using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
private struct MonoScriptData
{
public byte[] FilePathsData;
public byte[] TypesData;
public int TotalTypes;
public int TotalFiles;
public bool IsEditorOnly;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static MonoScriptData Get()
{
MonoScriptData result = default(MonoScriptData);
result.FilePathsData = new byte[90]
{
0, 0, 0, 1, 0, 0, 0, 82, 92, 65,
115, 115, 101, 116, 115, 92, 66, 114, 97, 99,
107, 101, 110, 87, 97, 104, 82, 101, 115, 107,
105, 110, 83, 116, 97, 103, 105, 110, 103, 92,
112, 108, 117, 103, 105, 110, 115, 92, 66, 114,
97, 99, 107, 101, 110, 87, 97, 104, 82, 101,
115, 107, 105, 110, 92, 66, 114, 97, 99, 107,
101, 110, 87, 97, 104, 82, 101, 115, 107, 105,
110, 80, 108, 117, 103, 105, 110, 46, 99, 115
};
result.TypesData = new byte[70]
{
0, 0, 0, 0, 65, 79, 114, 110, 97, 116,
101, 71, 97, 109, 101, 114, 46, 76, 101, 116,
104, 97, 108, 67, 111, 109, 112, 97, 110, 121,
46, 66, 114, 97, 99, 107, 101, 110, 87, 97,
104, 82, 101, 115, 107, 105, 110, 124, 66, 114,
97, 99, 107, 101, 110, 87, 97, 104, 82, 101,
115, 107, 105, 110, 80, 108, 117, 103, 105, 110
};
result.TotalFiles = 1;
result.TotalTypes = 1;
result.IsEditorOnly = false;
return result;
}
}
namespace OrnateGamer.LethalCompany.BrackenWahReskin;
[BepInPlugin("OrnateGamer.BrackenWahReskin", "BrackenWahReskin", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BrackenWahReskinPlugin : BaseUnityPlugin
{
public const string modGUID = "OrnateGamer.BrackenWahReskin";
public const string modName = "BrackenWahReskin";
public const string modVersion = "1.0.0";
private void Awake()
{
EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/OrnateGamer_BrackenWahReskin_SkinAssets")).LoadAsset<BrackenSkin>("Assets/BrackenWahReskin.asset"));
}
}