Decompiled source of LethalComFunny v1.1.0

LethalComFunny/LethalComFunny.dll

Decompiled 6 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CreditedCompany;
using GameNetcodeStuff;
using HarmonyLib;
using LC_API.Networking;
using LC_API.Networking.Serializers;
using LethalSettings.UI;
using LethalSettings.UI.Components;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("LethalComFunny")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A funny mod for lethal company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+aadbf26692c41a7dd42c09c92d43ec935a70315c")]
[assembly: AssemblyProduct("LethalComFunny")]
[assembly: AssemblyTitle("LethalComFunny")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalComFunny
{
	[BepInPlugin("LethalComFunny", "LethalComFunny", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("LethalComFunny");

		public static Plugin instance;

		private static InputAction action = new InputAction((string)null, (InputActionType)0, "<Keyboard>/y", (string)null, (string)null, (string)null);

		private static InputAction menuAction = new InputAction((string)null, (InputActionType)0, "<Keyboard>/u", (string)null, (string)null, (string)null);

		private static bool allowDeadSpawns = false;

		private static bool menuOpen = false;

		internal static ManualLogSource Logger;

		public static List<Landmine> mines = new List<Landmine>();

		public static AssetBundle assets;

		private static Dictionary<ulong, GameObject> joinedPlayersUI = new Dictionary<ulong, GameObject>();

		private static GameObject playerTogglesContainer = GameObject.Find("Systems/UI/Canvas/LethalComFunny");

		private static StartOfRound gameInstance => StartOfRound.Instance;

		private static SelectableLevel currentLevel => gameInstance.currentLevel;

		public static MConfig LCFConfig { get; internal set; }

		private void Awake()
		{
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Expected O, but got Unknown
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Expected O, but got Unknown
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			action.performed += delegate
			{
				queueSpawnMine();
			};
			action.Enable();
			menuAction.performed += delegate
			{
				toggleMenu();
			};
			menuAction.Enable();
			Network.RegisterAll();
			LCFConfig = new MConfig(((BaseUnityPlugin)this).Config);
			ModSettingsConfig val = new ModSettingsConfig();
			val.Name = "Lethal ComFunny";
			val.Id = "LethalComFunny";
			val.Version = "1.0.1";
			val.Description = "Become a funny asset to the company";
			val.MenuComponents = (MenuComponent[])(object)new MenuComponent[2]
			{
				(MenuComponent)new ToggleComponent
				{
					Text = "Allow dead players to spawn mines?",
					OnValueChanged = delegate(ToggleComponent self, bool value)
					{
						MConfig.configDeadSpawns.Value = value;
						if ((Object)(object)gameInstance != (Object)null && ((NetworkBehaviour)gameInstance).IsHost)
						{
							SyncConfig();
						}
					},
					Value = MConfig.configDeadSpawns.Value
				},
				(MenuComponent)new ToggleComponent
				{
					Text = "Allow other (non-host) players to spawn mines?",
					OnValueChanged = delegate(ToggleComponent self, bool value)
					{
						MConfig.configHostOnly.Value = !value;
					},
					Value = !MConfig.configHostOnly.Value
				}
			};
			ModMenu.RegisterMod(val, true, true);
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			string name = "LethalComFunny.Assets.lethalcomfunny";
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			using (Stream stream = executingAssembly.GetManifestResourceStream(name))
			{
				if (stream != null)
				{
					assets = AssetBundle.LoadFromStream(stream);
				}
				else
				{
					Debug.LogError((object)"Embedded resource not found.");
				}
			}
			if ((Object)(object)assets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			Plugin.credits.Add("Orangenal - Lethal ComFunny");
			harmony.PatchAll(typeof(Plugin));
			Logger.LogInfo((object)"Plugin LethalComFunny is loaded!");
		}

		[HarmonyPatch(typeof(Landmine), "Detonate")]
		[HarmonyPostfix]
		private static void disableHitboxAfterExplosion(ref Landmine __instance)
		{
			((MonoBehaviour)gameInstance).StartCoroutine(DestroyOnDelay(5f, __instance));
		}

