWalking"))
			{
				object value = field.GetValue(__instance);
				if (__instance.isSprinting)
				{
					float num = (float)value * sprintMultiplier;
					if (__instance.isInsideFactory && speedMode == 1)
					{
						maxSprintSpeed = 1f;
					}
					else if (speedMode == 1)
					{
						maxSprintSpeed = increasedMaxSprintSpeed;
					}
					else if (speedMode == 0)
					{
						maxSprintSpeed = ConfigVariables.defaultMaxSprintSpeed;
					}
					if (num < maxSprintSpeed)
					{
						field.SetValue(__instance, num);
					}
				}
				else
				{
					if ((float)value > ConfigVariables.maxWalkSpeed)
					{
						field.SetValue(__instance, ConfigVariables.maxWalkSpeed);
					}
					float num2 = (float)value * ConfigVariables.walkMultiplier;
					if (num2 < ConfigVariables.maxWalkSpeed)
					{
						field.SetValue(__instance, num2);
					}
				}
			}
			if (((NetworkBehaviour)__instance).IsOwner && !__instance.inTerminalMenu && !__instance.isTypingChat)
			{
				try
				{
					if (((ButtonControl)Keyboard.current[ConfigVariables.flashTimeButton]).wasPressedThisFrame && !adjustingSpeed)
					{
						adjustingSpeed = true;
						((MonoBehaviour)__instance).StartCoroutine(toggleSpeed(__instance));
					}
				}
				catch
				{
				}
			}
			AutoWalk(__instance);
		}

		[HarmonyPatch("KillPlayer")]
		[HarmonyPrefix]
		private static void killPlayerPatch(PlayerControllerB __instance)
		{
			if (GlobalVariables.ModActivated && __instance.playerClientId == StartOfRound.Instance.localPlayerController.playerClientId)
			{
				RemoveMeshForPlayer();
			}
		}

		private static IEnumerator toggleSpeed(PlayerControllerB __instance)
		{
			yield return (object)new WaitForSeconds(1f);
			if (speedMode == 0)
			{
				mls.LogMessage((object)"speed mode set to 1");
				HUDManager.Instance.DisplayTip("Flash Time", "On", false, false, "LC_Tip1");
				speedMode = 1;
				sprintMultiplier = increasedSprintMultiplier;
				maxSprintSpeed = increasedMaxSprintSpeed;
				InitializeNaveMeshForPlayer();
			}
			else if (speedMode == 1)
			{
				mls.LogMessage((object)"speed mode set to 0");
				HUDManager.Instance.DisplayTip("Flash Time", "Off", false, false, "LC_Tip1");
				speedMode = 0;
				sprintMultiplier = ConfigVariables.defaultSprintMultiplier;
				maxSprintSpeed = ConfigVariables.defaultMaxSprintSpeed;
				RemoveMeshForPlayer();
			}
			adjustingSpeed = false;
		}

		private static IEnumerator vibratePlayer(PlayerControllerB __instance)
		{
			float vibrateAmount = 0.005f;
			Vector3 forwardDirection = ((Component)__instance).transform.forward;
			Vector3 rightDirection = Vector3.Cross(Vector3.up, forwardDirection);
			float randomDirectionSign = ((Random.Range(0, 2) == 0) ? (-1f) : 1f);
			Vector3 randomVibration = vibrateAmount * randomDirectionSign * rightDirection;
			__instance.thisController.Move(randomVibration);
			yield return (object)new WaitForSeconds(0.005f);
			__instance.thisController.Move(-randomVibration);
			yield return (object)new WaitForSeconds(0.005f);
		}

