using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using OpidAndCompany.Behaviours;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("OpidAndCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.6")]
[assembly: AssemblyInformationalVersion("1.0.6+1f663ce3e626dceec88d4efa333cbe35f276c1c1")]
[assembly: AssemblyProduct("OpidAndCompany")]
[assembly: AssemblyTitle("OpidAndCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.6.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace OpidAndCompany
{
[BepInPlugin("OpidAndCompany", "OpidAndCompany", "1.0.6")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static AssetBundle opidsItems;
public static ConfigEntry<bool> SpawnCuteCeramicCritter;
public static ConfigEntry<int> CuteCeramicCritterRarity;
public static ConfigEntry<int> GlowStickIntensity;
public static ConfigEntry<bool> ConfigSyncOthers;
private static int GlowStickDefaultIntensity = 25;
private static bool SpawnCuteCeramicCritterDefault = true;
private static int CuteCeramicCritterRarityDefault = 30;
public static Plugin Instance { get; private set; } = null;
internal static ManualLogSource Logger { get; private set; } = null;
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
opidsItems = AssetBundle.LoadFromFile(Path.Combine(directoryName, "opidsitems"));
if ((Object)(object)opidsItems == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
GlowStickIntensity = ((BaseUnityPlugin)this).Config.Bind<int>("Purchasable Items", "Glow Stick Intensity", GlowStickDefaultIntensity, "[Client Side] An integer representing the brightness level of the glow stick’s light. Higher values result in a stronger glow.");
SpawnCuteCeramicCritter = ((BaseUnityPlugin)this).Config.Bind<bool>("Scrap", "Spawn Cute Ceramic Critter", SpawnCuteCeramicCritterDefault, "[Server Side] Determines if the Cute Ceramic Critter will spawn.");
CuteCeramicCritterRarity = ((BaseUnityPlugin)this).Config.Bind<int>("Scrap", "Cute Ceramic Critter Rarity", CuteCeramicCritterRarityDefault, "[Server Side] Controls the spawn rate of the Cute Ceramic Critter. Higher values increase its likelihood of spawning.");
if (SpawnCuteCeramicCritter.Value)
{
Item val = opidsItems.LoadAsset<Item>("assets/cuteceramiccritter.asset");
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Utilities.FixMixerGroups(val.spawnPrefab);
Items.RegisterScrap(val, CuteCeramicCritterRarity.Value, (LevelTypes)(-1));
}
int num = 1;
TerminalNode val2 = opidsItems.LoadAsset<TerminalNode>("Assets/iTerminalNode.asset");
Item val3 = opidsItems.LoadAsset<Item>("Assets/GlowStick.asset");
Glowstick glowstick = val3.spawnPrefab.AddComponent<Glowstick>();
((GrabbableObject)glowstick).grabbable = true;
((GrabbableObject)glowstick).grabbableToEnemies = true;
((GrabbableObject)glowstick).itemProperties = val3;
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Utilities.FixMixerGroups(val3.spawnPrefab);
Items.RegisterShopItem(val3, (TerminalNode)null, (TerminalNode)null, val2, num);
Patch();
Logger.LogInfo((object)"OpidAndCompany v1.0.6 has loaded!");
Logger.LogInfo((object)" ╔══════════════════════════════════════════╗");
Logger.LogInfo((object)" ║ Thanks for testing, brave souls! ║");
Logger.LogInfo((object)" ║ Your sacrifices are noted. ║");
Logger.LogInfo((object)" ╠══════════════════════════════════════════╣");
Logger.LogInfo((object)" ║ ∙Digfish ∙Kraven0004 ∙MacMeaties ║");
Logger.LogInfo((object)" ║ ∙Ingleflats ∙NextGenPants ∙Cirno The 9th ║");
Logger.LogInfo((object)" ║ ∙EnragedPotato ║");
Logger.LogInfo((object)" ╚══════════════════════════════════════════╝");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("OpidAndCompany");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "OpidAndCompany";
public const string PLUGIN_NAME = "OpidAndCompany";
public const string PLUGIN_VERSION = "1.0.6";
}
}
namespace OpidAndCompany.Behaviours
{
internal class Glowstick : PhysicsProp
{
public override void PocketItem()
{
((GrabbableObject)this).PocketItem();
Transform val = ((Component)this).transform.Find("Light_S");
if ((Object)(object)val != (Object)null)
{
Light component = ((Component)val).GetComponent<Light>();
if ((Object)(object)component != (Object)null)
{
((Behaviour)component).enabled = false;
Debug.Log((object)("Light toggled: " + ((Behaviour)component).enabled));
}
else
{
Debug.Log((object)"Light component not found");
}
}
else
{
Debug.Log((object)"Light node not found");
}
}
public override void EquipItem()
{
((PhysicsProp)this).EquipItem();
Transform val = ((Component)this).transform.Find("Light_S");
if ((Object)(object)val != (Object)null)
{
Light component = ((Component)val).GetComponent<Light>();
if ((Object)(object)component != (Object)null)
{
if (Plugin.GlowStickIntensity != null)
{
component.intensity = Plugin.GlowStickIntensity.Value;
}
((Behaviour)component).enabled = true;
Debug.Log((object)("Light toggled: " + ((Behaviour)component).enabled));
}
else
{
Debug.Log((object)"Light component not found");
}
}
else
{
Debug.Log((object)"Light node not found");
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}