		[HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")]
		[HarmonyPostfix]
		private static void byebyeMines()
		{
			foreach (Landmine mine in mines)
			{
				Object.Destroy((Object)(object)((Component)((Component)mine).gameObject.transform.parent).gameObject);
			}
			mines = new List<Landmine>();
		}

		[NetworkMessage("LethalCumFunnyMineDespawn", false)]
		public static void SpawnHandler(ulong sender, Landmine mine)
		{
			if (((NetworkBehaviour)gameInstance).IsHost)
			{
				((Component)mine).GetComponent<NetworkObject>().Despawn(true);
			}
		}

		private static IEnumerator DestroyOnDelay(float delay, Landmine mine)
		{
			mines.Remove(mine);
			((Component)mine).gameObject.transform.Find("BlastMark").parent = null;
			yield return (object)new WaitForSeconds(delay);
			if (((NetworkBehaviour)gameInstance).IsHost)
			{
				Object.Destroy((Object)(object)((Component)((Component)mine).gameObject.transform.parent).gameObject);
			}
		}

		private static void queueSpawnMine()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			if (gameInstance.localPlayerController.isPlayerDead && !allowDeadSpawns)
			{
				return;
			}
			Camera activeCamera = gameInstance.activeCamera;
			Ray val = default(Ray);
			((Ray)(ref val))..ctor(((Component)activeCamera).transform.position, ((Component)activeCamera).transform.forward);
			RaycastHit val2 = default(RaycastHit);
			if (Physics.Raycast(val, ref val2, 20f, 268437761))
			{
				Vector3 point = ((RaycastHit)(ref val2)).point;
				if (((NetworkBehaviour)gameInstance).IsHost)
				{
					spawnMine(point, 0uL);
					return;
				}
				Network.Broadcast<Vector3SClass>("LethalCumFunnyMineSpawn", new Vector3SClass
				{
					pos = Vector3S.op_Implicit(point)
				});
			}
		}

		[NetworkMessage("LethalCumFunnyMineSpawn", false)]
		public static void SpawnHandler(ulong sender, Vector3SClass message)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			if (((NetworkBehaviour)gameInstance).IsHost && !MConfig.configHostOnly.Value)
			{
				Vector3S pos = message.pos;
				spawnMine(((Vector3S)(ref pos)).vector3, sender);
			}
		}

		public static void spawnMine(Vector3 pos, ulong sender = 0uL)
		{
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)joinedPlayersUI[sender] != (Object)null && !joinedPlayersUI[sender].GetComponent<Toggle>().isOn)
			{
				return;
			}
			SpawnableMapObject[] spawnableMapObjects = currentLevel.spawnableMapObjects;
			foreach (SpawnableMapObject val in spawnableMapObjects)
			{
				if (!((Object)(object)val.prefabToSpawn.GetComponentInChildren<Landmine>() == (Object)null))
				{
					GameObject val2 = Object.Instantiate<GameObject>(val.prefabToSpawn, pos, Quaternion.identity);
					val2.transform.position = pos;
					val2.transform.forward = new Vector3(1f, 0f, 0f);
					val2.GetComponent<NetworkObject>().Spawn(true);
					mines.Add(val2.GetComponentInChildren<Landmine>());
					break;
				}
			}
		}

		public void toggleMenu()
		{
			if (!((NetworkBehaviour)gameInstance).IsHost || gameInstance.allPlayerScripts.Length == 1 || MConfig.configHostOnly.Value)
			{
				return;
			}
			PlayerControllerB localPlayerController = gameInstance.localPlayerController;
			if (!((Object)(object)localPlayerController == (Object)null))
			{
				if (menuOpen)
				{
					menuOpen = false;
					Cursor.visible = false;
					Cursor.lockState = (CursorLockMode)1;
				}
				else
				{
					menuOpen = true;
					Cursor.lockState = (CursorLockMode)0;
				}
				localPlayerController.quickMenuManager.isMenuOpen = menuOpen;
				playerTogglesContainer.SetActive(menuOpen);
			}
		}

		public static void SyncConfig()
		{
			((MonoBehaviour)gameInstance).StartCoroutine(SendConfigOnDelay(5f));
		}