		private static void AutoWalk(PlayerControllerB __instance)
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			if (!hasInitialized || !((Object)(object)((Component)__instance).gameObject.GetComponent<NavMeshAgent>() != (Object)null))
			{
				return;
			}
			if (__instance.isSprinting && speedMode == 1)
			{
				if (!moveTowardsDestination)
				{
					startRunToNewPosition(__instance);
				}
			}
			else
			{
				((Behaviour)agent).enabled = false;
				moveTowardsDestination = false;
			}
			if (moveTowardsDestination && __instance.isInsideFactory)
			{
				if (Vector3.Distance(((Component)__instance).transform.position, destination) < 3f)
				{
					mls.LogMessage((object)"reached destination!");
					startRunToNewPosition(__instance);
				}
				agent.SetDestination(destination);
			}
		}

		public static void InitializeNaveMeshForPlayer()
		{
			//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
				if ((Object)(object)localPlayerController == (Object)null || (Object)(object)((Component)localPlayerController).gameObject == (Object)null || !localPlayerController.isInsideFactory)
				{
					Debug.LogError((object)"PlayerControllerB instance or its GameObject is null. or they are outside");
					return;
				}
				Debug.Log((object)("Initializing NavMeshAgent for player with client ID: " + localPlayerController.playerClientId));
				if ((Object)(object)((Component)localPlayerController).gameObject.GetComponent<NavMeshAgent>() == (Object)null)
				{
					int num = 1000;
					agent = ((Component)localPlayerController).gameObject.AddComponent<NavMeshAgent>();
					agent.speed = 5f * (float)num;
					agent.acceleration = 250f * (float)(num / 2);
					agent.angularSpeed = 1000f * (float)(num / 2);
					agent.stoppingDistance = 0.2f;
					agent.autoBraking = false;
					agent.autoTraverseOffMeshLink = true;
					agent.obstacleAvoidanceType = (ObstacleAvoidanceType)0;
					agent.radius = 0.4f;
					agent.height = 2f;
					agent.avoidancePriority = 50;
					agent.autoRepath = true;
					agent.updateRotation = true;
					agent.updatePosition = true;
					agent.updateUpAxis = false;
					hasInitialized = true;
				}
				else
				{
					agent = ((Component)localPlayerController).gameObject.GetComponent<NavMeshAgent>();
					mls.LogMessage((object)"didnt re-add nav mesh as it already existed");
				}
				runToLocations = (from x in Object.FindObjectsOfType<EnemyVent>()
					select ((Component)x).transform.position).ToList();
				runToLocations.Add(RoundManager.FindMainEntrancePosition(false, false));
				((Behaviour)agent).enabled = false;
				moveTowardsDestination = false;
			}
			catch (Exception ex)
			{
				mls.LogError((object)ex);
			}
		}

		public static void RemoveMeshForPlayer()
		{
			PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
			if ((Object)(object)((Component)localPlayerController).gameObject.GetComponent<NavMeshAgent>() != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)localPlayerController).gameObject.GetComponent<NavMeshAgent>());
			}
		}

		private static void startRunToNewPosition(PlayerControllerB player)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			((Behaviour)agent).enabled = true;
			float[] second = runToLocations.Select((Vector3 pos) => Vector3.Distance(pos, ((Component)player).transform.position)).ToArray();
			var source = runToLocations.Zip(second, (Vector3 pos, float dist) => new
			{
				Position = pos,
				Distance = dist
			});
			var source2 = source.OrderByDescending(pair => pair.Distance).ToArray();
			List<Vector3> list = source2.Select(pair => pair.Position).ToList();
			int index = Random.Range(0, list.Count / 2);
			Vector3 destinationToPosition = list[index];
			if (!SetDestinationToPosition(destinationToPosition) && list.Count > 0)
			{
				list.ElementAt(Random.Range(0, list.Count / 2));
			}
		}

		private static bool SetDestinationToPosition(Vector3 position)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				mls.LogMessage((object)$"setting desitination to positon: {position}");
				position = RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, 1.75f, -1);
				moveTowardsDestination = true;
				destination = RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, -1f, -1);
				mls.LogMessage((object)$"destination is: {destination}");
				return true;
			}
			catch (Exception ex)
			{
				mls.LogError((object)ex);
				InitializeNaveMeshForPlayer();
			}
			return false;
		}
	}
}
namespace OPJosMod.TheFlash.CustomRpc
{
	public static class CompleteRecievedTasks
	{
		private static ManualLogSource mls;

