using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DisableStormyWeather")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DisableStormyWeather")]
[assembly: AssemblyTitle("DisableStormyWeather")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace DisableStormyWeather
{
public static class PluginInfo
{
public const string modGUID = "Ozzymops.DisableStormyWeather";
public const string modName = "DisableStormyWeather";
public const string modVersion = "1.0.0.0";
}
[BepInPlugin("Ozzymops.DisableStormyWeather", "DisableStormyWeather", "1.0.0.0")]
internal class Plugin : BaseUnityPlugin
{
private static ManualLogSource MLS = Logger.CreateLogSource("Ozzymops.DisableStormyWeather");
public void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("Ozzymops.DisableStormyWeather");
val.PatchAll();
MLS.LogInfo((object)"DisableStormyWeather loaded. The skies will no longer reign.");
}
}
}
namespace DisableStormyWeather.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
public class StartOfRoundPatch
{
private static ManualLogSource MLS = Logger.CreateLogSource("Ozzymops.DisableStormyWeather");
[HarmonyPostfix]
[HarmonyPatch("SetPlanetsWeather")]
public static void RerollStormy(SelectableLevel[] ___levels)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Invalid comparison between Unknown and I4
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Invalid comparison between Unknown and I4
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Invalid comparison between Unknown and I4
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
foreach (SelectableLevel val in ___levels)
{
if ((int)val.currentWeather == 2)
{
LevelWeatherType val2 = val.currentWeather;
while ((int)val2 == 2 || (int)val2 == 0)
{
val2 = (LevelWeatherType)Random.Range(-1, 5);
}
val.currentWeather = val2;
MLS.LogWarning((object)$"Rerolled level {((Object)val).name} to from Stormy to {val2}");
}
}
}
}
}