Decompiled source of OpidAndCompany v1.0.6

OpidAndCompany.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using OpidAndCompany.Behaviours;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("OpidAndCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.6")]
[assembly: AssemblyInformationalVersion("1.0.6+1f663ce3e626dceec88d4efa333cbe35f276c1c1")]
[assembly: AssemblyProduct("OpidAndCompany")]
[assembly: AssemblyTitle("OpidAndCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.6.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace OpidAndCompany
{
	[BepInPlugin("OpidAndCompany", "OpidAndCompany", "1.0.6")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static AssetBundle opidsItems;

		public static ConfigEntry<bool> SpawnCuteCeramicCritter;

		public static ConfigEntry<int> CuteCeramicCritterRarity;

		public static ConfigEntry<int> GlowStickIntensity;

		public static ConfigEntry<bool> ConfigSyncOthers;

		private static int GlowStickDefaultIntensity = 25;

		private static bool SpawnCuteCeramicCritterDefault = true;

		private static int CuteCeramicCritterRarityDefault = 30;

		public static Plugin Instance { get; private set; } = null;


		internal static ManualLogSource Logger { get; private set; } = null;


		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			opidsItems = AssetBundle.LoadFromFile(Path.Combine(directoryName, "opidsitems"));
			if ((Object)(object)opidsItems == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			GlowStickIntensity = ((BaseUnityPlugin)this).Config.Bind<int>("Purchasable Items", "Glow Stick Intensity", GlowStickDefaultIntensity, "[Client Side] An integer representing the brightness level of the glow stick’s light. Higher values result in a stronger glow.");
			SpawnCuteCeramicCritter = ((BaseUnityPlugin)this).Config.Bind<bool>("Scrap", "Spawn Cute Ceramic Critter", SpawnCuteCeramicCritterDefault, "[Server Side] Determines if the Cute Ceramic Critter will spawn.");
			CuteCeramicCritterRarity = ((BaseUnityPlugin)this).Config.Bind<int>("Scrap", "Cute Ceramic Critter Rarity", CuteCeramicCritterRarityDefault, "[Server Side] Controls the spawn rate of the Cute Ceramic Critter. Higher values increase its likelihood of spawning.");
			if (SpawnCuteCeramicCritter.Value)
			{
				Item val = opidsItems.LoadAsset<Item>("assets/cuteceramiccritter.asset");
				NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
				Utilities.FixMixerGroups(val.spawnPrefab);
				Items.RegisterScrap(val, CuteCeramicCritterRarity.Value, (LevelTypes)(-1));
			}
			int num = 1;
			TerminalNode val2 = opidsItems.LoadAsset<TerminalNode>("Assets/iTerminalNode.asset");
			Item val3 = opidsItems.LoadAsset<Item>("Assets/GlowStick.asset");
			Glowstick glowstick = val3.spawnPrefab.AddComponent<Glowstick>();
			((GrabbableObject)glowstick).grabbable = true;
			((GrabbableObject)glowstick).grabbableToEnemies = true;
			((GrabbableObject)glowstick).itemProperties = val3;
			NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
			Utilities.FixMixerGroups(val3.spawnPrefab);
			Items.RegisterShopItem(val3, (TerminalNode)null, (TerminalNode)null, val2, num);
			Patch();
			Logger.LogInfo((object)"OpidAndCompany v1.0.6 has loaded!");
			Logger.LogInfo((object)"  ╔══════════════════════════════════════════╗");
			Logger.LogInfo((object)"  ║     Thanks for testing, brave souls!     ║");
			Logger.LogInfo((object)"  ║        Your sacrifices are noted.        ║");
			Logger.LogInfo((object)"  ╠══════════════════════════════════════════╣");
			Logger.LogInfo((object)"  ║ ∙Digfish    ∙Kraven0004   ∙MacMeaties    ║");
			Logger.LogInfo((object)"  ║ ∙Ingleflats ∙NextGenPants ∙Cirno The 9th ║");
			Logger.LogInfo((object)"  ║             ∙EnragedPotato               ║");
			Logger.LogInfo((object)"  ╚══════════════════════════════════════════╝");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("OpidAndCompany");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "OpidAndCompany";

		public const string PLUGIN_NAME = "OpidAndCompany";

		public const string PLUGIN_VERSION = "1.0.6";
	}
}
namespace OpidAndCompany.Behaviours
{
	internal class Glowstick : PhysicsProp
	{
		public override void PocketItem()
		{
			((GrabbableObject)this).PocketItem();
			Transform val = ((Component)this).transform.Find("Light_S");
			if ((Object)(object)val != (Object)null)
			{
				Light component = ((Component)val).GetComponent<Light>();
				if ((Object)(object)component != (Object)null)
				{
					((Behaviour)component).enabled = false;
					Debug.Log((object)("Light toggled: " + ((Behaviour)component).enabled));
				}
				else
				{
					Debug.Log((object)"Light component not found");
				}
			}
			else
			{
				Debug.Log((object)"Light node not found");
			}
		}

		public override void EquipItem()
		{
			((PhysicsProp)this).EquipItem();
			Transform val = ((Component)this).transform.Find("Light_S");
			if ((Object)(object)val != (Object)null)
			{
				Light component = ((Component)val).GetComponent<Light>();
				if ((Object)(object)component != (Object)null)
				{
					if (Plugin.GlowStickIntensity != null)
					{
						component.intensity = Plugin.GlowStickIntensity.Value;
					}
					((Behaviour)component).enabled = true;
					Debug.Log((object)("Light toggled: " + ((Behaviour)component).enabled));
				}
				else
				{
					Debug.Log((object)"Light component not found");
				}
			}
			else
			{
				Debug.Log((object)"Light node not found");
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}