Orion-DontBlink icon

DontBlink

Adds a blinking mechanic à la SCP: Containment Breach to the game.

By Orion
Last updated 10 months ago
Total downloads 430285
Total rating 25 
Categories Mods BepInEx Client-side
Dependency string Orion-DontBlink-1.1.1
Dependants 365 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

"Do not Blink !" by ᴏʀɪᴏɴ™

This mod aims to somewhat mimic the blink mechanic of SCP: Containment Breach. It is obviously not 100% accurate.

INFORMATION

So, all this mod does is simulate the act of blinking. Mind you, it doesn't serve much purpose, unless you are near a Coil-Head that is...

Basically, you will randomly, and periodically blink for a really short amount of time.
Both the interval and duration of a blink are randomly chosen between two values (min & max).
They also scale based on your insanity level kindly provided by the game.
The more insane you are, the more you will blink.

The interval at which you blink is directly displayed right under your sprint meter as a horizontal progress meter enterily made of [, , and ].
BlinkMeter

The meter continuously drains down until you blink, and refills right after. Remember, each blink interval is different, so the meter will never drain at the same speed.
If you need to refill your blink-meter, press C on your keyboard to manually blink and set your next blink to a fixed 14s (default). This will start a new blink cycle.
Last bit of info, you can keep your eyes closed (surely a Bracken won't kill you...), and while you do, your insanity will slowly decrease, which in turn makes blinking less frequent.

CONFIGURATION

• Almost all values are editable in the .cfg inside config folder created by BepInEx insde .\Lethal Company\BepInEx. The file should be named Orion.DontBlink.cfg.
• If you do not want any random factor in blink duration/interval, simply use the same value on both 'min' and 'max'.
• Side note, as of the latest version (1.1.0), all blink related values were modified to be as close as possible to SCP:CB values (the random aspect was kept), you may need to either delete the .cfg file or edit it manually if you had a previous version. Leave it be if you want to keep old values.

COMPATIBILITY

InsanityRemastered

There shouldn't be any conflict.

OPTIONAL FEATURES

All optional features are disabled by default, but you are free to enable them if you wish.

• GAS LEAK RAPID METER DRAIN:

  • while you are inside a gas/steam leak, your blink meter will rapidly drain.
    • Multiply the meter drain by 4 (default).
    • Uses the same logic as the 'VISIBILITY LOW' warning, so it may not trigger on some case.

• NATURAL BLINK ONLY ACTIVE AFTER SEEING A COIL-HEAD.:

  • natural blink is disabled and the hud meter is hidden, but when you see a coil-head, they will appear and function normally.
    • The natural blink and hud last for 5 seconds (default).
    • The Ghost Girl can also trigger it.

• BLINK ON FEAR:

  • whenever you'd gain a sudden surge of fear based on certain events, you will blink.
    • Some of these events are : Thumper's screech, seeing the Bracken, being too close to a creature, getting hit, seeing a body, etc.
    • This feature has 3 states (has to be edited inside the .cfg):
      • 0 = Disabled (default).
      • 1 = Randomly blink based on the 'fear event' potency. Stronger fear = higher chances of blinking.
      • 2 = Always blink when feared (not recommended).
    • There is an internal cooldown of 1s (default). I strongly recommend to NOT go below 0,5s.
    • This feature should be compatible with InsanityRemastered. Do note it is NOT hooked to IR's hallucinations events etc.

INSTALLATION (MANUAL)

NOT YET MODDED (no BepInEx) (click to open)
  1. Download BepInEx 5.4.21 from either its Thunderstore page or its official GitHub. Latest version should be fine too.
    Inside the downloaded .zip, extract the BepInEx folder and both winhttp.dll and doorstop_config.ini inside your game folder (where the game .exe is located).
    If downloaded through Thunderstore, they are stored inside the BepInExPack folder.
  2. Run the game once to generate all folders and files, then exit the game when the game menu appears.
  3. You are now done with BepInEx !
  1. Download DontBlink and extract DontBlink.dll from inside the .zip to .\Lethal Company\BepInEx\plugins.
  2. You are done ! Enjoy !

PLANS

• Make the player react to more events.
• Make the blink meter an actual graphic component.
Whenever I add new features, they will all be added as optional and disabled by default.

RAMBLING / DISCLAIMER

Why ? I wanted a blink mechanic to see how it would fit in game, so I first looked into the store, but all I could find was Blink by Shadowoof, which didn't seem to work at the time, as least not for me.
So, I pretty much made this on a whim. I am a newborn baby to Unity's modding (I do have some prog knowledge, but that's about it) so don't expect too much, but I do hope this'll be enough for you.

CREDITS

Zeekerss, creator of Lethal Company.
BepInEx's team, creator of BepInEx, making Unity's modding possible.
MrMiinxx, who made this video tutorial, which I used to make the barebones of the mod.
matsuura, who made HealthMetrics, which I used part of his HUDManagerPatch to create the HUD part.
• And last, but not least, Coil-Head, such a cool dude.

DISCORD

Unofficial Lethal Company Community
I have made a post to track bugs and share updates : DontBlink on ULCC

Excuse my poor english.