		public static void SetLogSource(ManualLogSource logSource)
		{
			mls = logSource;
		}

		public static void ModActivated(string modName)
		{
			if (mls.SourceName == modName)
			{
				mls.LogMessage((object)"Mod Activated");
				GlobalVariables.ModActivated = true;
			}
		}
	}
	public enum MessageCodes
	{
		Request,
		Response
	}
	public static class MessageCodeUtil
	{
		public static string GetCode(MessageCodes code)
		{
			return code switch
			{
				MessageCodes.Request => ":rpcRequest:", 
				MessageCodes.Response => ":rpcResponse:", 
				_ => ":Error:", 
			};
		}

		public static bool stringContainsMessageCode(string givenString)
		{
			return givenString.Contains(GetCode(MessageCodes.Request)) || givenString.Contains(GetCode(MessageCodes.Response));
		}

		public static string returnMessageWithoutCode(string message)
		{
			if (stringContainsMessageCode(message))
			{
				int length = GetCode(MessageCodes.Request).Length;
				return message.Substring(length);
			}
			return message;
		}
	}
	public enum MessageTasks
	{
		ModActivated,
		ErrorNoTask
	}
	public static class MessageTaskUtil
	{
		public static string GetCode(MessageTasks code)
		{
			return code switch
			{
				MessageTasks.ModActivated => ":ModActivated:", 
				MessageTasks.ErrorNoTask => ":Error:", 
				_ => ":Error:", 
			};
		}

		public static string getMessageWithoutTask(string message)
		{
			foreach (MessageTasks value in Enum.GetValues(typeof(MessageTasks)))
			{
				string code2 = GetCode(value);
				message = message.Replace(code2, "");
			}
			return message.Trim();
		}

		public static MessageTasks getMessageTask(string givenString)
		{
			if (givenString.Contains(GetCode(MessageTasks.ModActivated)))
			{
				return MessageTasks.ModActivated;
			}
			return MessageTasks.ErrorNoTask;
		}
	}
	public static class PatchesForRPC
	{
		public static ManualLogSource mls;

		public static void SetLogSource(ManualLogSource logSource)
		{
			mls = logSource;
		}
	}
	[HarmonyPatch(typeof(HUDManager))]
	internal static class HUDManagerPatchForRPC
	{
		private static float lastRecievedAt = Time.time;

		private static string lastRecievedMessage = "";

		private static float messageWaitTime = 0.5f;

		[HarmonyPatch("AddPlayerChatMessageClientRpc")]
		[HarmonyPrefix]
		private static void addPlayerChatMessageClientRpcPatch(ref string chatMessage, ref int playerId)
		{
			if (MessageCodeUtil.stringContainsMessageCode(chatMessage) && (Time.time - lastRecievedAt > messageWaitTime || chatMessage != lastRecievedMessage))
			{
				lastRecievedAt = Time.time;
				lastRecievedMessage = chatMessage;
				RpcMessageHandler.ReceiveRpcMessage(chatMessage, playerId);
			}
		}

		[HarmonyPatch("AddChatMessage")]
		[HarmonyPrefix]
		private static bool addChatMessagePatch(ref string chatMessage)
		{
			if (MessageCodeUtil.stringContainsMessageCode(chatMessage))
			{
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal static class StartOfRoundPatchForRPC
	{
		[HarmonyPatch("OnClientConnect")]
		[HarmonyPostfix]
		private static void patchOnClientConnect(StartOfRound __instance)
		{
			((MonoBehaviour)__instance).StartCoroutine(activateModForOthers(__instance));
		}

