using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using LethalCompanyInputUtils.BindingPathEnums;
using SpeedToggle.Patches;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SpeedToggle")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SpeedToggle")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("35917f0b-5256-439c-bd34-f92e55748b3a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SpeedToggle
{
[BepInPlugin("Overmusician.Speedmod", "Speed Toggle", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class SpeedBase : BaseUnityPlugin
{
private const string modGUID = "Overmusician.Speedmod";
private const string modName = "Speed Toggle";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Overmusician.Speedmod");
private static SpeedBase Instance;
internal ManualLogSource mls;
private KeyHandler kh = new KeyHandler();
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Overmusician.Speedmod");
mls.LogInfo((object)"The test mod has awakened");
kh.SetupKeybindCallbacks();
harmony.PatchAll(typeof(SpeedBase));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
public class MyExampleInputClass : LcInputActions
{
public static readonly MyExampleInputClass Instance = new MyExampleInputClass();
public InputAction fastKey => ((LcInputActions)this).Asset["Fastkey"];
public InputAction slowKey => ((LcInputActions)this).Asset["Slowkey"];
public override void CreateInputActions(in InputActionMapBuilder builder)
{
builder.NewActionBinding().WithActionId("Fastkey").WithActionType((InputActionType)1)
.WithKeyboardControl((KeyboardControl)17)
.WithBindingName("SpeedUp")
.Finish();
builder.NewActionBinding().WithActionId("Slowkey").WithActionType((InputActionType)1)
.WithKeyboardControl((KeyboardControl)18)
.WithBindingName("SlowDown")
.Finish();
}
}
}
namespace SpeedToggle.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
private static KeyHandler kh = new KeyHandler();
private static float mult = 5f;
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void Speedchanger(ref float ___movementSpeed, ref bool ___isSprinting, ref float ___sprintMeter)
{
___movementSpeed = mult;
if (mult == 15f)
{
if (___isSprinting)
{
___sprintMeter -= 0.001f;
}
else if (!___isSprinting)
{
___movementSpeed = 5f;
}
}
else if (mult == 2.5f)
{
if (___isSprinting)
{
___sprintMeter += 0.00025f;
}
else if (!___isSprinting)
{
___sprintMeter += 0.0005f;
}
}
}
public static void numr(float speedmult)
{
mult = speedmult;
}
}
public class KeyHandler
{
private float Speedmult { get; set; } = 5f;
public float getSpeedmult()
{
return Speedmult;
}
public void SetupKeybindCallbacks()
{
MyExampleInputClass.Instance.fastKey.performed += speedup;
MyExampleInputClass.Instance.slowKey.performed += slowdown;
}
public void speedup(CallbackContext speedup)
{
if (((CallbackContext)(ref speedup)).performed)
{
if (Speedmult < 5f)
{
Speedmult = 5f;
}
else
{
Speedmult = 15f;
}
PlayerControllerBPatch.numr(Speedmult);
}
}
public void slowdown(CallbackContext slowdown)
{
if (((CallbackContext)(ref slowdown)).performed)
{
if (Speedmult > 5f)
{
Speedmult = 5f;
}
else
{
Speedmult = 2.5f;
}
PlayerControllerBPatch.numr(Speedmult);
}
}
}
}