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MovementCompany Enhanced
Enhanced and configurable version of the original MovementCompany.
| Date uploaded | 2 years ago |
| Version | 1.0.0 |
| Download link | Owen3H-MovementCompany_Enhanced-1.0.0.zip |
| Downloads | 4080 |
| Dependency string | Owen3H-MovementCompany_Enhanced-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
MovementCompany-Enhanced
General purpose movement mod, fully configurable and allows bhopping.
Based on the original Movement-Company by 2018.
Installation
- Install BepInEx v5 into your game.
- Install the LC API into your game.
- Download
MovementCompanyEnhanced.dlland drop it intoLethal Company\BepInEx\plugins.
Goals
- Replace 'fake' bhop with better strafe based logic.
- Option for bhopping to drain stamina.
- Air crouching
- Sliding?
v1.0.0
- Hardcoded values were replaced with a synced config file - all clients now receive the host's config.
- Current coords + velocity now displayed. To turn it off, set
bDisplayDebugInfotofalse. - Able to adjust how much fall damage is received.
- Bhopping can now be toggled for both the factory and ship.
- Both jump delays removed.
Code optimizations
- Removed 'MovementAdder'. Movement script is now given on player spawn instead of each frame.
Misc
- Fixed player spawning mid-air which caused them to fly around the ship.
- Base player speed slightly increased.
4f->4.2f
CHANGELOG
v1.2.1
- Specified a BepInEx hard dependency on
LC_API. - Bumped
CSyncto version v1.0.7 to fix a syncing issue.
v1.2.0
- MCE now relies on CSync to synchronize the host's config file with other clients.
- Changed
bPluginEnabledandbDisplayDebugInfoto beConfigEntry's instead of primitives. - Fixed security issue by migrating from BinaryFormatter to DataContractSerializer.
- Fixed a null reference error that would spam the console.
v1.1.0
- The host can now allow clients to use their own config with
bSyncToClients. - Fixed issue where the client's config was not reverted upon leaving a game.
- Jump delays are now configurable. Both removed (true) by default.
- Implemented crouch holding. Can be turned off by setting
bHoldToCrouchto false.
v1.0.0
- Hardcoded values were replaced with a synced config file - all clients now receive the host's config.
- Current coords + velocity now displayed. To turn it off, set
bDisplayDebugInfotofalse. - Able to adjust how much fall damage is received.
- Bhopping can now be toggled for both the factory and ship.
- Both jump delays removed.
Code optimizations
- Removed 'MovementAdder'. Movement script is now given on player spawn instead of each frame.
Misc
- Fixed player spawning mid-air which caused them to fly around the ship.
- Base player speed slightly increased.
4f->4.2f