using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("CreditedCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A library to add yourself to the game's credits!")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+ce73f047954a38a8c54c562237a3d0ec5a8a983b")]
[assembly: AssemblyProduct("CreditedCompany")]
[assembly: AssemblyTitle("CreditedCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CreditedCompany
{
[BepInPlugin("CreditedCompany", "Credited Company", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "CreditedCompany";
private const string NAME = "Credited Company";
private const string VERSION = "1.0.1";
private readonly Harmony harmony = new Harmony("CreditedCompany");
public static Plugin instance;
public static ManualLogSource Logger;
public static List<string> credits = new List<string>();
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
harmony.PatchAll(typeof(Plugin));
Logger = Logger.CreateLogSource("CreditedCompany");
Logger.LogInfo((object)"Plugin CreditedCompany is loaded!");
}
[HarmonyPatch(typeof(MenuManager), "Start")]
[HarmonyPostfix]
private static void PutMeInTheCreditsImImportantISwear(ref MenuManager __instance)
{
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
Transform val = ((Component)__instance).transform.parent.Find("MenuContainer/CreditsPanel/Panel/Scroll View/Viewport/Content/CreditsText");
if ((Object)(object)val == (Object)null)
{
return;
}
ScrollRect component = ((Component)((Component)__instance).transform.parent.Find("MenuContainer/CreditsPanel/Panel/Scroll View")).GetComponent<ScrollRect>();
RectTransform component2 = ((Component)component.content).GetComponent<RectTransform>();
int num = 50 + 16 * credits.Count;
string text = "----------------------------------";
string text2 = "";
text2 = text2 + "\n\n" + text + "\nMod developers\n\nOrangenal - Credited Company\n";
foreach (string credit in credits)
{
text2 = text2 + credit + "\n";
if (credit.Contains("\n"))
{
string[] array = credit.Split('\n');
int num2 = array.Length - 1;
num += 16 * num2;
}
}
component2.sizeDelta = new Vector2(component2.sizeDelta.x, component2.sizeDelta.y + (float)num);
TextMeshProUGUI component3 = ((Component)val).GetComponent<TextMeshProUGUI>();
((TMP_Text)component3).text = ((TMP_Text)component3).text + text2;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "CreditedCompany";
public const string PLUGIN_NAME = "CreditedCompany";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}