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void patchStart(StartOfRound __instance)
		{
			if (((NetworkBehaviour)__instance).IsHost)
			{
				GlobalVariables.ModActivated = true;
			}
		}

		[HarmonyPatch("OnLocalDisconnect")]
		[HarmonyPostfix]
		private static void patchOnLocalDisconnect(StartOfRound __instance)
		{
			GlobalVariables.ModActivated = false;
		}

		private static IEnumerator activateModForOthers(StartOfRound __instance)
		{
			yield return (object)new WaitForSeconds(3f);
			if (((NetworkBehaviour)__instance).IsHost)
			{
				GlobalVariables.ModActivated = true;
				RpcMessage rpcMessage = new RpcMessage(MessageTasks.ModActivated, PatchesForRPC.mls.SourceName, (int)__instance.localPlayerController.playerClientId, MessageCodes.Request);
				RpcMessageHandler.SendRpcMessage(rpcMessage);
			}
		}
	}
	public class RpcMessage
	{
		public MessageTasks Task { get; set; }

		public string Message { get; set; }

		public int FromUser { get; set; }

		public MessageCodes MessageCode { get; set; }

		public RpcMessage(MessageTasks task, string message, int user, MessageCodes code)
		{
			Task = task;
			Message = message;
			FromUser = user;
			MessageCode = code;
		}

		public string getMessageWithCode()
		{
			return MessageCodeUtil.GetCode(MessageCode) + MessageTaskUtil.GetCode(Task) + Message;
		}
	}
	public static class RpcMessageHandler
	{
		private static ManualLogSource mls;

		private static float lastSentTime = Time.time;

		private static float messageWaitTime = 0.5f;

		public static void SetLogSource(ManualLogSource logSource)
		{
			mls = logSource;
		}

		public static void SendRpcMessage(RpcMessage message)
		{
			if (!(Time.time - lastSentTime > messageWaitTime))
			{
				return;
			}
			lastSentTime = Time.time;
			HUDManager instance = HUDManager.Instance;
			if ((Object)(object)instance != (Object)null)
			{
				MethodInfo method = typeof(HUDManager).GetMethod("AddPlayerChatMessageServerRpc", BindingFlags.Instance | BindingFlags.NonPublic);
				if (method != null)
				{
					object[] parameters = new object[2]
					{
						message.getMessageWithCode(),
						message.FromUser
					};
					method.Invoke(instance, parameters);
				}
				else
				{
					mls.LogError((object)"AddPlayerChatMessageServerRpc method not found in HUDManager class.");
				}
			}
			else
			{
				mls.LogError((object)"HUDManager.Instance is null.");
			}
		}

		public static void ReceiveRpcMessage(string message, int user)
		{
			if (user != (int)StartOfRound.Instance.localPlayerController.playerClientId)
			{
				string text = MessageCodeUtil.returnMessageWithoutCode(message);
				if (message.Contains(MessageCodeUtil.GetCode(MessageCodes.Request)))
				{
					MessageTasks messageTask = MessageTaskUtil.getMessageTask(text);
					string messageWithoutTask = MessageTaskUtil.getMessageWithoutTask(text);
					handleTask(messageTask, messageWithoutTask);
				}
				else if (message.Contains(MessageCodeUtil.GetCode(MessageCodes.Response)))
				{
					mls.LogMessage((object)"got the response that the other clients recieved this message");
				}
			}
		}

		public static void SendRpcResponse(MessageTasks task, string message)
		{
			RpcMessage message2 = new RpcMessage(task, message, (int)StartOfRound.Instance.localPlayerController.playerClientId, MessageCodes.Response);
			SendRpcMessage(message2);
		}

		private static void handleTask(MessageTasks task, string message)
		{
			switch (task)
			{
			case MessageTasks.ModActivated:
				CompleteRecievedTasks.ModActivated(message);
				break;
			case MessageTasks.ErrorNoTask:
				mls.LogError((object)"got an error task");
				break;
			}
		}
	}
}