CSync
Configuration file syncing library for BepInEx.
Date uploaded | 7 months ago |
Version | 3.0.1 |
Download link | Owen3H-CSync-3.0.1.zip |
Downloads | 283488 |
Dependency string | Owen3H-CSync-3.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
CSync
An easy-to-implement configuration syncing library for BepInEx files.
This library will help devs share settings from the host to all other clients.
To setup and use CSync, pleaser refer to the wiki.
Join my discord to contact me.
Features
- Can serialize a
ConfigEntry
with a drop-in replacement. (SyncedEntry
) - No seperate config file system, retains BepInEx support.
- Uses
DataContractSerializer
, a fast and safer alternative toBinaryFormatter
. - Provides helpful extension methods.
Important Notes
- This is NOT a standalone mod, it is intended for mod developers and does nothing on its own!
- This does NOT edit or replace config files directly, everything is done in-memory.
- It will NOT sync configs from mods that aren't dependent upon it.
- CSync uses Unity's Named Messages to avoid Netcode Patcher and NetworkBehaviour.
License
This project has the CC BY-NC-SA 4.0
license.
This means the following terms apply:
Attribution
If you remix or adapt this project, appropriate credit must be given.
Cloning the repo with intent to contribute is not subject to this.
NonCommercial
You may not use this material for commercial purposes.
ShareAlike
When remixing, adapting or building upon this material, you must
distribute the new material under the same license as the original.
CHANGELOG
v3.0.1
- Fix CHANGELOG and repo link.
v3.0.0
This update should only be breaking for mods that are subscribed to events. I invite you to join my discord if you have any issues.
Due to my work on other projects, a few features that were intended for this version will have to wait. This also means you can safely revert to this version if need be, without losing all of the following changes.
Changelog
- CSync should now work with all BepInEx and Unity NGO enabled games by default!
- Fixed issue where an entry would not function properly when passing a
ConfigDescription
toBindSyncedEntry
. - Removed the annoying 'max buffer size' debug log that could possibly show when a client joined.
- Improved logging surrounding the
SyncInstance
method (prefixed GUID + error when null passed). - Implemented a config file to control patching. Only edit this in rare, edge-case situations.
- Converted all events from
EventHandler
toAction
for nicer usage.See the wiki on how to update.
- Removed unnecessary
Synced
bool inSyncedConfig
to slightly reduce payload size.You can recreate this yourself with SyncComplete if desired.
- Implemented the following list of serializable Unity types should you need them.
SVector
(2, 3 and 4)SQuaternion
SColor
v2.2.4
- Fixed dependency bug introduced in v2.2.2.
io.github.CSync
should work again.
v2.2.3
- Just README and icon changes. Thanks Thunderstore /s
v2.2.2
- Little bit more documentation.
- Removed redundent
Metadata
file.
v2.2.1
- Removed accidental assembly reference to LethalConfig.
- Provided documentation (CSync.xml) file for non-nuget users.
v2.2.0
- Added new
SyncRequested
andSyncReceived
events because why not. - Implemented
EnableHostSyncControl
to let the host determine if clients can use their own config.Documentation is provided for this method.
v2.1.0
- Added a new
SyncReverted
event and moved events toSyncedInstance
. - Added more documentation throughout the library.
- Fixed access modifiers on some methods that should not have been public.
- Logs are now prefixed with the GUID to help identify the mod which they originate from.
- Removed
Unregister
method - being public allowed this to be used maliciously by devs.It also doesn't make sense to unregister, just don't register in the first place :P
v2.0.0
BREAKING UPDATE
This version is not backwards compatible and mods are required to update!
Only update if you can be sure all of your mods use this version.
If you are a mod dev, please see the "Updating to v2.0.0" section of the wiki.
Changelog
- Removed need for unnecessary boilerplate. CSync now does messaging and patching itself.
- Added a new
SyncComplete
event you can subscribe to. - Implemented missing
.BindSyncedEntry()
overloads to supportConfigDefinition
andConfigDescription
arguments. - Renamed the main class from
CSync
toPlugin
to avoid confusion with the namespace.
v1.0.7
- Fixed syncing issue when the host's game path was not the same as the client's.
- Caching now uses the file name instead of the absolute path.
- When calling
SyncInstance
, theSynced
bool is now set according to whether deserialization succeeds.
v1.0.6
- Removed the type constraint from
SyncedEntry
to fix an error when using thestring
type. - Publicized the underlying
ConfigEntry
(named 'Entry') to enable compatibility with LethalConfig. - Some small but important changes to
SyncedConfig
.
v1.0.5
- The library is now available on NuGet.
v1.0.4
- Minor edits to Thunderstore metadata. (No need to download this version)
v1.0.3
- Implemented a config file cache to speed up deserialization of
SyncedEntry
's. - Exposed
BoxedValue
andSettingChanged
from the underlying entry toSyncedEntry
itself. - Constrained the
SyncedEntry
type parameter to a primitive value. - Added some documentation to classes.
v1.0.2
- Fixed bug introduced in v1.0.1 causing syncing issues.
- Added a class constraint to the
SyncedInstance
type parameter.
v1.0.1
- Renamed the built-in
SyncedConfig
to prevent confusion with the wiki. - Reduced instance size by marking some internally used props as
[NonSerializable]
. - Removed
Instance
property from theCSync.cs
file as it's not necessary.
v1.0.0
- Implemented
SyncedEntry
- a serializable alternative toConfigEntry
. - Implemented
SyncedInstance
that aids with syncing and reverting. - Implemented
ByteSerializer
to serialize instances withDataContractSerializer
. - Provided extension methods to
ConfigFile
andFastBufferWriter
.