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Decompiled source of Friendly Hoarding Bug v1.0.0
FriendlyBug.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using FriendlyBug.Patches; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FriendlyBug")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FriendlyBug")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("299fb22c-e23a-4e1e-8219-323656a9d13c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace FriendlyBug { [BepInPlugin("OzzyElvis.LC.friendlybug", "Friendly hoarding bug", "1.0")] public class FriendlyHoardingBug : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("OzzyElvis.FriendlyMod"); internal ManualLogSource mls; private void Awake() { mls = Logger.CreateLogSource("OzzyElvis.FriendlyMod"); mls.LogInfo((object)"yippie friendly!"); harmony.PatchAll(typeof(FriendlyHoardingBug)); harmony.PatchAll(typeof(HoardingBugAIPatch)); } } } namespace FriendlyBug.Patches { [HarmonyPatch(typeof(HoarderBugAI))] internal class HoardingBugAIPatch { [HarmonyPatch("IsHoarderBugAngry")] [HarmonyPrefix] private static bool PrefixIsHoarderBugAngry(ref bool __result) { __result = false; return false; } } }