		[HarmonyPatch(typeof(GameNetworkManager), "Singleton_OnClientConnectedCallback")]
		[HarmonyPostfix]
		public static void OnPlayerJoin(ref ulong clientId)
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Expected O, but got Unknown
			if (((NetworkBehaviour)gameInstance).IsHost)
			{
				SyncConfig();
				GameObject val = Object.Instantiate<GameObject>(assets.LoadAsset<GameObject>("Assets/AllowSpawningToggle.prefab"));
				GameObject val2 = GameObject.Find("Systems/UI/Canvas/");
				if ((Object)(object)playerTogglesContainer == (Object)null)
				{
					playerTogglesContainer = new GameObject("LethalComFunny");
					playerTogglesContainer.transform.SetParent(val2.transform, false);
					playerTogglesContainer.SetActive(menuOpen);
				}
				val.transform.SetParent(playerTogglesContainer.transform, false);
				RectTransform component = val.GetComponent<RectTransform>();
				((Transform)component).position = ((Transform)component).position + new Vector3(0f, 0.05f * (float)joinedPlayersUI.Count, 0f);
				string playerUsername = StartOfRound.Instance.allPlayerScripts[clientId].playerUsername;
				val.GetComponentInChildren<Text>().text = playerUsername;
				joinedPlayersUI.Add(clientId, val);
			}
		}

		[HarmonyPatch(typeof(GameNetworkManager), "Singleton_OnClientDisconnectCallback")]
		[HarmonyPostfix]
		public static void OnPlayerLeave()
		{
		}

		private static IEnumerator SendConfigOnDelay(float delay)
		{
			yield return (object)new WaitForSeconds(delay);
			Logger.LogInfo((object)("Telling clients to set configDeadSpawns to " + MConfig.configDeadSpawns.Value));
			Network.Broadcast<ConfigWrapper>("LethalCumFunnySendConfig", new ConfigWrapper
			{
				Value = MConfig.configDeadSpawns.Value
			});
			allowDeadSpawns = MConfig.configDeadSpawns.Value;
		}

		[NetworkMessage("LethalCumFunnySendConfig", false)]
		public static void ConfigReceiver(ulong sender, ConfigWrapper configDeadSpawns)
		{
			Logger.LogInfo((object)("Setting allowDeadSpawns to " + configDeadSpawns.Value));
			allowDeadSpawns = configDeadSpawns.Value;
		}

		[NetworkMessage("LethalCumFunnyRequestConfig", false)]
		public static void ConfigSender(ulong sender)
		{
			if (((NetworkBehaviour)gameInstance).IsHost)
			{
				Logger.LogInfo((object)("Telling clients to set configDeadSpawns to " + MConfig.configDeadSpawns.Value));
				Network.Broadcast<ConfigEntry<bool>>("LethalCumFunnySendConfig", MConfig.configDeadSpawns);
				allowDeadSpawns = MConfig.configDeadSpawns.Value;
			}
		}
	}
	public class Vector3SClass
	{
		public Vector3S pos { get; set; }
	}
	public class ConfigWrapper
	{
		public bool Value { get; set; }
	}
	public class MConfig
	{
		public static ConfigEntry<bool> configDeadSpawns;

		public static ConfigEntry<bool> configHostOnly;

		public MConfig(ConfigFile cfg)
		{
			configDeadSpawns = cfg.Bind<bool>("General.Toggles", "AllowDeadSpawns", false, "Whether or not to allow dead players to spawn mines");
			configHostOnly = cfg.Bind<bool>("General.Toggles", "OnlyHostAllowed", false, "If set to true, only the host can spawn mines");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LethalComFunny";

		public const string PLUGIN_NAME = "LethalComFunny";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}